Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
By default the FOV is 90 which fits 4:3 resolution monitors.
Change it to 100 for 16:10 monitors and 106 for 16:9 monitors.
To change the value to 106 open the console and type 'fov 106'. The next spawn it will set.
90 which is 4:3
100/1006 is 16:10 and 16:9
I don't have OpenGL as an option. I can choose only Direct3D or Software.
Just open the console as post #2 suggest and type setres 1920x1050 or any other resolution your monitor supports.
Ah, I guess the OpenGL renderer is only available on the 64-bit version of the game.
Should be possible by erasing the column and adding one to the following lines in the ut2004.ini with 32 bit as well. I personally wouldnt apply OpenGL unless you run on Linux or are having issues that cannot be resolved. With OpenGL you get colorissues with characters not full visible in dark areas every now and then, orange being swapped to blue on decals and other visual issues.
[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
Or did I accidentally install 32-bit by mistake?
[WinDrv.WindowsClient]
WindowedViewportX=1902
WindowedViewportY=999
FullscreenViewportX=1920
FullscreenViewportY=1080