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i would not be able to handle 30 fps in a game like this, let alone 25. it's just not viable in my opinion, not just in terms of gameplay, but the visual strain that would come from watching such a slideshow in a fast paced, reactive game like this. that's even lower than the original Doom which ran at 35 maximum. i can handle it in Doom, but that game is simpler and is a lot more manageable and controllable on 35 fps, with simpler aiming and simpler maps. and even then, you are still occasionally reminded of how low the FPS is. 25 in Unreal would just be not viable for me.
even some DOS games from the 90s could run at 70 FPS maximum, like System Shock and Wolfenstein, though i heard that most people's performance on System Shock back in the day was pretty bad.
as you mentioned it in this thread, i do wonder what most people's performance was like in this game back in the 90s/early 00's. surely with a 3dfx voodoo card, there were some people getting 30 or more FPS right? well even if somehow nobody on day 1 of unreal's launch was capable of running the game at more than 30 fps, i'd rather larp as someone who played the game a few years later when such a thing was possible, rather than justifying playing at 30 fps because no one on day 1 was capable of such a thing, even though i'd bet there probably were some people who could.
we have the technology, playing a game like Unreal at 25 FPS in the current day is quite unreal. and i'm the kind of guy who autistically tries to play games authentically the way they would have been played back in the day, but i think 25 FPS might be going too far backwards than actually was the reality. and while i am sure many people did only run it at 25 fps back in the day, if we are just using our imaginations here to pretend we are playing it back in the 90s, why not pretend we are one of the minorities of people who had a high end graphics card and could get a good FPS on day 1. for me i think it's a balancing act, you have to balance back-in-the-day authenticity, vs modern day technology, and if even 10, or even 5 percent of people back then were able to play Unreal at over 30 fps, then i will play it at over 30 fps as well and just pretend like i was one of those people
there is no point to this rant by the way, just having some fun, and advocating not to play Unreal at 25 fps, unless you specifically want to RP as someone back in the day who had a low end computer
For me, 640x480 is too low a resolution. The HUD becomes too big. I think 800x600 would be the lowest I could go, but 1024x768 is just right for me.
I prefer my games run at 120fps, and the lowest I can handle is 60fps. But, with this game it's different for some reason to me. When I played it last night with my tweaks, the animation seemed smooth at 25 - 30 fps. Also, like I said in my original post, some things break in the game if it runs faster than 30 fps. Watching a Nali teleport away after opening a secret closet gives them a mysterious aura. Why didn't they just teleport away instead of being captured by the Skaarj? Nali don't teleport away if the game runs faster than 30fps.
I also made the original post for people that don't want to install unofficial patches and renderes, but find the game running too fast.
I played the game when it first came out back in 1998. I had a Pentium II running at 450MHz, with 32 or 64MB of RAM, and one Voodoo 2. It's been a very long time ago, but I think I couldn't get 30fps at 800x600. Having two Voodoo 2's in SLI was a year away for me at that time. Good times. Good times.
You won't be able to connect to servers with version 226, and it's less optimized to run on more modern hardware.
You also won't be able to run any maps/mods that were made after the release of 227, because that custom content will support the new modding features of 227.
It's also no longer supported, and I don't think Epic are planning to fix any bugs with 226 any time soon, which is why they transferred that endeavour to the community.