Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's a RX7900 issue, completely different architecture to your card.
It's not a driver issue. I can assure that. Or 90% of us using AMD would have this problem.
System instability some where along side the game its self, is the issue.
5900x, 6950 xt oc here, 2k ultra, zero crashes since day 1, no stutters, 115 avg fps.
By default, a 7900xtx will run as high of a frequency as it can within it's temperature and power limits.
The reason why people aren't getting crashes when they limit to 60 fps is because this stops the card boosting as high as it normally would.
So, you can either continue to limit your fps to 60 or, if you have a high refresh rate monitor, I'd recommend set a tuning profile for Sons of the Forest itself, and set the upper gpu clock limit to under 2800mhz. I've set mine to 2750mhz and this allows me 100+ fps a lot of the time and without crashes.
I did eventually notice them in some specific caves but after doing the above I've tried those areas again without issue. It appears when the GPU is under small loads like you just looking at the stream or being in a small cave without a lot of render, the power draw is low and so the card has room to boost it's clocks stupidly high but these aren't stable for this particular game.
Your next gen 7900 xtx on its worst day should trash my RX 6800 on its best day and handle this game with ease. I am seeing a lot of threads, however, about this card. I wonder if any other games are doing this to your card? I would imagine something like Elite Dangerous Odyssey might do the same. Your card would be bored in space and then when going planet-side it would be ramped up super fast and it might crash.
The 'boosting' you are talking about is a quick ramp of of voltage to the card. This shows me the onboard PSU is at fault. The fix of course is to limit FPS but that is a band aid to a hardware problem. AMD should be made aware of this. I bet this is not the only game that will cause this.
I still think the 7900 xtx should be able to handle anything being asked of it. This sounds like a hardware issue with respect to how fast the card ramps up and how quick the onboard PSU can supply the voltage.
What it means from a hardware perspective is that the 7900xtx is eating this game alive and asking for seconds but something is unstable with the ramp up.
I believe it's just behaviour of the card, it's a bit quirky. Remember, the cards "official" boost clock is 2499mhz. However, pretty much every XTX will boost way beyond this when allowed to do so, 3ghz isn't uncommon, mine does so nearly all the time.
Some workloads are stable under these high frequencies, some are not. The XTX does amazing in games like warzone and call of duty because they're stable under very high clocks and their workloads don't require high power draw relative to others with ray-tracing off.
For example, in ray tracing games, my clocks doesn't usually boost over 2800mhz or so because with the extra compute load, the card hits it's power draw limit. In less demanding workloads however, the clocks shoot sky high.
Basically put, the max stable clocks varies from game to game. However, this isn't a big issue as AMD allows you to set per game profile clock settings.
SotF seems odd in the sense that it's a low power draw work-load, the card boosts high but the game isn't stable with those high clocks, but I've not had to set the max clock this low (below 2800mhz) with any other game for stability.
Usually, I would set my max boost clock to 3200mhz and if the card either hits those speeds or it stops short due to being power limited, and this has been fine for any other game in terms of stability. Just not in SotF.
I would report this to AMD or your manuf. regardless. They must know it has these issues. I'm curious as to the manuf. of your card and if other manuf. have similar issues. Back in the day I had similar issues with my EVGA 970 GTX. It would ramp but the PSU couldn't keep up and...crash. My 1660 TI never had these issues and my RX 6800 doesn't seem to....yet. If this is not an AMD built card and is a third party like Sapphire or something I would let them know. Each manuf. has specs but then they are free to 'alter' as they need within limits.
Also of not I did NOT get the new Adrenalin. I'm still on 22.11.2. I'm actually afraid to move to new ones b/c AMD has so many issues with drivers. 22.11.2 have been super stable for me. Previous drivers were BSODing and causing weird in-game issues in certain games.
Currently my 7900xtx is overclocked and using max power getting average of 117 fps at 5120 x 1440 using ultra settings. My system has crosshair mobo, a 3900X, 2 samsung pro pcie cards, 4X 8tb mechanical drives, soundblaster Xfi soundcard and 2X 1tb sata ssd and a water cooler all running on a 850w plat psu. Fully ramped up my system draws about 790W according to my UPS (including the ultrawide monitor).
Seems odd you would have any issue with stability given your setup. I would need to do more research beyond what is common knowledge on the forums around the internet. It took me while to figure out why my GTX 970 was having similar issues back in the day. I have seen other reports saying that the 7900xtx is crashing near the water. I have no idea why that would be the case.
To fix the timeout you 'could' up the TDR timeout. Keep in mind IF you do this and you have a driver timeout it is likely it will not CTD but rather hang and you will have to figure out how to get out of fullscreen and back to the desktop. If all else fails you can logout and then press Cancel which will shut down every app but keep you in. Then you will have to restart Adrenalin and anything else you might have had running in the systray that was extra and not default Windows.
Sometimes the card is so busy that it does not respond to the Timeout Detection and Recovery system within Windows. Because of this Windows thinks the card is hung and then shuts it down and you get a driver timeout error. This was built so that Windows could recover from errors but what it has really done is create more false positives than helped anything. It tends to shut down video cards in games during high loads. I increased mine a bit to keep my RX 6800 from timing out.
Here is a Reddit thread about MPO and TDR:
https://www.reddit.com/r/Amd/comments/10ue7mh/people_with_7900xtx_driver_timeout_crashing/
I'd be interested to see if there is a TDR event in your event logs.
Interesting, but I can't definitively say I've noticed it in any other game. The cards power draw at a particular frequency depends on the workload. 3100mhz in one game might pull the same wattage as 2700mhz in another.
Example, Cyberpunk 2077 will give the card more work to do and it'll boost lower because it'll reach its power limit before its frequency could go high enough to make it unstable.
A lot does depend on the workload- I can do a -90mv undervolt (ridiculous) and run 3d mark all day with no issue but know it'll crash in a game.
I'll keep an eye on the voltages tomorrow but I don't think it's a hardware issue otherwise it would be more noticeable in other games which hasn't been the case for me.