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The problem with the standard renderers are that they run from the CPU rather than the GPU (infact they run very little from the GPU compared to the CPU).
XOpenGL is available in experimental form in one of the subforums of www.oldunreal.com , though is much more outdated than the version currently available to betatesters.
(This is the current state of normalmap implementation that's available for betatesters, but I think it still needs some work).
https://i.imgur.com/sIlGezt.png