Sons Of The Forest

Sons Of The Forest

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SitaGupta Feb 24, 2023 @ 4:44am
7900xtx driver timeout
The game crashes every 30 minutes with driver timeout. Does anyone else have this problem ?
System
5900x
7900xtx
32gb ram
m2 gen4
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Showing 76-90 of 178 comments
Chupi Mar 1, 2023 @ 8:54am 
My 6800XT is also not doing any problems on this game. I just think that this card should push out more than 90 FPS but I'm happy with the stability for now.
Warmonger Mar 1, 2023 @ 9:00am 
Originally posted by NeXiBabe:
My 6800XT is also not doing any problems on this game. I just think that this card should push out more than 90 FPS but I'm happy with the stability for now.

It's a RX7900 issue, completely different architecture to your card.
Caduryn Mar 1, 2023 @ 9:01am 
Originally posted by Warmonger:
Originally posted by NeXiBabe:
My 6800XT is also not doing any problems on this game. I just think that this card should push out more than 90 FPS but I'm happy with the stability for now.

It's a RX7900 issue, completely different architecture to your card.
More like a XTX issues, my rx 7900 xt works flawless
Father Lamb Mar 1, 2023 @ 9:05am 
Originally posted by BlackSnailX:
It's weird, at first i crashed every 5 minutes maby less, then i got to play for 7 hours straight, and now im back to crashing every 2 to 15 minutes.
Running no overclocks full watercooled graphicscard and cpu both never reaching above 50C°
6900XT Saphire nitro+
5900X
16x4Gb Dram
Dark hero ||| motherboard
wish an update can fix this fast :/

It's not a driver issue. I can assure that. Or 90% of us using AMD would have this problem.

System instability some where along side the game its self, is the issue.

5900x, 6950 xt oc here, 2k ultra, zero crashes since day 1, no stutters, 115 avg fps.
Trypta Mar 1, 2023 @ 5:19pm 
So I've tinkered about- The reason for the crashes is the default boost clocks. The game isn't stable with high frequencies.

By default, a 7900xtx will run as high of a frequency as it can within it's temperature and power limits.

The reason why people aren't getting crashes when they limit to 60 fps is because this stops the card boosting as high as it normally would.

So, you can either continue to limit your fps to 60 or, if you have a high refresh rate monitor, I'd recommend set a tuning profile for Sons of the Forest itself, and set the upper gpu clock limit to under 2800mhz. I've set mine to 2750mhz and this allows me 100+ fps a lot of the time and without crashes.

I did eventually notice them in some specific caves but after doing the above I've tried those areas again without issue. It appears when the GPU is under small loads like you just looking at the stream or being in a small cave without a lot of render, the power draw is low and so the card has room to boost it's clocks stupidly high but these aren't stable for this particular game.
Last edited by Trypta; Mar 1, 2023 @ 5:21pm
ZombieHunter Mar 1, 2023 @ 5:31pm 
Originally posted by Trypta:
So I've tinkered about- The reason for the crashes is the default boost clocks. The game isn't stable with high frequencies.

By default, a 7900xtx will run as high of a frequency as it can within it's temperature and power limits.

The reason why people aren't getting crashes when they limit to 60 fps is because this stops the card boosting as high as it normally would.

So, you can either continue to limit your fps to 60 or, if you have a high refresh rate monitor, I'd recommend set a tuning profile for Sons of the Forest itself, and set the upper gpu clock limit to under 2800mhz. I've set mine to 2750mhz and this allows me 100+ fps a lot of the time and without crashes.

I did eventually notice them in some specific caves but after doing the above I've tried those areas again without issue. It appears when the GPU is under small loads like you just looking at the stream or being in a small cave without a lot of render, the power draw is low and so the card has room to boost it's clocks stupidly high but these aren't stable for this particular game.
Is it the game or the PSU on the 7900 xtx that is at fault? I've seen times where a card is super bored and then suddenly is asked to do a ton of things and the PSU onboard could not supply voltage quick enough when demanded and this crashes the game or app or whatever is using the card. Since my 6000 series RDNA 2 card does not have this issue I'm wondering if we are starting to see that the PSUs on the RDNA 3 cards are not up to the task being asked of them. Nvidia had this issue on some of their GTX cards. I've not heard of anything like this on the RTX cards. I'm very curious b/c the RDNA 3's were going to be my next purchase after this one shows its age. I usually refrain from buying current gen b/c of unforeseen issues like this that eventually get resolved.

