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However, the game does lack the Stuka's famous specialized bomb sights, which is a shame because that's the only thing that set above other CAS bombers, and would certainly be helpless to many players.
I've also noticed that the AI only ever attempts dive bombing, even when using machine guns. The idea of strafing and low-level bombing just isn't part of its programming for some reason.
Then again, the AI would sooner swim across a mile of ocean than use a bridge that crosses it, so perhaps I'm expecting too much.
Start by doing your runs in third-person view and do the following;
1) Gain some altitude where things start fluttering on the edge of being rendered in, if you can still see a vague shape moving around and think it's a tank, you're about good.
2) Pick your target whether it's a non-moving tank, artillery piece, or an occupied building where infantry have been spotted. Memorize where that target is, if it's near notable landmarks or easily recognizable structures like bunkers or roads that'll help, otherwise it may be easily lost and need re-spotting.
3) Begin your attack and turn into your target, you may lose sight of it while turning towards it, but if you can re-find your target or if you find a new target that's good enough to hit, then:
4) Go at a steep dive between 80-60 degree angles, keep throttle to around 50% to balance between approach speed and time to aim/adjust.
5) Drop one bomb onto your target and immediately pull out of the dive while throttling to 100% power, hold down the free-look key ( C key by default) to look around and watch your intended target in 3rd person view so you can see where the bomb lands. Otherwise if you were on target, you'll see vehicle damage markers show up. If targeting infantry you'll hear a clicking noise and the pilot make vague garbled vocalizations to indicate an infantry unit has been killed.
6) Repeat from step 1 until out of bombs, then move to step 7.
7) When out of bombs, re-arm at the designated aerial resupply point, move to step 1.
Further notes:
~If you're flying a plane with bombs mounted on the wings, just drop one single bomb and pay attention to which one drops first. Wing-mounted bombs will drop first, followed by the center-line bombs. Once you learn the order in which bombs will drop, you'll be able to more accurately drop ordinance where you want them.
~Maintain a consistent speed, dive angle, and heading during your attacks. While this makes you vulnerable to flak fire and enemy interception, you'll have more time to learn where a bomb will land and develop a slight instinct for it.
~Once you're comfortable enough to go for first-person view, follow much of the same steps, but bear in mind that your wings will get in the way of spotting and tracking your targets, made more difficult since looking and flying the plane cannot be done at the same time with mouse controls, hence targets being easily lost.
~While a target is being chosen and you're in a dive, hold down the zoom-view key ( Shift key by default) for a few seconds to look through your aircraft's aiming sight. If you know which bomb is going to drop and the target is stationary, aim slightly to the side and above when dropping your wing-mounted bomb according to your sight, while centerline bombs only need to be aimed slightly above your intended target.
the sad part is the games just not worth the time to learn how to bomb without sights. its not really its fault. it suffers from the same problem even AAA studios cant overcome. AI
its just a magic brickwall that any dev has to deal with. once RL AI starts being used to generate in-game AI things will get MASSIVELY better.
the games cute. but it just cant compete with MMO's like Hell let loose or warthunder. its singleplayer AI is the only thing going for it and thats really a dead end. the dev puts in a lot of work and hats off to him. he has done a lot. but the WW2 niche is filled pretty thoroughly.
i like the game to play it once a year, but its not enough there to be worth having to fight realism bombing for. if i want to sink that kind of time in ill take it to games that are more rewarding for the effort.
i feel bad for the dev because hes pushing his rock up a hill thats already been taken. if this game had been more modern themed like vietnam or the gulf war with modern tanks, that would have been a niche nobody has really been able to touch yet. warthunder and others have it but it turns off players from one group or another for reasons. having this game with modern equipment probably would have been more appealing and made tolerating the ai more worthwhile.
I wouldn't say that continuing developing ER2 is a dead end, so far it's popularity have only been growing, and I'm not trying to compete with Enlisted or Warthunder, this game has a completely different focus as it's a mixed combat (differently from both mentioned games) without having to be a frustrating extremely competitive game thanks the the presence of AIs. Also the AI is almost 50% of the effort of the entire game to bring the most possible convincing and optimized AI, even when they are set to be in large numbers. Game also feature easy map making with easy sharing capabilities (a lot of people just make their maps and missions to play them with friends) and easy mod making. Plus, a lot of content is present, both in therms of weapons and vehicles, but also in little hidden features (inventory, magazine management, zeroing, tps camera and so on).
We have a lot of plans for this year and those includes both the improvement of current features (expecially AI, UI, Sounds, Maps and Missions) but also new content coming soon like Tunisia and the Sino Japanese war which is something that is going to be particularly interesting and unique. And of course well, the PlayStation release which is bringing the game to the last of the consoles currently available in the market.
This is of course not to convince anyone that the game is worth it, but at least why I think people consider it valid and keep supporting it, and as long as there will be people believing in this project, me and the team will try to keep up with it
I don't think dive bombing takes a lot to master, it's really quite easy especially at simplified control mode, but maybe something I could add at easy difficulty it's some sort of 3D marker showing where the bomb is going to be dropped if that would help (let me know in that case)
I've never read such a disconnected opinion. Everything you just listed there is a selling point, all of which is why I have a copy of the game + all dlc.
- It's singleplayer
- it's not a PvP game like Hell Let Lose or Warthunder.
- however it's still massive open battles
- and it's AI really stands out amongst the rest
There is indeed an absolute glut of realistic WW2 shooters. But the devs all make the same mistake, over and over again. They seem to think people want to play online. I don't think I ever want to play an online match ever again in my life. Please devs, make more SP games. I thank Marco for bringing back SP FPS and especially SP WW2 games. Red Orchestra 2 was the last good online WW2, but Rising Storm 2 killed it and was way worse.
Did anyone here ever play Enemy Territory Quake Wars? That game had the best bot AI I have ever seen. It's like FEAR's AI but in a team death match environment. I really loved playing ET Quake Wars with tons of AI bots everywhere, and I was really glad to see a lot of interesting AI behaviour in ER2 as well. I can't remember AI ever using planes to bomb in Battlefield, especially not dive bombing. I was amazed to see aircraft bots engaging each other too, and that medics actually heal people (ET QW did this too, but so many games the medic bots are useless).
Sure the AI could be improved. The pathfinding is still dumb and the vehicle AI for tanks and halftracks can be awful. I am trying to make a Blitzkrieg map in the editor and tanks keep getting stuck on Hedgerows and get confused when travelling between phase objectives. it's not perfect but this game isn't finished yet either. I think if the dev focused on really improving pathfinding and AI behavior a lot this could would just get better and better. The Men of War games also had pretty good AI, not perfect, but good enough I could play around in the editor for hundreds of hours making huge AI battles.
Aside from pathfinding issues, I find AI mostly acts more "realistically" like a soldier and it's more immersive. When you play online with other humans they just cheese and figure out meta strategies and it turns into another "gamer" experience almost all of the time. RO2 was an exception.
Anyways I say well done to Marco so far.
AMEN! In my experience, online PvP games are not a contest of player skill but rather who has the best hacks. No exceptions. Pick any PvP game and within a week of launch it will be infested with hackers ruining things for everyone else. They don't even try to hide it anymore, either. I've seen games where entire squads die from headshots within five seconds of spawning in, RTS games where people get zerg rushed by mega-dreanauts within the first thirty seconds, and countless games where lone infantrymen can soak 75mmAP rounds to the chest and one-shot tanks with pistols.
And as the say, "don't feed the trolls" - just don't give them a MP mode to crap on and they'll have nothing to do but sit in their basements and whine how there isn't a MP mode.
Once the concept of a "meta game" was realized, it was over for MP. Now everyone just plays the meta. It's a game of gaming the game. Figure out the meta ASAP and cheese the rest. Engine exploits are a culprit too. MP games haven't been good for a long time. In order for them to be good, you really need a private custom server and to play with your friends only. Which is is often hard and annoying to find enough people to fill a server out.
You must be an IGN reporter. You're comparing ER2 (Made by 1 person) to HLL (Made by over 100 people and backed by a powerhouse Publisher) and think it's a fair comparison.
Buddy you are so out of touch with reality you must be living in another dimension lacking anything that could be called arms.
Also "I feel bad for the dev because hes pushing his rock up a hill that's already been taken." who the ♥♥♥♥ are you to actually say that to someone about anything, let alone their passion project?
♥♥♥♥. For you to write so much, make such a poor comparison with so much conviction,, follow it up with such an asinine remark ... Yeah you gotta be a IGN reviewer, or just a pompous ♥♥♥♥♥♥♥.
It's unbelievably easy. There wasn't even a tutorial for dive bombing in the game when I learned it, I kind of just picked it up as I went along. Though how I do it is hard to explain. I'll scout for a target, then when I spot one, I fly AWAY from the target and climb to a great height. As another user said, you can use the free-look key "C" or even the map to keep an eye on the target area. Once I feel an adequate distance away, I will then turn back and fly in a straight line towards the target whilst keeping an eye on it. This gives you time to line up with the target and make any adjustments before you commit to a dive. This next part is the part that's hard to explain but easy to do in the game. It's just something you naturally pick up, which I was able to achieve in a few attempts. You will want to start diving quite a bit before you are directly over the target at about a 60-70 degree angle. Reduce throttle to about 60%, giving you more time to adjust, I find what makes this much easier for me is switching to cockpit view and lining the target up with your sights. Once the target starts to disappear behind the nose of your plane, that is the moment to release the bombs! This has worked for me with great success and dive bombing with a Stuka is one of my favourite things in the game. Unfortunately a lot of this will be down to your own interpretation of my instructions as they aren't very clear. But you can't really go wrong, it literally just took a few mins of trying. If I could send a video of how I do it, that would be much easier. But I feel like all this is wasted effort on my part anyway, you already seem like you've made a decision about this game.