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https://github.com/doitsujin/dxvk/releases
Since it does not crash on Linux it should not crash when using dxvk as well.
And how do we do that?
If you read past 3 pages you notice its only 7900 XTX users having issues.
Problem has been identified, this should be marked as the correct answer.
You can also fix it by using dxvk without having to downclock GPU since it does not ever crash on Linux and Linux uses dxvk which can also be used on Windows.
https://github.com/doitsujin/dxvk/releases
I will try this. Thank you.
I downloaded dxvk-2.2.tar.gz. Is that the file I need?
Where do I put the files?
Same folder as executeable but should not be needed as stated by Shifty patch 10 fixes the shader that causes these crashes atleast near lakes.
my framerate also went up a lot i guess i should look soon to play this game a little more when i got the time to check if stable everywhere, but i guess some one will report back here in future.
dxvk method can work for other games as well or improve framerate of really old games
for game like this you would copy the dx11 file and dxgi.dll from 64 bit, you can often check per game if its directx11 or 9 etc
Anyway no longer need dxvk to play this game which is nice cos with framegen at driver level around the corner it can be used in this game probably as well in Q1 2024 unless they make this game vulkan based.
Devs fixed this previously unless they unfixed it again
edit: unfixed again checking the event viewer and googling suggest there is a memory leak issue the game probably has trouble adressing the high amount of vram on the 7900 XTX
More recent drivers have unfixed recent fixes as well.