Your next gen 7900 xtx on its worst day should trash my RX 6800 on its best day and handle this game with ease. I am seeing a lot of threads, however, about this card. I wonder if any other games are doing this to your card? I would imagine something like Elite Dangerous Odyssey might do the same. Your card would be bored in space and then when going planet-side it would be ramped up super fast and it might crash.

The 'boosting' you are talking about is a quick ramp of of voltage to the card. This shows me the onboard PSU is at fault. The fix of course is to limit FPS but that is a band aid to a hardware problem. AMD should be made aware of this. I bet this is not the only game that will cause this.
Last edited by ZombieHunter; Mar 1, 2023 @ 5:35pm
Warmonger Mar 1, 2023 @ 5:42pm 
I solved my 7900xtx crashing every 5-30 min by turning off Dynamic resolution, Chromatic aberration and Film grain. Zero crashes in the last 24 hours.
ZombieHunter Mar 1, 2023 @ 5:43pm 
Originally posted by Warmonger:
I solved my 7900xtx crashing every 5-30 min by turning off Dynamic resolution, Chromatic aberration and Film grain. Zero crashes in the last 24 hours.
I do not use any of these either. Could be why i'm not seeing anything on my prev gen Radeon.

I still think the 7900 xtx should be able to handle anything being asked of it. This sounds like a hardware issue with respect to how fast the card ramps up and how quick the onboard PSU can supply the voltage.

What it means from a hardware perspective is that the 7900xtx is eating this game alive and asking for seconds but something is unstable with the ramp up.
Last edited by ZombieHunter; Mar 1, 2023 @ 5:47pm
Trypta Mar 1, 2023 @ 5:55pm 
Originally posted by ZombieHunter:
Originally posted by Trypta:
So I've tinkered about- The reason for the crashes is the default boost clocks. The game isn't stable with high frequencies.

By default, a 7900xtx will run as high of a frequency as it can within it's temperature and power limits.

The reason why people aren't getting crashes when they limit to 60 fps is because this stops the card boosting as high as it normally would.

So, you can either continue to limit your fps to 60 or, if you have a high refresh rate monitor, I'd recommend set a tuning profile for Sons of the Forest itself, and set the upper gpu clock limit to under 2800mhz. I've set mine to 2750mhz and this allows me 100+ fps a lot of the time and without crashes.

I did eventually notice them in some specific caves but after doing the above I've tried those areas again without issue. It appears when the GPU is under small loads like you just looking at the stream or being in a small cave without a lot of render, the power draw is low and so the card has room to boost it's clocks stupidly high but these aren't stable for this particular game.
Is it the game or the PSU on the 7900 xtx that is at fault? I've seen times where a card is super bored and then suddenly is asked to do a ton of things and the PSU onboard could not supply voltage quick enough when demanded and this crashes the game or app or whatever is using the card. Since my 6000 series RDNA 2 card does not have this issue I'm wondering if we are starting to see that the PSUs on the RDNA 3 cards are not up to the task being asked of them. Nvidia had this issue on some of their GTX cards. I've not heard of anything like this on the RTX cards. I'm very curious b/c the RDNA 3's were going to be my next purchase after this one shows its age. I usually refrain from buying current gen b/c of unforeseen issues like this that eventually get resolved.

Your next gen 7900 xtx on its worst day should trash my RX 6800 on its best day and handle this game with ease. I am seeing a lot of threads, however, about this card. I wonder if any other games are doing this to your card? I would imagine something like Elite Dangerous Odyssey might do the same. Your card would be bored in space and then when going planet-side it would be ramped up super fast and it might crash.

The 'boosting' you are talking about is a quick ramp of of voltage to the card. This shows me the onboard PSU is at fault. The fix of course is to limit FPS but that is a band aid to a hardware problem. AMD should be made aware of this. I bet this is not the only game that will cause this.

I believe it's just behaviour of the card, it's a bit quirky. Remember, the cards "official" boost clock is 2499mhz. However, pretty much every XTX will boost way beyond this when allowed to do so, 3ghz isn't uncommon, mine does so nearly all the time.

Some workloads are stable under these high frequencies, some are not. The XTX does amazing in games like warzone and call of duty because they're stable under very high clocks and their workloads don't require high power draw relative to others with ray-tracing off.

For example, in ray tracing games, my clocks doesn't usually boost over 2800mhz or so because with the extra compute load, the card hits it's power draw limit. In less demanding workloads however, the clocks shoot sky high.

Basically put, the max stable clocks varies from game to game. However, this isn't a big issue as AMD allows you to set per game profile clock settings.

SotF seems odd in the sense that it's a low power draw work-load, the card boosts high but the game isn't stable with those high clocks, but I've not had to set the max clock this low (below 2800mhz) with any other game for stability.

