shapez
DDRMANIAC007 Oct 11, 2020 @ 5:09am
The factory size spike in level 21
Wasn't expecting that. Level 20 was more a puzzle of how to make the shape but to fully do a 16/s belt for level 21 required a much bigger factory than I've ever done before. First time I've needed buses in this game.

https://steamcommunity.com/sharedfiles/filedetails/?id=2254692139
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PeterHoHK Oct 11, 2020 @ 11:26pm 
Interesting to see a different approach to this shape.

I didn't use the quad painter for level 21 since it's very colour-inefficient. I only needed 4 belts of white instead of 8 to make 1 belt of the shape, which meant I had to be more creative in preparing the shapes for colouring.

Here's a rundown of my factory for the level:
  • 4x white mixer to take 4 belts of RGB and make 4 belts of white.
  • 4x diagonal circle cutter to cut 4 belts of circles into --Cu--Cu and Cu--Cu--.
  • 4x painter to paint --Cu--Cu red.
  • 4x painter to paint Cu--Cu-- white.
  • 4x stacker to stack the two parts into CwCrCwCr.
  • 1x stacker to take the 4 belts of CwCrCwCr, rotate 2 out of the 4 belts, and feed them into a 4-layer stacker.

I think the difference of levels 20 and 21 is that, for 20 you need to figure out how to make the shape since it's not straightforward, but for 21 you need to figure out how to achieve a high throughput since the shape is straightforward to make, but just involves many steps.
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Date Posted: Oct 11, 2020 @ 5:09am
Posts: 1