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if they did use it, though - the game would actually become unplayable in a few months.
the ai would swiftly blockade players at the earliest possible chance, without threat elevation.
bc in NEAT, you are only evolving - there's no going back.
the problem is it will not learn, it will only " learn " what is most being used, and players also seek the dominantn strategy. If the game works at all like the first one, then you cannot avoid some areas. Like a crucial door, or latch - platform, etc.
The Ai will know about this area before any player would, and it would just dust anyone unfortunate enough to get near this area.
if ppl stopped going there, they wouldnt finish the game - and in NEAT the AI is going to want to be rewarded for positive behavoir- its super complex and in the end its impossible to implement this into a game that isnt a live servcie, or timed or anything.
https://twitter.com/bsimser/status/1600179702588919809
Quality release.
Reguardless they should have told their communities that this was being removed.