Unreal Tournament 2004

Unreal Tournament 2004

DOUBLE F Sep 4, 2019 @ 9:55am
they need to make games like this again...
onslaught and assault mode were ♥♥♥♥♥♥♥ amazing, simple, and fun. maybe add some bs skins or progression system
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Showing 1-15 of 17 comments
Reginald CZ Sep 4, 2019 @ 10:42am 
Yes. I also liked the single player ladder campaign there a lot. In my opinion best of all arena shooters (unless somebody tried to make it even better).
DOUBLE F Sep 4, 2019 @ 2:59pm 
Originally posted by Cyni:
arena shooters don't fly too well these days unfortunately
because they dont make quality ones. its just barebones or they try that nasty overwatch sjw nonsense
Faunts Sep 4, 2019 @ 3:23pm 
Originally posted by God King Emperor Trump:
Originally posted by Cyni:
arena shooters don't fly too well these days unfortunately
because they dont make quality ones. its just barebones or they try that nasty overwatch sjw nonsense

I don't know what you mean by Overwatch... But the attempts I have seen, such as Toxikk, didn't work out because there was very little interest. It was an alright arena shooter with some rough edges here and there, but having been with that game since day one I can tell you that Toxikk died because there weren't many people interested in it. When they were forced to make it semi-F2P to attract new players the influx was there for a little while before everyone moved on to other things.

Arena shooters aren't popular because they're not easy to play and there is no progression system or loot crates to keep people. Today's shooters are more focused towards heroes and classes than putting everyone on an even playing field as weapon collection and map awareness aren't things your average player enjoys.

It's sad to see Arena Shooters shafted like this, but if there is no interest for the genre that's just kind of a done deal. How many RTS games do you see these days? Or Hack'n'Slashes? Fighting Games are doing okay for now but I would argue they aren't as popular as they used to be. A lot of genres in gaming have died because there is a more casual audience that wants the same thing fed to them over and over again.
Even these were considered casual mechanics at the the time. UT never has been about using vehicles. But i hear you.
Last edited by ⦀⦙ChrisMoon⦙⦀; Sep 19, 2019 @ 2:12pm
WHIPperSNAPper Sep 14, 2019 @ 12:15am 
Originally posted by 🆂🅺🅴🅻🅴🆃🅾🆁:
onslaught and assault mode were ♥♥♥♥ing amazing, simple, and fun. maybe add some bs skins or progression system


Have you tried Planetside 2? It's not an arena FPS, but it's free to play and has Onslaught-like elements combined with RPG-like character leveling-up and advancement (you can use XP points to buy different/better equipment).
Shadow_Legion Sep 18, 2019 @ 4:06pm 
Originally posted by 🆂🅺🅴🅻🅴🆃🅾🆁:
onslaught and assault mode were ♥♥♥♥ing amazing, simple, and fun. maybe add some bs skins or progression system

Onslaught is amazing. So is assault, I love the race maps as well as normal assault maps.
Valithin Drathyr Sep 28, 2019 @ 10:40am 
Originally posted by 🆂🅺🅴🅻🅴🆃🅾🆁:
onslaught and assault mode were ♥♥♥♥ing amazing, simple, and fun. maybe add some bs skins or progression system

UT 4 does exist, its just some ♥♥♥♥♥♥ early access Idea that epic had that hasn't gained any ground. You can in fact go and play it now.
DOUBLE F Sep 28, 2019 @ 12:19pm 
Originally posted by Valithin Drathyr:
Originally posted by 🆂🅺🅴🅻🅴🆃🅾🆁:
onslaught and assault mode were ♥♥♥♥ing amazing, simple, and fun. maybe add some bs skins or progression system

UT 4 does exist, its just some ♥♥♥♥♥♥ early access Idea that epic had that hasn't gained any ground. You can in fact go and play it now.
its just death match modes. i want something more in tune. i wish killzone would come to pc, they kind of took the unreal formula and made it fun
Wehzy Nov 7, 2019 @ 10:16am 
Well.. Epic started working on a new UT game and then abonded it for fortnite... I miss the era of arena shooters.
jK! Nov 9, 2019 @ 5:33am 
The real problem is they wanted the game to be "free to play". I'm sure that every Unreal tournament fan didn't want this. We wanted a FULL FINISHED game we could buy with modding possibilities.... just like it always was. They wanted us to play an unfinished game with an horrible sniper skin. Another real problem Is I used to mod a lot in past years, they said the new ut4 will support mods. I can't find a single post about working custom weapons or player skins. They are all about maps. Where is modding support?
Z.Ibrahimovic Nov 9, 2019 @ 8:04am 
Originally posted by jK:
The real problem is they wanted the game to be "free to play". I'm sure that every Unreal tournament fan didn't want this. We wanted a FULL FINISHED game we could buy with modding possibilities.... just like it always was. They wanted us to play an unfinished game with an horrible sniper skin. Another real problem Is I used to mod a lot in past years, they said the new ut4 will support mods. I can't find a single post about working custom weapons or player skins. They are all about maps. Where is modding support?

The problem was their projectleader and communications and descisions on day 1.
Bongoboy Nov 11, 2019 @ 12:12am 
The MAIN pull of Arena Shooters where back then LAN Parties ... where allot people, or just 4 brought their PCs together into one room(or hall lol)and just played it.

UT2004 was so cool back then because you didn't have any Online Shooters like Call of Duty and the like yet. Plus allot people had fun to MAKE Mods, and others to USE said Mods ... same with Maps and Models/Weapons. So many good Mods out there for UT2004.

So, and here i need to disagree ... there is no need to add a Progression System, or any Loot Boxes or such crap in a Arena Shooter ... it just has to be super open for Modding, Mapping and the like.

I actually stopped Overwatch ... because it was always the same, Blizzard is way too busy adding Dresses ... and new Characters so they can add MORE Dresses into the Loot Boxes ... and that in a First Person game where the only time you actually see your OWN Toon when you won.
They should have added a heck more MAPS ... i got bored not because there where not enough different Characters to play ... but because i always played the same Maps.

In UT2004 there where new Maps released on a daily/Weekly base ...
Miauz55555 Nov 16, 2019 @ 5:39am 
There are some active servers out there .. mostly EU, USA and Russia.

For example one EU ONS server is that one:
Forum: http://www.ceonss.net/index.php
Steam: https://steamcommunity.com/groups/CEONSS
Discord-Invite-link: https://discord.gg/X4V8THM
Rgnic Nov 18, 2019 @ 10:19am 
onslaught and assault mode were... the ones of the reasons why arena shooters died.

Epic should release patches for all UT games removing every single mod apart from DM, 1on1, TDM, CTF and their instagib versions.
Faunts Nov 19, 2019 @ 7:43pm 
Originally posted by Rgnic:
onslaught and assault mode were... the ones of the reasons why arena shooters died.

Epic should release patches for all UT games removing every single mod apart from DM, 1on1, TDM, CTF and their instagib versions.

Clearly you have the perspective backwards. If that were truly the case UT4 would not have died on the vine, nor would Toxikk and Reflex Arena.

Arena Shooters died because "gamers" are more casual and hate having to learn new things. The RTS genre met the same fate.
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Date Posted: Sep 4, 2019 @ 9:55am
Posts: 17