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I suggest just going all mouse and keyboard inputs as you'll have access to more bindings that way anyway.
Thanks for the answer.
Rebinding from mkb requires me to set up two different modes, set input keys for EVERY button in both modes, and after that I would still need to rebind every key from the game options. That is too much work. I'll refund.
That doesn't work. sadly. The game won't bind keys in the options menu if they were not already set in the steam controller template - which is the case for default mkb mode.
I'm working to change completly the way controllers works in the game, making them natively detected by the game instead of passing trough steam input. I'm also adding a rebind menu for controllers, vibration and gyro compatibility and more.
I'm still working on them, please be patient, we spoke about this less than a week ago
yeah I believe that should be possible, however I would also like to get native support for trackpads and such. It would be helpful to know what model of trackpad "Fireman" is using so i can better check the compatibility and how to integrate it
I should have stated but my question was for "Fireman" himself. I'm still confused on his issue a bit though. If I can map mouse and keyboard to my dualsense including it's trackpad through steam input with no issues for Easy Red 2, why would it be difficult for a steam deck user to do it which the current steam input was designed for?
Sure thing. Thanks
Thanks to you, looking forward to implement this