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About the optimization issue, if you are playing on a laptop make sure to launch the game with your main GPU and trough Steam as it appears that the game on some laptops launches with integrated GPUs instead when launched from outside Steam.
Consider the game for me rearely gets below 90FPS with high settings and I develop and test the game on a GTX 1060ti. Not even Nintendo Switch version drops as low as 15FPS.
Also I didn't hear specific issues with performance on the Discord server, expecially not after recent updates so it is worthy to make sure it's just not a launch setup on your end.
About flying controls, surely flying is not the main feature of the game and it's meant to be simplified to be easily accessible to everyone, however consider that there are multiple realistic controls settings that you can change, like the reset speed of the steering bar, or you can swap to control the plane only with keyboard also rebinding the keys.
Thank you for the feedback, hope future updates will make the gameplay feel a bit better for you.
Marco
It's not that my FPS drops to 15. It's that there are so many pauses, stutters and outright freezes the effective rate is essentially 15 or less fps. It used to be I'd experience a 250ms to 500ms pause when a squad or vehicle spawned in--not uncommon for a Unity engine game. Now it is near constant pauses, stutters and freezes lasting 2-3 seconds each and hitting every 5-10 seconds. Sure when the screen is frozen FPS can hit 200+ but that is useless if it's stuck on one frame. When it unfreezes I'm usually dead or I've run 200 meters passed where I was trying to get to--then freeze again. This occurs with AI and Difficulty set at normal. If I set Difficulty at High it's slightly worse but so close that might be a false impression. If I set Max AI and Difficulty to Normal the pauses start right after spawning in and last 10 seconds or longer. Unfreezes for perhaps 2 seconds then freezes again.
Over the last 3 or 4 minor patches it's gotten so bad the game is essentially non-playable. For comparison, I can play Hell Let Loose (another WW2 game) on 5120x1440 and experience a smooth 100+ framerate and its graphics are arguably more intense on the hardware. I seldom, if ever, get pauses.
I get what you are saying about the flying options (and agreed it's not the main focus) but you simplistic settings are closer to reality than the complex ones. Honestly, it's like it's coded by someone who thinks planes behave this way but have never even flown a plane before. Ex: right rudder would induce a right yaw AND a right roll, it should also pitch the nose down a bit to the right due to prop torque. At least in the P-51 it induces a flat yaw and an almost opposite left roll and pitch up--exact opposite of what it should be. I'd just ditch the "realistic" and keep the simplistic controls to stay more with the "ease of access" concept.
Not saying this just to complain. I genuinely enjoy the game, but something is wrong. I suspect something is not playing right in the multi-threading. Memory use is well below being an issue so it seems relegated to the CPU hence why I suspect the threading issue. Maybe it doesn't like 64 cores? Honestly trying to provide feedback you can use to help debug.
You could also try reinstalling the game in the meantime.
Btw the updates released in the last weeks couldn't cause the freezing issue you describe because they didn't touch aspects that could impact it.
The issue about the stuttering from the post from 2022 that you commented is a different thing and it was something about the world doesn't look like rotating very smooth when using gamepad, not an FPS drop issue or stuttering/freezes that pauses the game, but in any case it was fixed a long time ago.
I have a 5800x3d and a 3070 and play on 1440 with all graphics settings at max. After the update I was having similar issues but resolved it by turning the render terrain and view distance down from max a bit. It resolved my problem and honestly can't tell a difference in how the game looks. Don't know if this will help you, but just in case.
I have reasons to think the problem is your machine.
That was my first thought except I have no other issues with other software, some with more intense graphics. Shoot, had no real issues until the last couple of months. I've tried the render distance before but I can try that again. I'll try and capture vid as well.
Because ER2 still doesn't have official support of flight stick, I don't know if it will be enjoyable if realistic physics is introduced now. Plus, though I'm personally interested in the idea, I'm not sure if the main player base will find it fun to have a detailed physics of flight simulator quality.
Hello again,
Could you switch to BETA version and send me your log files? (following this simple guide https://www.corvostudio.it/support.html)
This would be very helpful to track down and fix your issue.
By the way, would you describe it as the game going into a "slow motion" mode?
I imagine the tank controls were also done by someone who never rode a Pz38t before
Yeah I know....Every weapon, plane, tank, ammunition type and uniform should have been personally tested, stripped down and rebuilt.....otherwise how can we really take this thing seriously?
And the dying animations look like they are done by someone who has never even died before! Sheesh!
;)
As for flying. The controls do seem strange, but it seems like it's built for dive bombing. Definitely room for improvement in the plane controls. But I've never seen any other game do combined arms infantry, tanks and aircraft and actually have it work. Battlefield tried but the AI is clueless.
Also OP, as for your "creds" being a real pilot. No one cares. Top Gun in a lame movie. Actual pilots are lame. If you are sitting down during your job, you have a lame job. Chair force sucks.