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But it is what it is.
What exactly do you mean? Because what you wrote is exactly what I meant unless we misunderstand each other.
There are also no spawns which are caused by staying in area 'too long'(at least I didn't find a single one across my playthrough with no mods) - infinite spawns are based on places you visit. Some have triggers, some don't.
Most butterfly spawns are triggered by climbing cliffs.
Most small fry ground enemies are triggered in specific locations, loads of them, but there are exclusions to infinite spawn places.
Not sure exactly what mod does, since I never used it(not even playing on PC) but if it's not removing those - then I am not sure exactly what it's doing at all.
I don't think it's important enough - it felt same'ish to other routes, does not add much safety and does not shorten it much compared to what you need to go through anyway.
I tried the splitjaw route a few times atm to confirm it just in case but honestly almost any other random route you take is about same'ish.
Layer 3 just sucks at the time you are moon whistle.
The way in I give is still the only 100% safe one and the ways out are all +/- same time/safety ratio.
If you personally like one route over the other for getting back up - use it, that's the entire reason I told to explore the layer fully beforehand so you have approximate idea of what is where.
The mod only removes one mechanic that has been deemed by most of us as unfair and BS.
This mechanic causes infinite enemies to spawn around your character after you've been in an area for 2 or 5 minutes (unsure which one of these specifically, but it is time based).
The butterflies that are spawned by climbing are part of this. If you try climbing in an area before spending enough time in it, no mobs will spawn. They only start spawning after you've spent enough time in one area. The mechanic also spawns random mobs (usually basic birds/butterflies) behind you when you're not climbing as well.
The regular mobs that are area based that spawn very quickly and infinitely after being killed are NOT affected by the mod, since it's pretty easy to avoid that mechanic. You just need to run away from the spawn spot.
The infinite spawn that gets removed by the mod are only the mobs that spawn ON YOU because you've been in the area for too long.
Errr, again, I am not seeing any difference in what we speak about.
For regular mobs - I don't remember more than a few monsters who do what you mentioned.. and those are exclusions, not a rule.
All other small monsters mostly respawn via area change. There IS a very long timer you can wait out - but most players won't even notice those, hence I am obviously not talking about this kind of 'infinite spawn'.
The only exclusion I currently remember is Swarm shockers in layer 5 Ice Crystals area who have a short respawn after the death of previous... but then again it's an exclusion, not a rule.
There is indeed some minimum timer(albeit timer itself is pretty short and main restriction is actually area and/or condition like climbing) to start getting infinite respawn enemies, but then again I don't see how it goes against anything I told, since that's exactly what I describe.
And it's exactly the type of infinite respawn enemies that annoy most people....
Or aren't they? Not sure anymore based on what you told.
I have more or less always scanned all monsters but somewhat missed 4 or 5. I have absolutly no idea where or what they may be.
The complete relic list would be another great addition.
Don't see the point - there are no hidden stuff beyond maybe Nanachi that I mentioned who does not have quest marker until you visit her house specifically.
Full item list is as simple as completing all side quests for all hats + food recipes and then crafting everything + buying 1 of every shop item.
The order of all items even helps you speed up finding what you did/did not craft yet since it's structured essentially in a row of recipes and in case of armor/weapons sorted by type as well.
Complete relic list is in material section if you mean ones from relic nodes. Otherwise complete list is pretty much just those + beating all bosses including post game one + crafting all relic weapons/armor.
Monster farm section has all you need to find most monsters since it also describes how bestiary is structured at the end.
Steam guides also have a bestiary with very approximate location.
You are right i diden't finish reading ^^
Again, wonderful job with the guide. Riko should take your exemple and make an actually useful notebook for once
I actually find the notebook in this game pretty good if anything. The structure of everything has logic behind it.
It has it's small downsides, but making a perfect one is impossible IMO.
Exact guides is sadly always something that has to be done by players IMO since well.. it would be illogical for game to point out things like 'best in slot' and 'best farm places' since that would usually mean a balancing that they need to fix.
And it's really essentially impossible to create a perfect balance too unless you make a copy paste of exact same mechanics with different animations as your game system.
Since otherwise upon nerfs/buffs people will find next 'meta' and the cycle will continue.
First, I found that you absolutely NEED the "Fisher" skill unlocked in the skill tree in order to even catch Hagamizukin for Strong Scales. If you don't have this skill, the Hagamizukin just straight up take your bait and leave without you even being able to reel them in.
Second, there is an even better spot to fish for them in layer 4, and that's in the river in Nanachi's backyard. There are a bunch of them in there, and only that fish. By some godsend, enemies don't spawn in Nanachi's backyard so you can take all the time you need, and it's pretty close to the fast travel area of layer 4.
Third, the Hagamizukin in the river of Nanachi's Backyard seem to respawn without you leaving the area.
For these reasons, I recommend Nanachi's Backyard river as the best spot to farm Strong Scales.
I honestly don't recommend fishing without at least double body gather if you remotely value your sanity.. which kinda includes fishing as mandatory step anyway.
Will add the Nanachi place, good find, didn't think to check for fishes there before you mentioned.
I found something even better! The Fish in the river of Nanachi's Backyard seem to respawn without reloading the area. The downside is that the terrain around the river is finicky and it can be hard to see the fish when light reflects off the water.
I think all fish respawn given time(at least I know the terminal pool was pretty much infinite for me since I grinded the limber scales there not knowing they would be so much easier to farm later), but it's usually better to just revisit for easier fishing/less hassle.
In case of Nanachi Garden - there are simply quite a few so some might already start respawning by time you fish out majority.
With how close hot springs is - no real reason not to just swap and have easier time someone taking bait.