Sons Of The Forest

Sons Of The Forest

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MadTrucker 2023 年 3 月 1 日 下午 12:23
Why is there perma death in single player?
Why is there perma death in single player? Why after 2nd time dying you have to reload old save which some times is hours old or start new game.. that is stupid. Make it like multiplayer with no limit to how many times you spawn. Or add option to choose if you want to play Perma Death save!!
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正在显示第 1 - 15 条,共 34 条留言
miketheratguy 2023 年 3 月 1 日 下午 12:25 
"Make it like multiplayer with no limit to how many times you spawn. Or add option to choose if you want to play Perma Death save!!"

- Or just accept that permadeath is how the game works?
Nerevar 2023 年 3 月 1 日 下午 12:27 
sigh. give in to casulism and you get threads like these as a result. this is why you should never give in in the first place.

"why can i fail in this game? this is stupid i should win regardless of what i do" modern age mainstream entitlement in a nutshell.
Meatbug 2023 年 3 月 1 日 下午 12:31 
It was the same in the first game.
It's a deliberate design decision. You don't have to like it, but it won't change.
最后由 Meatbug 编辑于; 2023 年 3 月 1 日 下午 12:31
[NTOG] Rave 2023 年 3 月 1 日 下午 12:31 
WTF how is it entitlement in SP mode XDDDDDDDDD

Just stop. You sound like a fugging idiot right now. If players in SP want no perma death, should be an option.

IF YOU PERSONALLY don't want to use it, don't. But don't shove your personal snowflake feelings onto others just because you don't like how they play a game THEY bought with their own money.

Talk about feeling entitled.
Smaisteri 2023 年 3 月 1 日 下午 12:32 
Umm... but most games work this way? You die and reload the latest save file. It also puts a bigger emphasis on the survival aspect, since it is a survival game afterall.
indigo 2023 年 3 月 1 日 下午 12:34 
I've died at least 60 times without a reload. The first time you get beat down by an enemy, you get dragged back to a camp. If you're careless and get beat down again, they skip putting you up on a post to cure and simply eat you where you fall, because you're now too weak to recover, and thus, you die.

If you're smart, you get out of there as quickly as possible, return to your own camp, eat, drink and rest. Following a good sleep, you will recover and can take a beat down again and survive.

There are a few exceptions to this. A good long fall will simply spatter you across the ground dead, no second chance. Being eaten by a shark will also have this same effect, as there's nothing left to recover.
R.J.Travis 2023 年 3 月 1 日 下午 12:34 
You have unlimited deaths my guy its just on a cooldown you cant die 2x in a short window. if your respawning in a enemy camp wait for them to leave they will go off to hunt and get water.
Tsunami Body Surfer 2023 年 3 月 1 日 下午 12:34 
I'm all for more option including the one your describing so people can play the way they want to but what your describing is far from permadeath. In most survival games pemadeath means your save file is deleted. You don't get one free death and you don't get to go back to the last time you saved. It's permanent.
auntieciv 2023 年 3 月 1 日 下午 1:13 
Step 1: save frequently
Step 2: load your last save if you die wtf?
Yellowfrog 2023 年 3 月 1 日 下午 1:17 
引用自 auntieciv
Step 1: save frequently
Step 2: load your last save if you die wtf?
i know right?what is this post about?
最后由 Yellowfrog 编辑于; 2023 年 3 月 1 日 下午 1:18
DanteBrane 2023 年 3 月 1 日 下午 1:28 
Isn't this how 99% of games function? You die so you have to reload a save. And you can make a tent anywhere with 1 stick and a tarp to save your game.
FBG 2023 年 3 月 1 日 下午 1:41 
引用自 NTOG Rave
WTF how is it entitlement in SP mode XDDDDDDDDD

Just stop. You sound like a fugging idiot right now. If players in SP want no perma death, should be an option.

IF YOU PERSONALLY don't want to use it, don't. But don't shove your personal snowflake feelings onto others just because you don't like how they play a game THEY bought with their own money.

Talk about feeling entitled.


