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Would it be possible to post some more details and a video of what's happening in the VTube Studio Discord?
https://discord.gg/VTubeStudio
Here you go, a quick look at what's going on.
if you need a more indepth look just let me know. I can go on discord if you want probably tomorrow.
I solved it for ducking I think by moving body y parameter in live 2d to further near the top of the parameter list and importing it as a new character in vtube- redoing settings and such. I am not sure exactly what fixed it to be honest, but something in that process did.
The jump is still busted, and I even rebuilt it to use the body y parameter (like ducking does) instead of position y in live 2d animation mode. It works a little better, but still only plays the first tenth\quarter second of it. So my investigation is ongoing. =x It kinda works "good enough" by bobbing a little quickly so I will probably just go with it for a while and dread the day I try to solve it again lol.
*edit*- fixed the jump- by making a new one that only uses body y. I can't look around n stuff while the animation plays, it's very stiff right now, so I wonder where I should put body y to preserve the other tracking functions. I'll think this through and figure it out. =)
*edit part 2*- wow everything new for animations I make now is stiff. The head won't track with me while the animation plays in vtube studio, how strange. I even moved body y to bottom of parameters and no change. Trying to lookup the problem I am not finding anything. Solve 1 thing and find another problem lol.
Oh, okay. Now I understand what you mean. The "position" thing in the Live2D Animator isn't actually exported with the animation file you load into VTube Studio. So you can't use those.
If you want to move your model around based on tracking, you could create new Live2D parameters for your model (you could call them something like ModelPositionX, ModelPositionY, etc.) and then have those parameters move your model around by moving around a base parent deformer of your model.
I load up and older version of my character to make new animations to get around this lol. I am definitely not understanding something fundamental here, but I am too lazy to fix or figure it out because again- I can work around it.
This is why I can't be a programmer. My solution to fix a toaster is to throw it until it works. (: