Sons Of The Forest

Sons Of The Forest

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5th Wolf Mar 1, 2023 @ 8:17am
4
Raids needs reduced.
Holy crap the only annoyance I have about this amazing game is that I get attacked 3-5 times every game day. Its daunting! Please devs, dim this down. I killed the population of a city of cannibals in just a few game days and its the same thing every single day! Its insanely un-immersive and feels overdone!
I don't want it gone, just reduced a bit. Not multiple times every single!
And I get it, progression increases it, but its annoyingly tooo much.

If anyone knows of any way to teak the settings files to reduce the frequency it would be greatly appreciated! Or if there is any method, I don't mean fortifications or traps. Just to actually reduce the occurrence.
Last edited by 5th Wolf; Mar 9, 2023 @ 5:46am
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Showing 1-15 of 30 comments
Drogash Mar 1, 2023 @ 8:39am 
i know right, the game has no breaks what so ever,

on hard mode, you have no time to cut down any trees, after 40 days, i get attacked back to back to back to back,

5 guys come, kill them, heal up craft some more armor, go outside my base, well now theres super zombies out there, now i gotta fight the Super zombies,

After i kill them, gotta heal and craft new armor, again go back into my house to get the matz to craft on my shelfs.

while crafting i start getting attacked, i cancel my crafts to look whats attacking me,

Army of Baby Zombies inside my house attacking me, KIll them all,

Heal up fix my armor, then i go out side guess whats outside my base now,

The Slinky twins, 2 of them,

this is all in 1 day, not even nighttime yet,
Andy Mil Mar 1, 2023 @ 8:42am 
Run
Spicy Messiah Mar 1, 2023 @ 8:44am 
Supposedly, if you're not hostile, they shouldn't amp up. The problem is they don't -leave- ever. I found a way to deal with skinnies by just blocking and pushing them out of the base, but the tall ones don't care and never seem to back down if they're within a certain range (like inside of my base because I'm still working on the wall). And stupid Kelvin just plunges in front of them after being told to hide and not be a liability, because he's meant to frustrate my attempts at failed diplomacy further.
Chupi Mar 1, 2023 @ 8:52am 
I already had to restart a run once because as soon as I spawned I walked for a few minutes, then chopped down a tree and got raided by five of these. After just standing around and watching them watch me for about ten minutes they just attacked me anyways, so I don't think you can't be peaceful with them anymore like in the first game.

After I dealt with them new ones kept coming every five minutes and with that draining my supplies and leading to starting a new save.

What I'm doing now is playing in the snow biome. Sure it's not really pleasant for your eyes but I never got attacked - well atleast not yet.
oldlamehand Mar 1, 2023 @ 10:57am 
I think it shouldn't just be about attack frequency, but the devs should try to simulate some realistic behavior, not just spawn one wave of attack after another depending on the cannibal aggression the player has accumulated.

I mean, cannibals should be entities that perform some sort of activity even when out of the player's sight, and the game should track the status and activity of every such entity on the island.

Of course, for entities that are far away from the player, those activities would be somehow simplified due to the computing power requirements, but there should be some sort of cannibal population dynamics.

Of course, there should be some respawn of cannibals to balance the game, but raids should look like the surviving cannibal reports to some tribal leader and he starts to organize a raiding party consisting of cannibals living around. Their number and armament should depend on the circumstances.

And eliminating a few nearby camps should stop the raids for a while.
XxIronRipcordxX Mar 1, 2023 @ 12:06pm 
I think some of the reason for the constant raids if there is various "territories" for the tribes that if you chop into / build in they get really aggressive. On my friends multiplayer world we didn't get attacked at all on the beach until we started chopping trees down in the tribes "territory" which made them very mad and we got raided multiple times daily.
indigo Mar 1, 2023 @ 12:11pm 
Originally posted by XxIronRipcordxX:
I think some of the reason for the constant raids if there is various "territories" for the tribes that if you chop into / build in they get really aggressive. On my friends multiplayer world we didn't get attacked at all on the beach until we started chopping trees down in the tribes "territory" which made them very mad and we got raided multiple times daily.

You figured it out.

Mud-Men and Painted People are tree-huggers. Ever hear them, like they're right on top of you, but you can't see them? They're clinging to a tree. They have the magical ability to leap, cling and climb trees, while we're stuck to the ground. They're also incredible at leaping and landing, and can jump from 30 feet up, tuck and roll and walk away without even getting dirty.

Only once have I ever managed to successfully bring a tree down with one of these clinging to it, as they normally just jump off when you start, so I pre-cut all the trees they liked to cling to so I could drop them in one whack. Most just lept off, but one rode the tree all the way to the ground and was crushed by a rolling log. Too bad you can't just set the tree on fire and cook them out.
hoppyandbitter Mar 1, 2023 @ 12:13pm 
I’ve seen so many conflicting experiences with spawn rates and aggression triggers that I feel like it’s bugged as opposed to over-tuned. I hope they’re able to iron it out in an upcoming patch.

