Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It shouldn't look bad on a game if someone uses an exploit to beat it quickly.
Because the game is short as is in people eyes and something like this is reassurance to their belief in that statement.
this
Many of us played hundreds of hours without a story at all in the original game. The briefness of it does not bother me, I have a blast killing cannibals or messing around building.
sandbox? this game barely allows you to chop down trees
spoilers below
You are tasked with finding Mr. Puffington and his faimly who own puffington corp on a island that Sahara labs was out bidded by Puffington corp for and the 2nd to last cut scene you meet grown-up Timmy and his father with a shotgun, and the end is the fact that whoever is not in the cube when the countdown hits 0 is turned into a mutant. yet no explanation in between as to how you know about this countdown or when it will occur.
There is a difference between barely & optional.
Eh I guess to some people it can be but I wouldn't consider it a bad sign and honestly don't know how anyone could consider it a bad sign since there are people out there who love to speedrun games and are dedicated to doing it, and the fact they used an exploit means even less imo.
I remember Fallout 3 had something like an 8 minute speed record, and that game had dozens of hours of content, not including the DLC/Expansions.