Um.... the snowflake outlook would be that of needing the an option to turn off permadeath, not the other way around. The word 'should' is not applicable to game design, versus the word 'could' and in the spirit of this game, it is in line with the spirit of this game to have permadeath as the only option. The whole point of this game is to learn how to master the world through attempt, fail, attempt again, succeed, then fail on next attempt, until you are able to last and then thrive based on all the knowledge you gain, your actions/timing, and a bit of luck to pull off the win.

We do understand that it is not convenient to just have unlimited responds, but guess what, you can get that by beating the game outright the correct way, as I assume they will unlock that creative mode that ensures there is no way to ever lose.

If permadeath is not something you can live with(Pun?), I would suggest this game series is not for you, or perhaps you rally the troops and get your pals in the mix, so you can cruise through the game on easy mode with a bunch of helping hands covering your back and allowing you the lack of fulfillment and instant but short term gratifications, that will lead to long hours or boredom and callousness as you cruise through each cave with ease and hold up with your endless resources in your impregnable fort.
最后由 FBG 编辑于; 2023 年 3 月 1 日 下午 1:41
TheLuckyAce 2023 年 3 月 1 日 下午 1:52 
引用自 wpo2brew
引用自 NTOG Rave
WTF how is it entitlement in SP mode XDDDDDDDDD

Just stop. You sound like a fugging idiot right now. If players in SP want no perma death, should be an option.

IF YOU PERSONALLY don't want to use it, don't. But don't shove your personal snowflake feelings onto others just because you don't like how they play a game THEY bought with their own money.

Talk about feeling entitled.


Um.... the snowflake outlook would be that of needing the an option to turn off permadeath, not the other way around. The word 'should' is not applicable to game design, versus the word 'could' and in the spirit of this game, it is in line with the spirit of this game to have permadeath as the only option. The whole point of this game is to learn how to master the world through attempt, fail, attempt again, succeed, then fail on next attempt, until you are able to last and then thrive based on all the knowledge you gain, your actions/timing, and a bit of luck to pull off the win.

We do understand that it is not convenient to just have unlimited responds, but guess what, you can get that by beating the game outright the correct way, as I assume they will unlock that creative mode that ensures there is no way to ever lose.

If permadeath is not something you can live with(Pun?), I would suggest this game series is not for you, or perhaps you rally the troops and get your pals in the mix, so you can cruise through the game on easy mode with a bunch of helping hands covering your back and allowing you the lack of fulfillment and instant but short term gratifications, that will lead to long hours or boredom and callousness as you cruise through each cave with ease and hold up with your endless resources in your impregnable fort.


Without reading all of the posts...
Give the thread creator his "no perma death mode". Why? In MP it seems to be the same, or? So in a MP Lobby you can die as much as you like without an issue, while in SP you are forced to use the "clubbed down and dragged to camp" mechanic.
OR remove it from MP as well and put in permadeath there as well :P
Zalzany 2023 年 3 月 1 日 下午 1:56 
引用自 Nerevar
sigh. give in to casulism and you get threads like these as a result. this is why you should never give in in the first place.

"why can i fail in this game? this is stupid i should win regardless of what i do" modern age mainstream entitlement in a nutshell.
Misses point co-op doesn't have it, SP does. Meaning co-op is the "casuals" in this sigh. One these people always shows up though "I can't be better then others on normal if normal is easy!" Normally permadeath is a toggle for like hardcore mode so you can still get your bragging rights after you put 50 hours in on easy mode to learn the game first sigh
Maviba 2023 年 3 月 1 日 下午 1:56 
引用自 Bodya
Why is there perma death in single player? Why after 2nd time dying you have to reload old save which some times is hours old or start new game.. that is stupid. Make it like multiplayer with no limit to how many times you spawn. Or add option to choose if you want to play Perma Death save!!

There's no perma death in the game. Maybe on hard mode.
If it was perma, you'd lose your savegame as well and had to completly start over after you died..

It works the same way like it did in the first game.
In most other SP game you have to reload immediatly after you died.
So I relly don't see your issue.

Al says: save often, save early.
最后由 Maviba 编辑于; 2023 年 3 月 1 日 下午 2:03
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发帖日期: 2023 年 3 月 1 日 下午 12:23
回复数: 34