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-console parity being required so you have to hold pc patches back to keep them to the restrictive (and costly) console versions
-dropping of mod support likely with a fairly intrusive anticheat
-then, and this is true for even non cross play multiplats, the devs won't want to make multiple different systems for each platform so you get an attempt at merging the two as much as possible(which usually results in less things for pc)
leave our damn games alone with your pay to play online.
Modding should be limited to single player games, sick of seeing games like monster hunter being ruined by people cheating in stats on a co-op game and one shotting monsters so they think they look cool
Crossplay between Xbox and Playstation is fine. But if the game losses mod support on PC because of crossplay, yeah I'll pass on that.
Modding=/=cheating.
And if modding were restricted to single player games, there's quite a few older games that are only really active because of modded servers, that would just be dead.
Plus, games like Stardew Valley, Payday 2, etc, that have a decent sized modding community, wouldn't have their modding communities and quite a lot of people enjoy mods for those games. And the seamless coop mod for Elden Ring? Which a large number of people use and enjoy? Yeah that wouldn't exist.
Hell, even The Forest has a small modding community.