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There was no real reason to suddenly pull all Unreal games from all storefronts after so many years. Sweeney is just mad that his exclusive store flopped, that's why he made that dumb decission. I would somehow understand it if they would offer it in their own store but you can't even get it there because Epic doesn't care about it's heritage.
Gabe Newell still does care, since you can still buy OG Half Life here.
If it's simply tied to the MP part of the games, then there are 3rd parties out there that could host the master server.
Also, MP is not very important in the first Unreal and Unreal 2.
Lastly, if they really don't want to bother with the franchise, why not outsource it to a 3rd party?
Imagine a Unreal remaster or a reboot, now that could be "epic"...
That, or simply hand the franchise to the community. I actually publicly asked Tim Sweeney about this on Twitter a few years ago, he never answered of course.
(I say this as someone who detests Fortnite with a burning passion since it popularized the battle pass and killed Unreal Tournament. My burning hatred doesn't change the fact that loads of people still play it)
ok, boomer. You all act like you can't download it from anywhere else, even for free. What's the point of fighting the idea of buying them if you hate them so much? Even the free versions available are much better and have more up-to-date updates than the one we had on Steam. Thanks to these free versions, I can finally play Unreal Gold on my Mac.
'finally I can play something on my mac outside of solitaire'
Steam only hosted version 226f which indeed has not been the latest version for a long time. It was the latest Epic made version but Epic handed the torch to OldUnreal for over 2 decades now to continue updating the game.
A major issue I had with the Steam version is that whoever curates this section (or didn't) basically didn't pin the mention of OldUnreal and those latest versions even somewhere pinned in this community discussion section.
It would mean that some of us were having to unpleasantly wade tediously through these discussions on occasion explaining where to get the latest update that's not included on Steam + having pointless discussions with people here who would want to argue that said update is a apparently "a mod", or sometimes having to explain to people that Software rendering which 226f (steam version) + modern computers was not the way the game was played or meant to be played. The game itself and it's levels were actually created with the specific light grading of the Glide renderer in mind and Software was always provided as a fallback 'incase' you didn't own a capable graphics card back then.
Not sure I understand this sentiment at all though. Yes, they did give us great moments, but that doesn't mean any manner of delisting if that were the final result is really ever 'acceptable', and I won't name names per se but the devs of Unreal who I've spoken to were very much not happy with this situation either.
Atleast Epic gave OU direct permission to host and share the first two games, but that doesn't solve the others which are still unavailable. Ultimately it's a matter of Epic not being interested enough/lazy to do what's necessary to make these games accessible again, free or otherwise.
Don't want to sell your game anymore? Okay, make it free then. There's third party code in the engine/product? Alright, swap it out with a new subsystem in that case, or let your community do it like they did with Unreal 227 and UT 469. There's a threshold of belligerence that alot of examples/company's (particularly publishers) have that steps more into contempt towards both game preservation and the communities that gathered due to these considerately crafted experiences/worlds, and it's pretty understandable why people en mass aren't cool with that.