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The system they used in the first game was fine, but nope they just had to change it.
Fun, but very frustrating game.
It adds thought and intent to your actions. And I highly doubt you could just place your survival axe back into it's sheath or pack and pull out your handgun on fly as quick as you say you can. Not unless you have it rehearsed and are expecting to do it.
With that being said, a simple weapon swap animation like you see in something like DayZ would suffice. There would be a quick animation as you stow one item and then pull out the next, without having to actually remove your backpack and rummage through it.
why not throw in a bag sway while we're at it
is the character too stupid to reach behind his head where he knows the axe is and grab it and pull it out and adjust it to fit his hand?
any real life survivalist worth his salts would have a bottle of pain killers on the ready to cure his ah, broken arm
OMFG, yes, the bag sway. It takes long enough to swap items with "quick inventory" or whatever it's called, but add to it that your bag moved just enough to where you can misclick items that are close together.
I do appreciate what they're trying to do, but sometimes (most of the time) gameplay > realism.