Sons Of The Forest

Sons Of The Forest

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Defensive Wall Gates?
Are they not a thing? Why can't i place them or make defensive walls
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Showing 1-6 of 6 comments
Kai Feb 26, 2023 @ 4:19pm 
I think it's because there's no point right now, enemies seems to spawn inside your base if you try to build in secluded areas or make massive walls.
BEEP! Feb 26, 2023 @ 4:29pm 
Yea there not in the game you can do the rope wall alternative for now but note they walk right threw doors
YAGA Feb 26, 2023 @ 4:37pm 
Their is defensive walls but no gates. To build one get a log of any kind place ponting up on the graound hold a axe and look at the top of the log. Then diagnal lines will appear chop to make adefensive log i do not know if it changes anything other than looks. You cand do the same thing with sticks.
GreenMan Feb 26, 2023 @ 4:47pm 
Yeah. You can make a door (7 stacked logs, with the center cut out except for the top log), but cannibals walk right through it. Best to make a full defensive wall and then get in a way they can't path.
DarthFader Feb 26, 2023 @ 5:31pm 
build defensive wall with a big enough gap to squeeze through and the cannibals cant get in and makes a easy target sometimes when they try to squeeze through, lady with extra limbs can get in but may have to remove a couple posts briefly to let numb nuts in ..but he will walk into a wall if there was a barn door open lol
BizzMrk Feb 26, 2023 @ 5:45pm 
You can ram logs into the ground vertically and sharpen their tops with an axe to turn them into pallisades enemies can't climb over (as long as they don't just glitch through). The only thing you can do for a "gate" at the moment that we have found is building a killbox entry corridor with several traps inside that oneshot cannibals and has small windows in the sidewalls that allow you to reset traps and to use your spear and bow to stunlock them. They usually never even get past the first trap that way.

Enemies will start to randomly spawn inside your base though and even small animals will keep triggering your traps forcing you to reset them like every few seconds (those damn suicidal squirrels everywhere).

Calvin also keeps getting stuck on every single wall and keeps trying to squeeze through the tiniest gaps, while Virgina's pathfinding seems to be alot better and once you befriend her and give her a pistol and a shotgun (she uses both simultaniously), walls are no longer needed anyway since she appariently underwent extensive special forces weapons training and headshots everything. Bigger mutants like the long spaghetti monster worm thingy will just glitch and spazm through structures and the ground though and are really buggy at the moment and impossible to hit with melee weapons without getting killed.

Something like a drawbridge, a wooden portcullis or even something as simple as the ability to put a log on the door blocking it from opening would be very welcomed for the future though, which could actually work pretty well with the new crafting system.
Last edited by BizzMrk; Feb 26, 2023 @ 6:01pm
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Showing 1-6 of 6 comments
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Date Posted: Feb 26, 2023 @ 4:18pm
Posts: 6