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But i agree, the vertical sensitivity is too much while the horizontal is too little.
I would love to see sensitivity settings, and possibly separate FOV changes for planes/vehicles.
Also, i'm sure it'll take practice, but the bombs never land where you're aiming, usually too short, but can also drop too high while tying to compensate for the low hits. I always play on realistic, but maybe a ground target indicator for bombs would make practicing easier on lower difficulties?
I completed the tutorial with some practice. I think it needs a little extra bit of attention.
Definitely the correct path though!! Thanks Marco!!!
If by "Turning" you mean rotating around Yaw axis, then consider that realistic plane controls requires to use realistic turn manouvres, involving Yaw, Pitch and Roll at the same time.
In any case it's possible to change plane control settings to turn using mouse, using keyboard controls or it's possible to use the old simplified model which automatically performs the turn manouvres to rotate the plane toward the looked direction.
Yes of course, with realistic controls using mouse the ruddler is used holding A/D, while with realistic controls using keyboard the ruddler is normally Q/E because A/D is used by roll, but can be changed in controls settings.
This is a demo that shows a dogfight using the new realistic controls involving the correct manouvres that can lead to overcome the simplified control system as it techinmcally allows to a wider range of manouvres.
https://youtu.be/nQxJjfNwUeI
I reverted to og controls immediately after attempting to control the plane in a "realistic way" for awhile.
If you're not going to fix/examine these controls, can you please make the OG controls be able to dive and dip the nose down further while ponting at the ground? There's a hard limit and it sucks. The plane isn't free to move.
Marco, PLEASE PLAY VINCEMUS AIR COMBAT.
THE BEST MOUSE CONTROLS FOR THIS TYPE OF GAME.
PLEASE CONSIDER.
https://store.steampowered.com/app/1303010/Vincemus__Air_Combat/
You say it was play-tested, and I'm sure it was, but there are already two discussions here regarding plane controls. It needs extra attention in my and others opinions. The play-test should be played by more than a small group of players.
Please add sensitivity settings for "realistic" plane controls if you won't revisit them. This would allow us to use our own "control schemes".
"If you're not going to fix/examine these controls, can you please make the OG controls be able to dive and dip the nose down further while pointing at the ground? There's a hard limit and it sucks when you can't aim the nose down. The plane isn't free to move." It feels restricted in a bad way...
The realistic planes controls are completly optional, you can turn them off from pause settings.
Thank you for implementing it, Marco, I for one am a huge fan of you, your work and the new flight controls. :)
You can invert Up/Down axis on realistic controls from pause settings tho