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The protagonist should at least be able to retrive ropes and the hunger mechanic was probably exagerated when in development they removed cold, hot... and other survival elements.
Remember that the strongest weapon the abyss has is tricking you in overstepping and going too deep.
Dev announced there is a balance patch coming soon. Hopefully the changes will make the game less of a sprint and more of a journey.
It's crusty, it's unpolished, looks like it came from 2009, and will probably never be the best version of itself it can be, but it fits a very under developed niche that i would love to see more of.
I guess i can only say that i hope you'll be able to see past the really unpolished edges and find the same fun i have. Ironically, as much praise as i have for it, it's very difficult to legitimately recommend (ESPECIALLY FOR 60 DOLLARS???). Maybe another dev studio will think "I can do that way better" and actually deliver.
I wasn't aware that poison never cleared at that point. By the time I realized, I had already switched zones, and reloading a save wasn't an option. Besides, if that shortcut hadn't closed itself, I actually would have made it. I still had something like 18 cooked bird on me when I got there and realized I was screwed. I remembered the route I took on the way down, and once I got to the second layer, it would have been very fast to the top. Poison or no, that wasn't he main issue, it was just a dollop of icing on a ♥♥♥♥ cake.
Surprised you didn't discover that so long into the game.
Instead of cooked food you could always carry salt for much easier way to maintain food. 5g, one hit of weapon and a random 'spawn' that you are annoyed with and you have delicious food in your stomach.
With 18 cooked food you can still easily make it out via the usual path even with poison. Herbs to heal HP, meat to fill fullness. Most difficulty in normal path comes not from the length of that way but from requiring you to reload a couple times if bird decides to kill you.
Alas, no. Until you unlock your black whistle, Layers 3 and 4 are considered a single layer, as such, fast travel is impossible.
The way I play, I guess I don't really re-tread a whole lot. This was actually my first trip past layer 2, and while I remembered the path I took to get where I was, I don't know what you consider the "usual path." I know the way I got there, but I imagine it's far from optimal, and layer 3 is just a nightmare to navigate anyway, without the stupidity of one-way magically closing shortcuts.
I do carry salt, usually 30 or so a trip. All that cooked bird I had was from letting Riko kill the infinite bird spawns in the Goblets of Giants when most of my weapons were already near break and I was almost out of food from finding my way in.
That said, most of the areas in the game have bugs as their infinite spawn nuisance fun police, so no, that's not really helpful half the time. The ones that have birds are usually areas that are much easier to navigate anyway, and don't really result in a lot of time wandering lost.
I went back and made the trip today, and got back, and the worst part, to me, is the ♥♥♥♥♥♥♥ Madokajacks that seem to have a hitbox 3x their body width. At least half of the 3 hours navigating back from layer 4 this time was just figuring out the puzzle of how many lunges I can make in what direction to just barely get missed by them while climbing those ridiculous walls. One too far, and they "hit" you from 20 feet away as they fly past, and one lunge too few they come from a different angle for the same result. All the while having to fend off 300 moths and try to figure out where I'm climbing with the useless map and no way to look straight up.
You didn't say it in so many words, but I've seen many variations of the defense of "The Abyss is hostile/wants to kill you!" but what I'd really like is for people to differentiate a hostile game environment due to lore reasons and a hostile game itself for programming reasons. There are dozens of great games with dire, foreboding environs that feel dangerous because of the former. This game is hostile to the player, not the characters, for reasons of the latter.
Which in fact might be shorter no matter the way you decide to go via that alternative.
Jacks are the only difficulty on that route and honestly once you figure out how Jacks work - you will understand how to get at least somewhere... and loads of paths lead back up.
That being said Jacks are glitchy and indeed the most annoying obstacle in the game.
Not really trying to protect the game here - it has issues, but not the ones people complain about... and certainly not really ones out of the big list you wrote:
Spawning issue - no real issues, this is both very lore accurate AND helpful in not getting stuck. In fact it's 'too friendly', I am surprised we didn't see something like an Orb Piercer appear occasionally with a heavy aggro on you to pressure you further.
Metabolism/food consumption - explained via original lore in fact... Ozen has even higher one than you but delvers generally need to consume much more food and the time flow issues are there.
Food filling not much? Well, I mean looking at the weight I am surprised they fill how much they already do going by your logic. Then again having same size meat/same amount of resources from both small and big creatures IS pretty stupid and mostly gameplay balance I guess.
Poison not clearing passively - played too many stupid RPGs, I guess? Any remotely serious poison will KILL you before your body manages to 'clear' anything.
Orb Piercer if anything has one of the most dangerous types too...
Rope/piton disappearing - kinda semi agree semi disagree. Abyss has it's own rules, doesn't really make much sense to us and neither does it make much sense in manga. Some big objects say but some locations get entirely changed... so yeah, it's really hard to say what even the author thinks about it.
Surprised I never see anyone complaining about actual big issues - disastrous fishing grind, disastrous kill requirements in guild quests making them useless even with optimal farm... early layer monster big kill amounts gated to high ranks like black whistle.
Poor exp scaling on quests.
Going from 4 to 2 is actually really easy, getting murdered is the games way of telling you that you're trying to brute force the hard way. 99% of it is easy climbing inside the caves. The most important thing is to have one rope with you, and the spot you need it often has a rope plant somewhere anyway. You can make the trip with basically nothing.
It took me well over an hour to barely make it back to the 2nd layer and fast travel to Orth, but I honestly thought I was screwed on several occasions as I had run out of salt despite having brought like 20 of it. Luckily, I managed to stumble upon some backpacks which just happened to have some food in them.
Also, finding those hidden cave passages in that dark area leading to the hexagonal pillars was a nightmare as everything looked the same there and it's practically impossible to climb the fault wall directly thanks to the Madokajacks (which is admittedly accurate lore-wise). What ISN'T lore-accurate is a giant, 50 meter long tunnel filling itself back up with rocks after a few minutes.
Oh, and I was playing WITH the no-spawning mod. Can't imagine how anyone could tolerate the 3rd layer without it. Someone needs to make another mod which keeps all the geological changes you make (hammering pitons into rocks, breaking ice blocks with your whistle, digging up rocks to create wall openings with your pickaxe, pushing slabs of stone to create bridges and triggering that stream of MASSIVE 100-TON BOULDERS ACTING AS DRILLING MACHINES in the hot/cold area).