I’ve personally had vastly different experiences with spawn rates at the same locations with very little deviation in my play-style. It feels vital that they disable spawn points in proximity to player structures, because they seem most broken when the two overlap
XxIronRipcordxX Mar 1, 2023 @ 12:14pm 
Originally posted by indigo:
Originally posted by XxIronRipcordxX:
I think some of the reason for the constant raids if there is various "territories" for the tribes that if you chop into / build in they get really aggressive. On my friends multiplayer world we didn't get attacked at all on the beach until we started chopping trees down in the tribes "territory" which made them very mad and we got raided multiple times daily.

You figured it out.

Mud-Men and Painted People are tree-huggers. Ever hear them, like they're right on top of you, but you can't see them? They're clinging to a tree. They have the magical ability to leap, cling and climb trees, while we're stuck to the ground. They're also incredible at leaping and landing, and can jump from 30 feet up, tuck and roll and walk away without even getting dirty.

Only once have I ever managed to successfully bring a tree down with one of these clinging to it, as they normally just jump off when you start, so I pre-cut all the trees they liked to cling to so I could drop them in one whack. Most just lept off, but one rode the tree all the way to the ground and was crushed by a rolling log. Too bad you can't just set the tree on fire and cook them out.
I was able to kill a few with them on the trees using the chainsaw (they were on the thinner ones though) lol
Nohbdy Mar 1, 2023 @ 12:23pm 
I get hit by several raids a day too.
Fewer but more meaningful raids would be more interesting.

An example would be to not just have random armor on, but increase the layer and tier of armor based on how much you pissed them off.
This could be reflected in the camps in forms of piles of bones for bone armor, bound mutants for creepy armor etc.

1 raid a day would be fine, but having the occasional day without a raid and then hitting harder the next day would be fun too.

With this it should also take into account which type of enemy / tribe attacked. Cannibals shouldn't attack right after cannibals and vice versa. It should be only 1 raid a day, no matter the enemy type.

This does make the game into more of a survival and preparation game. Knowing you have to defend at least once a day, allows you to feel some freedom after an attack, but also allows you time to dive into the caves and explore without fearing for your camp.

The random attacks as you move around are good though. You should be aware of where you are heading and be prepared for an enemy encounter.

A way to do all this is as oldlamehand mentioned earlier:

Originally posted by oldlamehand:
cannibals should be entities that perform some sort of activity even when out of the player's sight, and the game should track the status and activity of every such entity on the island.
T0asty Mar 1, 2023 @ 12:30pm 
Originally posted by XxIronRipcordxX:
Too bad you can't just set the tree on fire and cook them out.
this was in the first game, don't recall if it still is. Hope they put it back in this one.
The Pickarooney Mar 1, 2023 @ 12:35pm 
Originally posted by 5thWolf:
Holy crap the only annoyance I have about this amazing game is that I get attacked 3-5 times every game day. Its daunting! Please devs, dim this down. I killed the population of a city of canibals is a few games days and its the same thing everysimgle day! Its insanely unimersive and feels overdone!
I don't want it gone, just reduced a bit. Not multiple times every single!
And I get it, progression increases it, but its annoyingly tooo much.

If anyone knows of any way to teak the settings files to reduce the frequency it would be greatly appreciated! Or if there is anymetheod, I don't mean fortifications or traps. Just to actually redude the occurrence.
Said it before and i'll say it again, why cant games give us the option of a population spawn limit, say you could have 1000 spawns in your game and then you can chalk off each kill feeling you are getting somewhere. Then have the satisfaction of committing genocide on these ball busters, they could say get super aggressive the closer they get to extinction and then maybe the last 100 or so start hiding and using guerrilla tactics to attack....be another way of winning the game when you kill the last single one. Alas no every game has endless spawns which makes the act of killing enemies feel monotonous.
Metsuro Mar 1, 2023 @ 12:54pm 
Yea, like it'd be neat if you could break camps and lower the spawns. But then if you havnt been back other groups started spreading out into those camps you've destroyed. Gives the player the option to deal with tribes if they want to lower their attacks.
5th Wolf Mar 9, 2023 @ 5:10am 
@Metsuro
Now thats a super great idea!!!
5th Wolf Mar 9, 2023 @ 5:49am 
Was there ever any confirmation if not attacking them would have actually reduced their aggression and frequency? Or was that just rumors? It almost felt like the more main items, like weapons, or main objectives completed the more aggressive they got. Like the game was scaling to me getting more capable.
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Date Posted: Mar 1, 2023 @ 8:17am
Posts: 30