Usually, I would set my max boost clock to 3200mhz and if the card either hits those speeds or it stops short due to being power limited, and this has been fine for any other game in terms of stability. Just not in SotF.
Trypta Mar 1, 2023 @ 5:57pm 
It's literally just an issue of knowing when to dial back clocks in certain situations.
ZombieHunter Mar 1, 2023 @ 5:58pm 
Well the power load you are talking about should be fine regardless of the game, engine used or implementation. The hardware should handle it but it sounds like it cannot ramp fast enough. You call it quirky I call it under powered or doesn't respond quick enough to power it needs. This would not the the first time a card shipped with a design flaw with respect to the PSU. Your card is so fast and wants to ramp so fast the PSU simply cannot keep up...thus the instability.

I would report this to AMD or your manuf. regardless. They must know it has these issues. I'm curious as to the manuf. of your card and if other manuf. have similar issues. Back in the day I had similar issues with my EVGA 970 GTX. It would ramp but the PSU couldn't keep up and...crash. My 1660 TI never had these issues and my RX 6800 doesn't seem to....yet. If this is not an AMD built card and is a third party like Sapphire or something I would let them know. Each manuf. has specs but then they are free to 'alter' as they need within limits.

Also of not I did NOT get the new Adrenalin. I'm still on 22.11.2. I'm actually afraid to move to new ones b/c AMD has so many issues with drivers. 22.11.2 have been super stable for me. Previous drivers were BSODing and causing weird in-game issues in certain games.
Last edited by ZombieHunter; Mar 1, 2023 @ 6:02pm
boomdog003 Mar 1, 2023 @ 6:00pm 
Originally posted by Rogue_Si:
Originally posted by SitaGupta:
The game crashes every 30 minutes with driver timeout. Does anyone else have this problem ?
System
5900x
7900xtx
32gb ram
m2 gen4


I have almost exactly the same setup,:
5900x
X570 MSI MEG ACE BIOS 7C35v1J (not the latest since they just released an update today)
XFX Merc 310 7900XTX v23.2.2
RAM 64GB
m.2 gen4
Windows 11 and Windows 10
@Ultra settings 1440p Ultrawide 3120x1440

I was having the exact same issues, game crashing and BSOD my windows 11 system about 6 times (when trying to drink water from a stream was the exact scenario that caused the issues) @Ultra settings 1440p Ultrawide 3120x1440

On my windows 10 system (different partition same hardware) I had the same issues until I turned the GFX fidelity down to medium then I was able to drink, moved to high settings and then would crash just walking in a pond (all of the above tests done in Multiplayer mode with a friend hosting and 5 players on the Host)

Then switched everything to Ultra settings 1440p and single player mode and didn't crash for about an hour and a half until randomly walked over a stream and crashed.
I have the same GPU, and a 3600x. I also crash about every 15 mins to an hr. Its random. but drinking from a stream caused it to crash a bunch of times.
Warmonger Mar 1, 2023 @ 6:01pm 
Originally posted by ZombieHunter:
I do not use any of these either. Could be why i'm not seeing anything on my prev gen Radeon.

I still think the 7900 xtx should be able to handle anything being asked of it. This sounds like a hardware issue with respect to how fast the card ramps up and how quick the onboard PSU can supply the voltage.

What it means from a hardware perspective is that the 7900xtx is eating this game alive and asking for seconds but something is unstable with the ramp up.

Currently my 7900xtx is overclocked and using max power getting average of 117 fps at 5120 x 1440 using ultra settings. My system has crosshair mobo, a 3900X, 2 samsung pro pcie cards, 4X 8tb mechanical drives, soundblaster Xfi soundcard and 2X 1tb sata ssd and a water cooler all running on a 850w plat psu. Fully ramped up my system draws about 790W according to my UPS (including the ultrawide monitor).
ZombieHunter Mar 1, 2023 @ 6:10pm 
Originally posted by Warmonger:
Originally posted by ZombieHunter:
I do not use any of these either. Could be why i'm not seeing anything on my prev gen Radeon.

I still think the 7900 xtx should be able to handle anything being asked of it. This sounds like a hardware issue with respect to how fast the card ramps up and how quick the onboard PSU can supply the voltage.

What it means from a hardware perspective is that the 7900xtx is eating this game alive and asking for seconds but something is unstable with the ramp up.

