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I adore this game and am happy I backed it for the story and style if nothing else, but I would love a difficulty slider even if it's as simple as "numbers bigger now".
Honestly I still really liked the game, its strengths are more related to the story, characters, and world. It would be interesting to see a hard mode where I actually have to think about my turns a bit though.
I'd still recommend the game though, I love the look of the world, the characters and story. The difficulty lets me down, but for the price, I find it worth it.
I will say one thing that really let me down for a boss focused battle game was the lack of tricks. In the entire game there are only two that enter a counter attack state for one round, the rest don't really do anything that unique from each other, same extremely limited pool of stat effects (Which were so rarely applied and quickly gone it was comical). They look cool, great music, but it's little more than them button mashing the same one or two attacks.
I do agree with this view point in part, I also sometimes enjoy an easier ride. However one of the selling points is a "Tightly focused, no grinding, boss encounter" game. So I have to hold it to higher expectations that an advertised feature of the game be a solidly balanced one.
But the thing with RPG battle systems is yea, you get better gear, better abilities, in the right setting you never feel over powered, you're getting stronger to take on the tougher world ahead of you. You have to develop new strategies for each boss you come across, which simply isn't the case here in a "boss encounter" focused game.
Personally I wouldn't call it understanding the battle system if there is one "Always win" method by the midway point. Do you have to use that method? Of course not, you can handicap yourself absolutely, but having to force a handicap on myself for a "boss encounter" game is just bad balancing.
For the most part bosses here are not what I would define as bosses in the gameplay sense, they are very sparse encounters that don't each have unique challenges about them to overcome, and in my book that's just a regular enemy with a different skin.
Even if the bosses artificially inflated their health (something I usually dislike in combat difficulty) I think that might help. I could see the bosses later having triple the health and maybe 25-50% increased damage and that alone would make the encounters more exciting and still easy.
The combat system in general has very little to work with or work around. A lot of the complications in the boss are less "Here's a shift in strategy" more "Miss a turn". In fact, it's mostly very explicit cases of "Miss a turn". If I think really hard, I might be able to name some things you need to respond to but when it comes to the gods, it's "Focus fire", for Leo it's just "Basic attack needle repeatedly, big followup" and the Twins duel is more or less "First rage turn: Nimble. Second turn: other PC defends." There's also an "Actually, this is just a lot of freebies to power up for a massive hit" - might've been the hedgehog.
but i will not be recommending the game to anyone pursuing a challenge. if you have any ability to locate gear, if you have experience with this genre of game or stats based gearing - the game becomes a cake walk very quickly