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Sorry for the late reply, have you installed the latest patch from www.oldunreal.com? (The patch is called 227i)
Otherwise, what does the error say you are missing?
Now, to figure out how this thing works...
To the left located in the toolbox, you will notice some basic 3d primitive shapes, such as a cube, sphere, pyramid etc. These tool primitives can be either left clicked or right clicked on, by doing the latter, you can access that basic primitives' current build properties.
It's a principle in the Unreal engine to never try to use shape measurements which are odd numbers, as they won't be able to align to the grid (a 3d space, three dimensional co-ordinate lattice), and also to note, it's best to stick to numbers which go by the power of two, for instance, measurements like 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024 etc. Textures which get imported can only have measurements on that number grid, (unless you want to only use a part of a texture and have the surface that it sits on a slightly unorthodox number).
When selecting a primitive (there are also more ways to create brushes) a red 'blueprint' wireframe brush will appear in 3d space, this 'red brush' indicates the shape of your next operation. This red brush can of course be manipulated and modified, either through the current properties window which appears when you click the right mouse button on the 3d primitive icon in the toolbox, otherwise you can vertex edit the shape, where you can drag the vertecies (the points on each corner of the 3d brush) along that 3d lattice grid i mentioned.
I should also mention (probably put this in bad order), you can navigate/move the camera around 3d space in the 3d view in the editor by holding the left mouse button and moving the mouse around, right mouse button + move the mouse around to rotate the camera, and hold both mouse buttons down at the same time to sidestrafe the camera or shift it up and down.
If you want to move the 'red brush' around in 3d space, you can hold shift + left mouse button + move the mouse around to move it sideways, shift + right mouse button + move mouse to move it back and forth, and shift + both mouse buttons + move mouse to shift it up and down. It will move along a grid so that you can line things up neatly. You can adjust the size of the grid by using the drop down selection at the bottom of the interface (by default it will be on 16).
I can try to find some proper tutorials for you if you need more advice on how to use the editor, there was a tutorial which i learnt from many years ago called Wolfs tutorials which explain most aspects of how to use the editor. Otherwise I will see if I can find another one.
I hope this helps!
- (T:S:B)IceLizard