Easy Red 2

Easy Red 2

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New spawning system ruined my paradrop/paratrooper mission
Dear Easy Red 2 Developers,

Over the months of 2024 I have created a paratrooper mission/level.
The level starts with 15 C-47 paratroopers on the way to dropping the paratroopers over the DZ.
All squads assigned to the C-47 are set to instant spawn.
Since the new update the units spawn with delay,
I'll select a squad and I spawn on a C-47 with all my Squad missing,
Once the C-47 passes over the DZ I drop alone and the rest of my Squad spawns and drops further away from the intended DZ.
This happens as well with the AI Squads, not all Squads are complete and each units in an AI or player Squad spawn with to much delay ending up with Squads and soldiers completely spread over the map.
This completely ruins the immersion, mission dynamic and game-play .
I'm wondering if the problem is because I'm using an old cheap Laptop,
if it's because of the new delayed spawning,
or if it's because there are to many units.
Before the last update I did not have this problem.
I propose there be an option to enable or disable the new delayed spawning,
it complete ruins instant spawning.
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Showing 1-1 of 1 comments
For immediate spawns I like to use AI once/Player nonstop, this option will force the AI to spawn immediately and allows the player to respawn with/without delay. May I ask what sort of spawns you use for your drops? Are they a mix or only AI/Player nonstop ?
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Showing 1-1 of 1 comments
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Date Posted: Jan 16 @ 1:08pm
Posts: 1