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buying EA games supports the EA model. if you don't want games to do EA, don't buy games that have the EA tag.
https://www.youtube.com/watch?v=4BQLE_RrTSU
Yes, It'll get defended because it's in EA, but that's the gaming world we live in.
It needs a penalty for dying, more fauna (both hostile and not), hotkeys for quickswap items, and a reason to build a base. As it stands you can load in, never build a base, not worry about dying, and beat the game in 10 minutes. They got the feel right, I think. The environment is beautiful, the survival stuff feels pretty good imo, and the building is fine.
It's not EA. If you want more info as to why, then feel free to ask.
Better question is, does this game feel like it will get to The Forest levels within the next two years?
and no the horror is very much there; I have never been so scared to go into the water of a cave with those cave sharks around...
It is why I understand some negative feelings like the OP, as the mindset for many is not beta-testing (actually, it would be alpha testing), but real gaming.
EndNight missed a good opportunity : they had real alpha and beta testers base, and rather went straight toward the tsunami.
the first content update will came in around 8 days (has a counter inside the game)
we think they are going to redesign all the caves at one point 8 months from now?
I want to believe it, I really do.
Why collect berries and mushrooms? They don't fill you up. The solution would be that you can make a fruit salad from a certain amount of collected berries. All meat fills you up equally. There's no reason to catch fish because their proteins don't offer any particular benefits. The changing of the seasons is atmospheric, but hardly affects my gameplay. I don't have to prepare for the winter and store groceries. As has been said many times before, building a shelter is also completely irrelevant. The night is nice and atmospheric, but can always be skipped. You can hide from the cannibals in bushes, but because you feel like you have infinite stamina, you just sprint through the forest. There are hardly any dangers in the wilderness. It would have been progress if the cannibals had set deadly traps everywhere. Then you would explore your surroundings much more consciously and more slowly. When I first saw the cannibals in SotF, they also seemed very cartoonish to me. Not to be compared with the wild and animalistic beasts from The Forest.
I could immediately think of countless things that would provide more depth to the game:
- if you set up the tent in the wilderness, you can still save, but only take a short nap. That would ensure that you can't skip the spooky night entirely, but instead have to weigh up how far away you are in the world. A full lie-in is only possible in a bed, which can only be set up stationary in a dwelling. That would also be a reason to return to the base or even to build several huts.
- in The Forest there was a value "mental health". One could have made more of this in SotF. When mental health reaches critical levels, one becomes restless and unable to sleep. To counteract this, you could take valerian.
Those would be just two examples of how you could build more excitement around the night. I could think of so many more things that don't feel right, but that's enough for now.
Just one more thing: I like the idea of the GPS, but not the fact that you can see all the important points right from the start. At this point one could have been inspired by Subnautica in terms of storytelling. You could have set it up so that you first explore the island blindly and then get sent certain coordinates over time.
One more thing I have to say might sound completely odd now, but I'm serious: I missed the old-fashioned lighter from The Forest that kept going out and having to be lit again!