ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
Same, I always had several, and it made me feel less awful about killing turtles lol They provided both food to cook as well as being useful water reservoirs
-Too heavy on the cave creepies, it seems the numbers have tripled. Needs a single player balance.
-Shotgun is now incredibly weak and useless against creepies. (Maybe intentional?)
--General Suggestions--
-Possibility of gun ammo crafting
-Bring back a reason to skin different animals.
-Pickaxe to chisel ice and drink/fill canteen.
-Kelvin died, possibility of rescuing npcs that randomly spawn anywhere on the island if your npc dies. Maybe tracked on the gps
-Molotovs, grenades, and time bombs need a decent increase in animation speed.
-If fully armored and full health give a chance to defend against a shark attack.
--Possible Complete Armor Overhaul--Make mats harder to get for each piece to create sets and make it no longer just get removed if hit but provide a static stat or damage reduction.
-Bone Armor-Less damage reduction than others but light weight
-Creepy-Big damage reduction but slower movement
-Animal Skin-No longer get cold with slight damage reduction
-Tech Armor-Knockdown protection with slight damage reduction
I have to say that constantly reapplying armor is getting tedious and not all that fun considering the amount of creepies that are now in caves. You take on a wave of 5 then skin, apply creepy armor, repeat. It would be pretty cool to focus on crafting an armor that suits your play style instead of just stockpiling random stuff.
You must remove the feature of all loot respawning on reload as soon as possible, even if this is an alpha. It is game breaking and the best will in the world from the most avid Survival game fan will throw up at this behavior. It is the worst feature of the game for me by far. Not even Minecraft 'eat an apple a week' for the Open World Survival Craft kiddies out there <3 has this.
I appreciate the necessity for food at the time of writing, it now actually requires a single thought towards hunting/fishing. But berries should be at least doing something or they're completely worthless and not even part of the game! Maybe twice the food value+some hydration, now that you've made dry foods dehydrate you which is good. We also want a way to cook the noodles to upgrade them.
MREs should stay at at least almost half fullness as these are, well, rations, and should also give some hydration. MREs are issued to keep a soldier on his feet. If they are OP you should reduce the RNG % of them instead so that they are a great find and appreciated! Instead of right now just lining the shelves across the world in solo.
It would be nice with high risk-reward enemies that are faster than you are, so that you have to make a survival decision to spend resources on them to get lots of creepy armor or bait them to a strategic trap (not trap in current game) or bail to a cave or similar place to save your life.
It would be nice to add Permadeath to a standard difficulty with the tick of a checkbox. It changes Survival decisions drastically and it's why Survival games <3 are different from Open World Survival Craft.
Please consider adding a crosshair when equipping Binoculars, and to temporarily increase draw distance from settings when used (at least it doesn't seem to do so currently). I see those two things between many games that I've played, and those games sadly failed on this part. You simply can't use them properly otherwise, even though you are equipping them instead of something that can defend you. Please make these work and be useful, and think of ways to make them even more useful. Perhaps something similar to spotting not-really-but-sorta-hidden things in other games, such as loot or med plants?
Currently putting anything on a rail on any weapon blocks what your aiming at, and this makes Secondary trigger simply unusable(!). Meanwhile, if the thing attached is the flashlight or the laser sight and we don't aim, we have to stand still, or the MASSIVE SWAYING will make us look like we never played a shooter in the last 30 years and miss a target as big as half the screen, while we slay in competitive shooters in the same year, 2023.
Flippity flop laser sight. Single handed weapon just to see anything. Make it stop. Let us actually shoot the things you hurl at us incessantly, and it will be a satisfying game. :) Otherwise not.
remove max limit on zip line.
turn hang glider into an item in inventory like the sled.
add audio setting to turn down the sound of water and rain.
increase shotgun slug damage.
move equipped guns to right of center so they dont get in their own way while aiming. (no one holds a gun in the center of their chest)
allow building into the terrain instead of just on top of it.
make kelvin and virginia immune to fire as they constantly stand in the fire.
make masks equipable and have them not block your line of site.
using binoculars with golden armor causes a visual bug on your person.
hang glider keeps being dropped when moving with it.
increase max number of skulls held.
turn the golden cannibals weapon into an equipable/collectable item.
remove max limit of the number of lose logs on the ground.
make the gate easier to build.
increase light produced from flashlight, torch, flare and campfire.
increase burn length of firewood and to remove max amount of firewood.
meat ought not expire after dried.
mutant babies need to be nerfed into the ground.
fish should not die while in a fish trap if they are still in the water
let us breed rabbits again.
give a greater sense of self preservation to moose and deer.
effigies should scare away cannibals according to how many effigies their are.
cannibal look out towers and burn pits should be destructible
shark meat
add variant of leaf armor that uses cash so we can be disguised as an ♥♥♥♥♥♥♥ billionaire.
add quiver to increase max limit of arrows/bolts
stone arrows, fired from compound bow should shoot in the same way as the other arrows
increase range of katana
make it easier to jump out of water
log sled
rain collector and water reservoir
end game item to attract/repel cannibals/mutants
make strength more obvious/transparent/valuable
zip line cart to move items
kelvin keeps leaving base and following me across the map when he finishes collecting sticks instead of enjoying the safety of my base
kelvin and virginia dont sleep in their beds
kelvin and virginia have trouble walking onto structures from terrain
point of impact for guns/crossbows overlap the weapon instead of shooting center of screen.
