Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
Riko needs more vegan options though. And with the salt... like damn gurl, salt is a luxury. Just eat the food.
I was having trouble with rikos story.
But mainly with my points it's been me playing as my character in the other mode.
(that monkey is named as "Inbyo" btw)
Also, start caring more about hits to kill instead of damage numbers. If both the axe and hatchet kill in 2 hits, you're better off with a hatchet, and so on. BTW I routinely carry 5 hatchets at a time. Unless they patch the game you just have to give up carry space for weapons and start avoiding any monster you don't want the harvests from since they don't give XP.
8 shots is barely enough to kill a monkey (Inbyo). I brought 4 guns and 40 bullets with me on departure. (I didn't know about the monkey thing at that time.)
When I get close to seeker camp I had 3 guns and 27 bullets, one bow and 9 arrows, one red whistle's pickaxe, and enough materials to make another red whistle's weapon (limited by the only 3 bones I had at the time). These are not enough to pass the monkey fight at the front of seeker camp. I didn't miss a single shot yet I simply don't have enough weapon to pass this fire power check.
Oh boy. Sounds fun.
Out of curiosity, what's your whistle rank and crafting recipe level? I'm not that far, but could it be a case of needing to access stronger weapons?
The monkey arena event at the front of seeker camp is a main story quest. Your rank at that moment can only be blue whistle.
by the way , the monkey fight and the blue whistle rank that is deep abyss mode ^_^
There is a difference between "challenging" and "annoying". Some games choose to be annoying because they don't have the resource or technical skill to become challenging in a proper way.
A good example of this is Dark Souls series, which is known by it's extreme difficulty. Dark Souls series is very punishing and sometimes frustrating but players like it and it's very well received.
Imagine we have a "nightmare mode" in other well received games and put this kind of spawning mechanic into it and guess how will the players react? It will likely be the same as what happened here.
Difficulty and being challenging is not about numbers. At the early days of video game history, people tend to use such an approach to make their game become challenging because back then game design was highly limited by hardware. At these early days you simply don't have enough processing power to power up a very complex system. But in modern days, if a game tries to build up it's difficulty with numbers and repetitions, it's on its way to become a failure with an outdated approach. The lack of complexity is a reflection of the lack of resource or technical skill. Complexity is the foundation of possibility and potential of a video game. Without complexity, what can be done in a game is very limited.
What really makes this game's difficulty so disliked is the lack of complexity. The same simple-minded logic is utilized again over again with no end in sight, extreme repetition allover the map. This is a sign of low effort low budget development.
If the infinite butterfly respawn only happened at a specific location, then that could be a fun challenge. But when it happens at almost every single cliff you need to climb, it's a ruination. A proper "nightmare mode" should not be built up with repetition as this was always disliked.
Trying to get back up with no weapons and infinitely respawning enemies right behind my back preventing me from even using healing items sure was "fun".
It feels like this game was designed to be a 3d version of older 2d games... IDK how old you are but these kinds of systems used to be the standard. But not even Ghosts and Goblins had durability. I kind of feel like Chime got drunk and everyone said the hardest thing to them "durability" "respawning monsters" "awkward controls" "no way points" and then they went to work implementing all of them in a blind fashion.
But yeah, as someone mentioned the Bow with Red Arrow is able, if you're willing to waste your time and deal with spawning hordes, able to kill monkey in one shot. See, a more established and veteran team would see when two ideas clash instead of compliment.