Sons Of The Forest

Sons Of The Forest

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disappointing
i don't know man, this game is severally disappointing and the horror feel is gone. the new cannibals aren't scary and the cave structures/design is garbage. every cave i've been into is pretty much just one linear path with maybe one or two small branching paths to a dead end. compare that to the original where all the caves were interconnected and it felt like a massive maze you can easily get lost in. it feels like it has half the content as the original forest but i guess it'll be defended because it's EA right?
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Showing 1-15 of 31 comments
Stoned Ape Feb 28, 2023 @ 7:53pm 
yep.

buying EA games supports the EA model. if you don't want games to do EA, don't buy games that have the EA tag.
yeah the original forest is better in almost every way and the atmosphere is just better.
Storm Feb 28, 2023 @ 8:37pm 
I dont do anything but camp and now well..
https://www.youtube.com/watch?v=4BQLE_RrTSU
Beard Feb 28, 2023 @ 8:43pm 
Originally posted by latinaparfait:
i don't know man, this game is severally disappointing and the horror feel is gone. the new cannibals aren't scary and the cave structures/design is garbage. every cave i've been into is pretty much just one linear path with maybe one or two small branching paths to a dead end. compare that to the original where all the caves were interconnected and it felt like a massive maze you can easily get lost in. it feels like it has half the content as the original forest but i guess it'll be defended because it's EA right?

Yes, It'll get defended because it's in EA, but that's the gaming world we live in.

It needs a penalty for dying, more fauna (both hostile and not), hotkeys for quickswap items, and a reason to build a base. As it stands you can load in, never build a base, not worry about dying, and beat the game in 10 minutes. They got the feel right, I think. The environment is beautiful, the survival stuff feels pretty good imo, and the building is fine.
⚡DooM⚡ Feb 28, 2023 @ 8:49pm 
Originally posted by Stoned Ape:
yep.

buying EA games supports the EA model. if you don't want games to do EA, don't buy games that have the EA tag.

It's not EA. If you want more info as to why, then feel free to ask.

Better question is, does this game feel like it will get to The Forest levels within the next two years?
Rootiga Feb 28, 2023 @ 8:51pm 
Originally posted by Beard:
Originally posted by latinaparfait:
i don't know man, this game is severally disappointing and the horror feel is gone. the new cannibals aren't scary and the cave structures/design is garbage. every cave i've been into is pretty much just one linear path with maybe one or two small branching paths to a dead end. compare that to the original where all the caves were interconnected and it felt like a massive maze you can easily get lost in. it feels like it has half the content as the original forest but i guess it'll be defended because it's EA right?

Yes, It'll get defended because it's in EA, but that's the gaming world we live in.

It needs a penalty for dying, more fauna (both hostile and not), hotkeys for quickswap items, and a reason to build a base. As it stands you can load in, never build a base, not worry about dying, and beat the game in 10 minutes. They got the feel right, I think. The environment is beautiful, the survival stuff feels pretty good imo, and the building is fine.
they added the hotkeys earlier, its better than the first too because in the original you only had 1-4 and now you have 0-9
Corso Feb 28, 2023 @ 9:00pm 
Originally posted by latinaparfait:
i don't know man, this game is severally disappointing and the horror feel is gone. the new cannibals aren't scary and the cave structures/design is garbage. every cave i've been into is pretty much just one linear path with maybe one or two small branching paths to a dead end. compare that to the original where all the caves were interconnected and it felt like a massive maze you can easily get lost in. it feels like it has half the content as the original forest but i guess it'll be defended because it's EA right?
Oh hi. I think you're really cute, wanna go on a date? Only catch is you have to pay for everything. And drive. Let me know.
Adrionic Feb 28, 2023 @ 9:25pm 
The point of early access is to get more direct feedback from players to improve the game over time. It was either that, or we got nothing for the next 2 years. I'm happy they released in early access cause I think it'll be awesome to see the improvements over time. Leave feedback and suggestions in the pinned threads. The devs will likely tackle the most requested features and fixes, so let your voice be heard in those threads, and give constructive criticism. This is how indie development works when it comes to early access. Don't forget that the first game was in early access for 4 years before full release, and was likely in a significantly worse state upon release of the first build than this game is.
BubblegumBruxa Mar 1, 2023 @ 2:53am 
The caves are small because they're most likely still fleshing them out and figuring out where to add story elements.

