Easy Red 2

Easy Red 2

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Please consider checking out my new mission "Fall of Wake Island".
I have put quite a bit of effort recreating the battle known as the United State's "Alamo of the Pacific". I loved the 1942 propaganda film as a kid, and the mystic of the 'last stand' is unmistakable. It was such a pivotal moment for the US entering WWII. I also loved the BF1942 map of the same fame/name (who didn't?) and felt like a decent recreation of this battle has yet to surface in Easy Red 2.

This is my first mission, I absolutely welcome feed back. I alone have extensively play tested both sides.

I'll link the mission page here and let it's description do the rest of the speaking, but I have attempted to recreate as much of the real world layout as it was that time period in late 1941 using written testimony, aerial photography, etc...while keeping the map balanced / playable for both sides.

I thank any mod maker whose uploaded content I used making the mod, but specifically Rummist for making such a great map for me to build a mission on.

Check out "Fall of Wake Island" HERE

Thanks!
Originally posted by Captain Kirk:
It's gotta be this mission: https://steamcommunity.com/sharedfiles/filedetails/?id=3452991575
Subscribed to it!
I just recently finished reading The Story of Wake Island, a book about the defense by the Marine Commander on Wake
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Appreciate it, but when I click the file it returns with an error.
The author of this thread has indicated that this post answers the original topic.
It's gotta be this mission: https://steamcommunity.com/sharedfiles/filedetails/?id=3452991575
Subscribed to it!
I just recently finished reading The Story of Wake Island, a book about the defense by the Marine Commander on Wake
So first thoughts: the Japanese seem to lose easily. Maybe it gets harder as the mission goes?
The American Wildcat seems to crash on takeoff, the AI seems to struggle on the airstrip
Originally posted by Captain Kirk:
So first thoughts: the Japanese seem to lose easily. Maybe it gets harder as the mission goes?
The American Wildcat seems to crash on takeoff, the AI seems to struggle on the airstrip

The first few rounds should be in the defender's (USA) favor. but the initial phase is essentially a give for the Japanese (establishing a beachead), whereas the second and third phase are distinctly favoring the US. By the last phase, the mission should again be easier for Japan. I thought I had the balancing issues hammered out, but if you feel it's too difficult early on as the Japanese I can look into it.

I corrected the Wildcat issue. It was just spawning in at a weird angle; I'll do so play testing and observe the AI. That said, I have the AI set to spawn only one Wildcat for each phase until the US loses the airstrip. The player can use the Wildcat as many times they wish.

Thanks for you feedback, really appreciate it.
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