Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm a Moon Whistle. I've been to rockslide canyon.
The map sucks and I never have any idea where I'm going or how to get back. Its a slog. At my level the back-tracking is fine, unless I run out of food or tools.
In which case, again, IMO, that is soft-locking the experience.
And what I'm saying is I don't believe the devs played through their game in full. If they'd have played it on PC without a controller and ran through the game a lot of glaring issues and glitches would be fixed. There are fundamental aspects that STOP and soft-lock the entire experience. It isn't a 'feature' just because people call it a 'mature/hardcore survival RPG'. People with lives and jobs don't have the time or money to spend on a game that stops you from enjoying it.
It is not a 'feature' to give a person a game that stops the person from experiencing the gameplay, just because. That isn't a hard game, its a game that puts players into repeatedly unplayable states. It shows a lack of respect toward people's time.
The abyss is a made up fantasy world full of redundant and broken aspects that were poorly implemented. The inventory system and loot system is broken. The PC controllers are broken. And RNG has nothing to do with that and it is not a feature.
The cave raider character is a 12 year old that eats 8 bowls of soup and isn't full.
Can eat 10 apples and isn't full.
And becomes sick from jumping 15 times, on any layer, which is not how strain works.
Again, those aspects are not features, I believe they are poorly implemented byproducts of a game that was put together and not ran through by the devs.
There are broken gameplay aspects outside of the RNG and inventory, there are broken game aspects to do with graphical errors and glitches, player locomtion.
The 'game balance' itself is mostly fine. Outside of say, everything that stops the game from being playable or enjoyable, because that is ultimately part of the design that was implemented. And telling players 'oops try again' while leaving them in a state of hopelessness is lack of respect for people's time. 20 to 60 minutes of gameplay rendering barely ANY meta progression is an over all unwelcoming experience even for hardcore survival and JRPG enthusiasts.
Well, IMO, thats just means you didn't prepare enough food or tools to go as deep as you went. Again, I had really hard situations on 1-2 layers when I wasnt prepared but still managed to find a way up.
No, it shows a lack of preparations from your side. Do not underestimate the abyss, and such situations will not arise.
Ohhh boy. Well, I'm going to ugh... I'll take the slings and arrows to do with being a bit of a moron. The oversight is on my part.
However I still do feel that there are fundamental issues. My character is climbing with his legs broken, he gets stuck beside walls. There are walls missing. The speed at which the player moves is directly associated with stamina, 'decreasing stamina usage' is actually increasing total stamina. Also strain itself is broken. The horizontal back and forth motion of 1 meter shouldn't cause strain. Anyway, I'll probably force myself to go through this whole thing. The developers already got a few 'actual' bug reports from me. Some of which were recorded.
Cheers.
This discussion can be locked or deleted at leisure.
is what I got after reading everything lol
I found the game really enjoyable when I played through it a few months ago.
Game taught me quickly that preparation is not to be taken lightly.
There are player loco-motion issues and graphical errors.
There are letterbox problems, there are invisible objects on climbing surfaces,
there is all kinds of moments and places and situations that are broken. THAT is what I had reported to the devs.
I reached the bottom of third layer as a Red whistle (lvl 15).
I know im past the point of no return which is probably that looooong climbable wall in third layer.
Might as well go deeper but it seems i have come to a dead end.
Its like a room in which the ground is Ice surrounded by lava. Anyhow i can get deeper or is this it until i continue with main story?
BTW with savescumming i did managed to come up again. (Rolling RNG until i got what i needed ro refill on stone, bones, tailmeat)
Came out of the hole that wasnt even there yet (from second robot).
Been playing the game and having a blast. Im enjoying the difficulty. Still those ####! MadokaJERKS were so annoying to deal with.
Glad im a black whistle now and can just fast travel past them.
The optional boss battle against __ was dissapointingly easy. Just took like 5 low tier relic pickaxes.
If __ grabs you (which like all the other attacks are easy to dodge) there will literally be a truce for a short while allowing you to heal.