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The dots are usually some sort of hidden bunker, while the other white symbol should be a proper cave.
If you don't encounter any enemies in it, it's probably a bunker and not an actual cave.
No its caves, small room bottoms out to something clearly temp blockage with some crates
Saw that thing last night. I crept forward until I could just barely reach it. Stabbed it with my spear like 30 times and it finally died. Got an achievement for blowing it up...?
I'm on about caves marked on the map. Ones that were also pretty close to where you spawn. They were just singular rooms with a couple of boxes in.
access
Forest was just like this, they didn't fully flesh out the cave network until much later.
considering this date was supposed to be when the full release was originally scheduled for you'd think they'd have finished more than just empty rooms.
And no one knows whats happening under the hood, or in dev versions of the game. Systems and features half constructed or being tested.
The fact is they knew they needed more time, but also that people really wanted the game and thought there was enough there to warrant releasing it into EA. I tend to agree, am glad they did, and me and my pals are having an absolute blast.
Holding up an arbitrary timeframe and demanding 'BUT YOU SAID!?!' is meaningless. This kind of sentiment is how you get games like Cyberpunk or the many others released completely broken because a) people can't wait and b) publishers know people can't wait and will buy broken junk.
This isn't broken junk, after seeing all the whinging and complaints on here I was delightfully suprised to open a game that runs silky smooth (and even ran on my mates potato that is woefully underspec), a building system that beats out the original for best in any game, and in general has quite a bit going on. Already at this early stage completely surpasses the original. I can see where this is going, and I'm excited for the journey, that's EA.
I am amazed at how dense, and realistic the environment is, it truly is incredible and the attention to detail on a whole other level. Sure there are some rough edges, sure there will be gaps, but I genuinely can't understand how you could possibly be disappointed with what they've made.