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This game and Reclaiming the World are spin offs. They have some references to the story and events but they don't actually contain any story themselves. Reading the books and playing Majula Frontier will definitely add some depth to this game (most/all of the characters and monsters that you see in this game appear in the books and are either playable characters, NPCs, or enemies in Majula Frontier) but it's not required to understand anything that's happening.
In short, you can jump right into this game and you won't miss anything.
1. Majula Frontier - an rpg, where you develop a town and send a team of 4 heroes on missions where you have to clear ~6 enemies to complete them. Battles are turn based in FF style but there are some bonus effects from skills depending on previous skills used, being attacked, status effects, other things (very complicated). There is a stamina mechanics in play where the more you are damaged or the more potent skills you use the more damage you get until you return to the town. There is a ton of upgrade option.
2. EF Universe: Reclaiming the World - an idle game where you progress through different areas. You need to create a chain of cards (items, characters, monsters, locations) which defines your stats, the better chain you make (very complicated) that contains a lot of active links and good characters the further you will progress. There is a ton of upgrade option.
3. Majula Frontier: The Offense - and rpg again, you develop your town, send a team of 11 cards (location+10 heroes/monsters) to a mission where you need to kill 6 enemy team. The game suffers from a lot of lags, every action you make between battles takes 1-2 seconds to resolve (send someone to a workshop - 2 seconds, crafted an item - 2 seconds, etc). It becomes annoying eventually. Battles are realtime, you can choose the target for any of your 11 characters but you don't have any info about your targets so essentially it results in just a) focus enemy boss first so that it can't activate rechargable abilities, b) focus one enemy at a time. Your main card can activate some boosts when they are recharged (heal, strength, defense, etc). There is a ton of upgrade options again.
4. Endless Battle: Return of Hero +1 (this game) - an idle game, but it progresses so much faster than other idle games and has so many different synergies that affect each other. I just love it. It is not very large - it is 7 days after release and I think I am going to unlock the final layer today. After that maybe several more days to grind out all milestones to get everything and complete the game. It is not like other idle games where it may take you several years to get to the final stage (and then it gets updated and final goal is moved away from you for some more years). Plus it gets faster the further you get instead of slowing down as in other idle games. And again there is a ton of upgrade options.
There is a DLC for the first game which contains 5 books related to this universe. I bought it a long time ago because I was also fascinated with the characters design (and many unique monsters that are just stuff from nightmares, not your usual orks and goblins) which I first met when I played the 2nd game on Kongregate, but the games are really overwhelming with all those upgrade options so I never progressed far in them. But with this game it reignited the interest in all those previous games so I am trying them again with a goal to finally untie and understand all those upgrade mechanics. I also started to read the first book yesterday, it seems interesting (finished chapted 6 only). It certainly puts the backstory for each character card in place and I start to recognize them and differentiate one from another. Until that they were all the same to me.
1. First part to get to the last layer - 7 days with active gameplay (10 minutes every hour),
2. Complete "End 1A" and "End 1B" achievements - 1 more day with active gameplay (10 minutes every hour),
3. Complete all milestones except "Power Gems" - 4 more days with active gameplay (10 minutes every hour),
4. Complete "Power Gems" milestones - 5 more days with just running a single mission and not doing anything else. I think this milestone should have ended at tier 25 with around 4M power gems (I was at 23/35 when I completed everything else).
Anyway, thanks for the interesting game.
There are games that go on for months or years or forever, but I'm not a fan of those. I prefer games (both for playing and developing) that have a well defined ending and once you reach that ending you can stop and move on to new things.