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It's the first thing I missed from The Forest, and with the inventory system as it is where you have to scroll around it, once you start finding additional weapons it becomes too much effort to open the inventory to grab a weapon again. Being on the PC, I've got access to the default 1-2-3-4-5-6-7-8-9-0 hotbar, I should be able to make good use of it for quick access to my stuff! There's so many items in this one, so so many, the inventory had to be increased in size and require the player to look around...it's practically begging for quick hotkeys.
To make matters worse, if you're like me and you like having a clean HUD so you holster your weapons, pressing the button again doesn't pull the last used ones back out, so you have to go back into your inventory to pull them out again. Even scroll wheel isn't used to cycle melee weapons or something, which kinda sucks.
The fact that opening your quick-bag option not only requires you to hold down the button for a second or so but also makes you stand still in place is also pretty counter intuitive as well. Everything is taking longer, but it doesn't seem to make the game any harder, just more tedious and clunky. It's like added realism or something for little benefit except for those die hards. Like having to go through the same crafting animation when crafting stuff, or the eating and drinking animation when consuming items, it's fun the first few times but quickly becomes annoying when it's an item you craft regularly, such as bone armour.
Game started to feel a bit like Red Dead Redemption 2, which has a whole bunch of ponderous clunk for the "immersive experience" but just ended up hurting it and making it a chore to play - don't get me wrong, Sons of the Forest is nowhere near as heavy and clumsy as Red Dead Redemption 2 is - but the inventory and crafting system is definitely too ponderous for its own good, in my opinion.
I understand a cool and lengthy crafting animation for an item you only make once, such as tools and such, but when it's something you're crafting regularly? Annoying. Like cat food, to eat that you need to sit through two animations, one can opening animation and another eating animation (which admittedly is ridiculously fast, your guy just downs a whole tin of cat food like it's a berry lol) but it's still really cumbersome.
I don't expect a floaty game where you're moving through the world like a butterfly or a hummingbird but I do like responsive and quick games that don't mess with your momentum often in regards to inventory management, etc.
Simply being able to keep moving while trading items or checking your quick slots, and then when popping pills, eating protein bars or drinking energy drinks etc would be a nice touch and go a long way to making the game less of a chore to play. Maybe a way to make certain consumables better / worse than others would be to simply allow smaller ones like energy drinks, protein bars etc to be consumed while on the move, but stuff like MREs and tinned food would be more nourishing but require more commitment to consume, I dunno.
But damn, I really miss those quick-swap slots. It feels weird playing a first person PC game with so many weapons and tools without the ability to quickly and cleanly swap between them. I don't think I'll ever get used to it.