Currently my 7900xtx is overclocked and using max power getting average of 117 fps at 5120 x 1440 using ultra settings. My system has crosshair mobo, a 3900X, 2 samsung pro pcie cards, 4X 8tb mechanical drives, soundblaster Xfi soundcard and 2X 1tb sata ssd and a water cooler all running on a 850w plat psu. Fully ramped up my system draws about 790W according to my UPS (including the ultrawide monitor).
I'm on 1000w on a ROG STRIX X570-E Wifi Gaming 2, RX 6800, 2 HDDs, 4 SSDs, 360mm AIO with 3 fans, 32 GB RAM, 32' 165Hz curved display and lots of fans b/c keeping everything cool is quite a chore.

Seems odd you would have any issue with stability given your setup. I would need to do more research beyond what is common knowledge on the forums around the internet. It took me while to figure out why my GTX 970 was having similar issues back in the day. I have seen other reports saying that the 7900xtx is crashing near the water. I have no idea why that would be the case.

To fix the timeout you 'could' up the TDR timeout. Keep in mind IF you do this and you have a driver timeout it is likely it will not CTD but rather hang and you will have to figure out how to get out of fullscreen and back to the desktop. If all else fails you can logout and then press Cancel which will shut down every app but keep you in. Then you will have to restart Adrenalin and anything else you might have had running in the systray that was extra and not default Windows.

Sometimes the card is so busy that it does not respond to the Timeout Detection and Recovery system within Windows. Because of this Windows thinks the card is hung and then shuts it down and you get a driver timeout error. This was built so that Windows could recover from errors but what it has really done is create more false positives than helped anything. It tends to shut down video cards in games during high loads. I increased mine a bit to keep my RX 6800 from timing out.

Here is a Reddit thread about MPO and TDR:
https://www.reddit.com/r/Amd/comments/10ue7mh/people_with_7900xtx_driver_timeout_crashing/

I'd be interested to see if there is a TDR event in your event logs.
Last edited by ZombieHunter; Mar 1, 2023 @ 6:20pm
Trypta Mar 1, 2023 @ 6:31pm 
Originally posted by ZombieHunter:
Originally posted by Trypta:
So I've tinkered about- The reason for the crashes is the default boost clocks. The game isn't stable with high frequencies.

By default, a 7900xtx will run as high of a frequency as it can within it's temperature and power limits.

The reason why people aren't getting crashes when they limit to 60 fps is because this stops the card boosting as high as it normally would.

So, you can either continue to limit your fps to 60 or, if you have a high refresh rate monitor, I'd recommend set a tuning profile for Sons of the Forest itself, and set the upper gpu clock limit to under 2800mhz. I've set mine to 2750mhz and this allows me 100+ fps a lot of the time and without crashes.

I did eventually notice them in some specific caves but after doing the above I've tried those areas again without issue. It appears when the GPU is under small loads like you just looking at the stream or being in a small cave without a lot of render, the power draw is low and so the card has room to boost it's clocks stupidly high but these aren't stable for this particular game.
Is it the game or the PSU on the 7900 xtx that is at fault? I've seen times where a card is super bored and then suddenly is asked to do a ton of things and the PSU onboard could not supply voltage quick enough when demanded and this crashes the game or app or whatever is using the card. Since my 6000 series RDNA 2 card does not have this issue I'm wondering if we are starting to see that the PSUs on the RDNA 3 cards are not up to the task being asked of them. Nvidia had this issue on some of their GTX cards. I've not heard of anything like this on the RTX cards. I'm very curious b/c the RDNA 3's were going to be my next purchase after this one shows its age. I usually refrain from buying current gen b/c of unforeseen issues like this that eventually get resolved.

Your next gen 7900 xtx on its worst day should trash my RX 6800 on its best day and handle this game with ease. I am seeing a lot of threads, however, about this card. I wonder if any other games are doing this to your card? I would imagine something like Elite Dangerous Odyssey might do the same. Your card would be bored in space and then when going planet-side it would be ramped up super fast and it might crash.

The 'boosting' you are talking about is a quick ramp of of voltage to the card. This shows me the onboard PSU is at fault. The fix of course is to limit FPS but that is a band aid to a hardware problem. AMD should be made aware of this. I bet this is not the only game that will cause this.

Interesting, but I can't definitively say I've noticed it in any other game. The cards power draw at a particular frequency depends on the workload. 3100mhz in one game might pull the same wattage as 2700mhz in another.
Example, Cyberpunk 2077 will give the card more work to do and it'll boost lower because it'll reach its power limit before its frequency could go high enough to make it unstable.

A lot does depend on the workload- I can do a -90mv undervolt (ridiculous) and run 3d mark all day with no issue but know it'll crash in a game.

I'll keep an eye on the voltages tomorrow but I don't think it's a hardware issue otherwise it would be more noticeable in other games which hasn't been the case for me.
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Date Posted: Feb 24, 2023 @ 4:44am
Posts: 178