allow defensive wall style building onto regular building and vice versa.
kelvin and virginia should look happier when you give them new clothes
tech armor should produce more ambient light
add a key binding option specifically for the 3d printer to print
revert the shotgun damage change because its a frigen shotgun
increase 9mil damage
heads should be edible with an animation that looks like eating corn on the cob
add items to fire and shelves faster, eat berries faster
thrown heads should induce fear
cannibals should at least some sound while walking behind you.
skull storage
skin pouch full error should say what it full.
mutant worm thing and the twins should give 2 armor. worm thing ought not walk through walls.
add compass to gps
be able to tell kelvin to go home
red cannibals and gold cannibal corpses should be movable/burnable etc.
cannibals and mutants should be more hostile toward each other.
kelvin should consider a stick bead as a shelter.
anything we do with sticks should be able to be done with bone.
skin cannibals for rugs/decoration
working manequin
scarecrow should frighten deer and rabbits but not moose.
stumps should not respawn on reload
running should auto cancel a toggled crouch
should be possible to combine 2 building grids
shotgun discharge should produce a brief flash of bright light
cannibals ought not be able to see in the dark. they are still human
Survival Mode - I know you can create a custom game with no enemies already but hear me out. I'm wishing there was a survival mode with no cannibals/mutants, more hostile animals, more craftable items, added weather effects and fewer tech gadgets at your disposal.
+Hostile Animals - It's super cool seeing the moose as an addition to the game. However, the only hostile animal in the game right now is a shark. Bring some new hostile animals on land! I would love to see the crocodile and boar make a comeback and also maybe some wolves or bear.
+More Craftable Items - I'm really missing some of the items we were able to craft in the original game. I know some of them have been turned into things you can now find or are given to you in the new game (Case for more arrows instead of Quiver, Flask instead of Water Skin, etc.). I just miss being able to craft more things. I think the biggest thing for me is the lack of different animal skins. It was awesome using each animal skin in the first game to craft unique items. Now, we just use animal hide to craft Hide Armor. A little boring, but I understand this may be something that Endnight is already working on (or at least hope so).
+Weather Conditions - First off, Endnight did an amazing job adding the different seasons in this game! Being able to lengthen the seasons when customizing a game is awesome as well! However, winter is the only season that truly has your character face harsh conditions. What about having the summer get super hot that you have to stay in the shade? There may be a mechanic in game already that has you dehydrate at a faster rate in the summer. Make it tougher! Maybe there is a certain outfit you need to find for it (unless it's in game already and I'm blind lol) or you need to craft something out of animal skins!
+Fewer Gadgets - Any way we could possibly have the Survival mode without the GPS or have it be an option in Custom mode? OR if that is not possible, how about getting rid of the Points Of Interest on the GPS (Shotgun, Pistol, Flashlight, Cave Locations, Bunker Locations)? Maybe even disable guns altogether? That would certainly be a challenge. It would be super cool to just roam the island around without any of those gadgets to help us.
These types of things would make the game so freaking amazing because you would be able to make it a survival game even without cannibals! Don't get me wrong, I love fighting these cannibals but sometimes it's just fun to struggle and survive out there on an island.
Some other things I'm hoping Endnight makes more of are traps, blueprints, story collectables, achievements, and enemies! Excited to see what else they will bring to the table!
- I think cannibal children and teenagers that in early game aren’t hostile unless you are, the younger cannibals would steal resources, food off of drying racks, plants, berries and whatnot. If you attack them, they pull out a bone knife or small weapon and start attacking you and or run away, teenagers could wield heavier weapons.
They could be found exploring the map too (teenagers and children playing with each other in small groups of 5, or actual cannibal families) Later in the game cannibal children and teenagers could lose their neutral hostility and become more aggressive and stronger, with better armour and weapons. Children in horror movies are usually terrifying so I think it would fit sons of the forest well.
Perhaps later in the game there could be a more powerful cannibal that protects them when their out exploring the map. Or a mutant cannibal boss that randomly ambushes you when your exploring the map after you’ve killed a certain amount of cannibal children/teenagers.
If other cannibal adults are attacking you the children or teenagers might also gang up on you occasionally. If you attack them most of the time they will run away unless their in a group or it’s later in the game and their stronger.
Also i think it would be really cool if traps didn’t effect them or of they are really good at avoiding them. Also if they had a way of getting into player bases that other cannibals and mutants couldn’t do, that would be cool. Like climb over the walls, steal some resources and climb over the walls and retreat without the defensive walls actually hurting them? Now that would be cool.
I think it would add more diversity to the game considering there’s no cannibal youth which doesn’t make any sense and would be cool/scary to deal with.
This would be rad honestly! The only other survival game to do this (to my knowledge) is Days Gone. In that game though (vague-ish to avoid accidental spoilers), it's only small children or adults. Your description is far more in depth than what even Days Gone does for their enemy AI of different ages. Plus, to tag on to what someone else wrote about building bases and the actual necessity of them, it would make having bases more important and force players to put more thought into them in order to protect themselves from different intelligence and threat levels.
Also combine this with not having resources respawn after every game save/exit would make for base building importance to increase too. It does a good job of teaching players resource management, but does have opportunity to improve and I agree these things would help