Easy Red 2

Easy Red 2

View Stats:
Shanghai-Nanking Balance Issues.
I swear some of these levels heavily favor defenders as they seem to have shorter distances to reinforce points and attackers have to run miles to reach one point. Its just a mess and annoying that I have dial back the defender squads so much to even have a chance as attackers. Don't get me started on the A.I. just charging lines towards the point and sloppily try to do melee or shooting at point blank range.
Last edited by KhanWolf95; Mar 29 @ 11:52pm
< >
Showing 1-4 of 4 comments
The_Grunt Mar 30 @ 10:21am 
I have only played the Nanking campaign so far and haven't found anything that is obviously broken, but the Panzers at Chunhua was quite challenging for japanese. But if you mostly do flying and hammer down those tanks with bombs, it is fully winnable. The spawn points in that scenario are much closer for the enemy so their infantry also gets to the defensive position much faster than the japanese can strike to the defensive position from theirs. Again, peppering chinese reinforcements from the air does the trick. I generally just wish that the air AI would be more competent. It always feels like I need to do the tank killing on these type of scenarios.
Last edited by The_Grunt; Mar 30 @ 10:22am
Guy Mar 30 @ 11:06am 
Originally posted by KhanWolf95:
I swear some of these levels heavily favor defenders as they seem to have shorter distances to reinforce points and attackers have to run miles to reach one point. Its just a mess and annoying that I have dial back the defender squads so much to even have a chance as attackers. Don't get me started on the A.I. just charging lines towards the point and sloppily try to do melee or shooting at point blank range.
https://cdn.discordapp.com/attachments/1338877976053289031/1339170744231264329/agressive_ai_2.mp4?ex=67ea6472&is=67e912f2&hm=b5fb500886823429092eb9adf861ef8d7bee84a703452c78373bb6fa9339f825&
this is what it would look like to have Competent AI takes a performance hit because of unoptimized code but i believe if shortened would work
Guy Mar 30 @ 11:06am 
Originally posted by Guy:
Originally posted by KhanWolf95:
I swear some of these levels heavily favor defenders as they seem to have shorter distances to reinforce points and attackers have to run miles to reach one point. Its just a mess and annoying that I have dial back the defender squads so much to even have a chance as attackers. Don't get me started on the A.I. just charging lines towards the point and sloppily try to do melee or shooting at point blank range.
https://cdn.discordapp.com/attachments/1338877976053289031/1339170744231264329/agressive_ai_2.mp4?ex=67ea6472&is=67e912f2&hm=b5fb500886823429092eb9adf861ef8d7bee84a703452c78373bb6fa9339f825&
this is what it would look like to have Competent CQB AI takes a performance hit because of unoptimized code but i believe if shortened would work
< >
Showing 1-4 of 4 comments
Per page: 1530 50