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Can confirm that is the case for me. I enjoyed UT2003 a lot and continued to play it while 2k4 was out for a while. Also because there were loads of cheaters online in 2k4 after launch and less in 2k3.
Good to see you have control back over your steam account.
thanks
Very different physics. Vehicle Combat. Different weapon dynamics. There's no way you could play them one right after the other and mistake them for the same game.
Sure the vehicles are new and most gamemodes.
Also didn't UT 2004 came with the mutator that has UT 99 style movement ?
Heck then THAT means Dreamcast Quake3 was the BEST 1st person shooter ever... (it was good, but not THAT good, just popular, & add all the PC players into the #s, & it was insanely popular). Fact is that more, & more of these type of games (& other people were migrating to) were coming out between 99, & 04... saying 99 is/was better because there were once more players means literally nothing. They kept upgrading these Unreal games over the years, & the ONLY bad thing they ever added was the stupid doubletap dodge, EVERYTHING else was an improvement.
It might not make much sense to compare games across platforms; it's possible that there were more console gamers at that time, etc.
Interpret the data any way you want, but the amount of people playing UT99 online at X-amount of time after UT99's release was much, much higher than the amount playing UT 2004 online at X-amount of time after UT 2004's release. I remember when I first logged on to UT 2004 back in 2006 to find the CTF servers almost completely empty with perhaps three hundred people split between DM, Onslaught, and Invasion RPG. In contrast when I first got UT99 in 2001 it was hopping with hundreds of populated servers and multiple thousands of players online 24/7, dozens if not hundreds of clans active in leagues and ladders, and 5v5 CTF PUG matches organized on IRC that went on for years.
As far as I can tell, UT 2004 never had anything like that amount of activity whereas UT99 held players' attention for several years. I chalk it up to UT 2004's floaty-dodgey movement taking the fun out of the competitive "on-foot" (non-vehicular) modes like the mainstay CTF. Bombing Run should have been a huge hit on paper and would have been a hit in UT99 had it released as a standard game mode. People seemed to be playing Onslaught and the non-competitive PvE Invastion-RPG. I think UT 2004 was a good game in its own right - for Onslaught and Invasion RPG. But overall it wasn't nearly as good of a game for non-vehicular "on foot" PvP game modes.
The best answer possible to this endless debate (and I love both)
Same. They're both good for their own reasons
Short story ? F*** Fortnite, it made EPIC into a Epic Fail company.