Sons Of The Forest

Sons Of The Forest

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Bring back Quick Slots (Hot Keys) plus option to turn off friendly fire.
I really could not believe when i saw that you need to open the backpack or the fast backpack to change weapons every time.

I cant believe that nobody is talking about this. It's too annoying and really cripples the player ability to defend himself, run and switch weapons, man this is crazy.

I've never saw someone open a backpack to change from an axe to a bow, if someone talks about realism, this is incorrect.

if you change to a stick or a bone accidentally or when constructing, you cant go back to your weapon fast enough to defend yourself. Really annoying.

I'm sure there will be people that are going to like this pospostrous system so i suggest turning this into a difficulty setting or something like that idk.

plus friendly fire. option to turn it off. if you want to play with less skilled players in general, not in this specific game, you don't need to stay away from your clumsy friends while they hit a cannibal. some people have difficulty with skills and its hard for them things that seems easy for others. its not fair to punish people for their inability.
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Greb Feb 24, 2023 @ 9:26pm 
Yeah, I'm not a fan of it either. It makes synergy attacks like hitting someone with a stun weapon and then switching to another weapon to finish them off really annoying to do, almost impossible when you're in combat with multiple things. Makes me wish we could hold two weapons at once instead - we can handle using a shotgun or crossbow with one hand and a lighter in the other, surely can handle holding a stun baton or a stun gun in the off-hand and using an axe in the main hand?

It's the first thing I missed from The Forest, and with the inventory system as it is where you have to scroll around it, once you start finding additional weapons it becomes too much effort to open the inventory to grab a weapon again. Being on the PC, I've got access to the default 1-2-3-4-5-6-7-8-9-0 hotbar, I should be able to make good use of it for quick access to my stuff! There's so many items in this one, so so many, the inventory had to be increased in size and require the player to look around...it's practically begging for quick hotkeys.

To make matters worse, if you're like me and you like having a clean HUD so you holster your weapons, pressing the button again doesn't pull the last used ones back out, so you have to go back into your inventory to pull them out again. Even scroll wheel isn't used to cycle melee weapons or something, which kinda sucks.

The fact that opening your quick-bag option not only requires you to hold down the button for a second or so but also makes you stand still in place is also pretty counter intuitive as well. Everything is taking longer, but it doesn't seem to make the game any harder, just more tedious and clunky. It's like added realism or something for little benefit except for those die hards. Like having to go through the same crafting animation when crafting stuff, or the eating and drinking animation when consuming items, it's fun the first few times but quickly becomes annoying when it's an item you craft regularly, such as bone armour.

Game started to feel a bit like Red Dead Redemption 2, which has a whole bunch of ponderous clunk for the "immersive experience" but just ended up hurting it and making it a chore to play - don't get me wrong, Sons of the Forest is nowhere near as heavy and clumsy as Red Dead Redemption 2 is - but the inventory and crafting system is definitely too ponderous for its own good, in my opinion.

I understand a cool and lengthy crafting animation for an item you only make once, such as tools and such, but when it's something you're crafting regularly? Annoying. Like cat food, to eat that you need to sit through two animations, one can opening animation and another eating animation (which admittedly is ridiculously fast, your guy just downs a whole tin of cat food like it's a berry lol) but it's still really cumbersome.

I don't expect a floaty game where you're moving through the world like a butterfly or a hummingbird but I do like responsive and quick games that don't mess with your momentum often in regards to inventory management, etc.

Simply being able to keep moving while trading items or checking your quick slots, and then when popping pills, eating protein bars or drinking energy drinks etc would be a nice touch and go a long way to making the game less of a chore to play. Maybe a way to make certain consumables better / worse than others would be to simply allow smaller ones like energy drinks, protein bars etc to be consumed while on the move, but stuff like MREs and tinned food would be more nourishing but require more commitment to consume, I dunno.

But damn, I really miss those quick-swap slots. It feels weird playing a first person PC game with so many weapons and tools without the ability to quickly and cleanly swap between them. I don't think I'll ever get used to it.
Psymind Feb 24, 2023 @ 9:33pm 
+1. I play solo but yeah, not having hotkeys is ♥♥♥♥. Feels like they made this with console in mind
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Date Posted: Feb 24, 2023 @ 9:11pm
Posts: 2