and no the horror is very much there; I have never been so scared to go into the water of a cave with those cave sharks around...
Last edited by BubblegumBruxa; Mar 1, 2023 @ 2:54am
123 Mar 1, 2023 @ 2:57am 
Originally posted by ⚡DooM⚡:
Originally posted by Stoned Ape:
yep.

buying EA games supports the EA model. if you don't want games to do EA, don't buy games that have the EA tag.

It's not EA. If you want more info as to why, then feel free to ask.
Please do enlighten me.
LILI Mar 1, 2023 @ 2:59am 
I think they should have made it a closed Alpha testing rather than unleashing a game and face complains because A or B or C is missing, and in EA it is not like in The Forest after 4+5 years (dev+release)...
It is why I understand some negative feelings like the OP, as the mindset for many is not beta-testing (actually, it would be alpha testing), but real gaming.
EndNight missed a good opportunity : they had real alpha and beta testers base, and rather went straight toward the tsunami.
ONSLAUGHT Mar 1, 2023 @ 3:04am 
The game is not the final product, many of the game will change when updates cames, if you read the faq will know that
the first content update will came in around 8 days (has a counter inside the game)
mike Mar 1, 2023 @ 3:12am 
I agree that caves are a bit...too simple, but well, it's still EA.
pansekitoo Mar 1, 2023 @ 3:26am 
Originally posted by mike:
I agree that caves are a bit...too simple, but well, it's still EA.


we think they are going to redesign all the caves at one point 8 months from now?
I want to believe it, I really do.
Krajak85 Mar 1, 2023 @ 4:29am 
Yes, SotF unfortunately doesn't come close to the dark atmosphere of the first part. The Forest already had good approaches and ideas, so one would think that certain mechanics would be further deepened in the sequel. Graphically, the game has evolved and looks really beautiful, but you quickly realize that there isn't a well thought-out game concept behind the facade - let alone innovative survival mechanics. Ultimately, you don't need much to survive and nothing makes sense.

Why collect berries and mushrooms? They don't fill you up. The solution would be that you can make a fruit salad from a certain amount of collected berries. All meat fills you up equally. There's no reason to catch fish because their proteins don't offer any particular benefits. The changing of the seasons is atmospheric, but hardly affects my gameplay. I don't have to prepare for the winter and store groceries. As has been said many times before, building a shelter is also completely irrelevant. The night is nice and atmospheric, but can always be skipped. You can hide from the cannibals in bushes, but because you feel like you have infinite stamina, you just sprint through the forest. There are hardly any dangers in the wilderness. It would have been progress if the cannibals had set deadly traps everywhere. Then you would explore your surroundings much more consciously and more slowly. When I first saw the cannibals in SotF, they also seemed very cartoonish to me. Not to be compared with the wild and animalistic beasts from The Forest.

I could immediately think of countless things that would provide more depth to the game:

- if you set up the tent in the wilderness, you can still save, but only take a short nap. That would ensure that you can't skip the spooky night entirely, but instead have to weigh up how far away you are in the world. A full lie-in is only possible in a bed, which can only be set up stationary in a dwelling. That would also be a reason to return to the base or even to build several huts.

- in The Forest there was a value "mental health". One could have made more of this in SotF. When mental health reaches critical levels, one becomes restless and unable to sleep. To counteract this, you could take valerian.

Those would be just two examples of how you could build more excitement around the night. I could think of so many more things that don't feel right, but that's enough for now.

Just one more thing: I like the idea of ​​the GPS, but not the fact that you can see all the important points right from the start. At this point one could have been inspired by Subnautica in terms of storytelling. You could have set it up so that you first explore the island blindly and then get sent certain coordinates over time.

One more thing I have to say might sound completely odd now, but I'm serious: I missed the old-fashioned lighter from The Forest that kept going out and having to be lit again!
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Date Posted: Feb 28, 2023 @ 7:47pm
Posts: 31