shapez
 This topic has been pinned, so it's probably important
tobspr  [developer] Jun 4, 2020 @ 12:08pm
Please report any feedback / ideas / bugs in the discord!
So, its super hard for me to track all channels where people give me feedback (E-Mail, Discord, Reddit, itch.io, etc..) so I would really appreciate if you could join the discord if you have feedback, ideas, bugs, or even just want to talk!

Also, if the game doesn't work, please just contact me and I hope we can find a solution! I try my best to make the game run stable, so seeing negative reviews with "It just doesn't work" really hurts.


Here's an invite link: https://discord.com/invite/HN7EVzV

Thanks a lot!



Last edited by tobspr; Jun 11, 2020 @ 3:57am
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Showing 16-30 of 56 comments
ohz Jun 17, 2020 @ 12:44pm 
Maybe to make it harder, everything should cost shapes, like it is for blueprint. No electricity cost, but just one tool is one shape, so you need to keep producing more. If needed, why not a second core?
Northgate Jun 18, 2020 @ 6:16am 
Two things I'd like to see:

1) Audio slider. Currently it's only possible to turn music on and off

2) I'm a content creator and the game doesn't seem to use openGL or any other 3D renderer and is therefore only recordable with suboptimal options.
D-Man777 Jun 20, 2020 @ 1:38pm 
I've had the game just a few days, and I'm really enjoying it. What is here is an excellent sandbox game. I think it could be interesting to add some sort of currency to the game. Fulfilling orders could generate income and building things has a cost. Being able to build and demolish at will is fun, but paying for it could add a new challenge.

Definitely would keep the current sandbox as is though. Thanks for a great game, and you should be charging more for it.
tobspr  [developer] Jun 21, 2020 @ 8:37am 
Originally posted by german038389:
i would like option to place belts in other direction while runing.
(while i run, i can place belt in direction im running, not towards where im runing from. like i need 2 belts from base to right side, i need run to right side, start placing belt first best toward base, again return right and start placing toward base. this could save lot of trips and time, if belt placing was more bit like factorio)

You can use CTRL to lock the direction, ALT to reverse the orientation and SHIFT to use the belt planner - Does any of those work for you?
tobspr  [developer] Jun 21, 2020 @ 8:37am 
Originally posted by Darth Porgus (StarWarsExpert):
Can we get 3 way splitters and mergers like the ones in satisfactory?

A new splitter buildings is planned - I can't give out details yet tho!
tobspr  [developer] Jun 21, 2020 @ 8:38am 
Originally posted by ohz:
Maybe to make it harder, everything should cost shapes, like it is for blueprint. No electricity cost, but just one tool is one shape, so you need to keep producing more. If needed, why not a second core?

An "adventure" game mode is planned :)
german038389 Jun 21, 2020 @ 11:35am 
thx., i wrote it before your belt planing thing and i didnt have much knowledge about shortcuts. but thx. for answer and improvement of game ;)
Tobias, any chance?
Originally posted by 8auer-horst-X:
T-Junction:
https://imgur.com/0QAmJ5f
tobspr  [developer] Jun 21, 2020 @ 2:46pm 
Originally posted by 8auer-horst-X:
Tobias, any chance?
Originally posted by 8auer-horst-X:
T-Junction:
https://imgur.com/0QAmJ5f

Planned :)
:47_thumb_up: thx and good night
Maxpower991 Jun 22, 2020 @ 9:44pm 
Hi tobspr - I am curious if you have looked at the output rate of balancer's when the output is going onto a straight vs curved conveyor belt? I am noticing significant throughput issues when outputting items onto a straight belt vs a curved one and I am wondering if this is intended or not. Outside of this I would like to thank you for your work on this game! It has been a fantastic play so far :) Got up to 20/s belt speed and started having the issue stated above - Otherwise perfect!
barthon Jun 26, 2020 @ 12:54pm 
Have Q/pipette work on hotbar items directly so we don't have to mentally switch from picking items with Q in the gameplay area and doing that by clicking on the hotbar, please/thanks!
jjlor1981 Jun 26, 2020 @ 3:14pm 
Hi tobspr, could you make that a certain zoom level, when the extractors cover all or almost all the deposit, a label to show the type of figure? Now you can't see what type of figure you are extracting if you have all the possible extractors placed.
tobspr  [developer] Jun 27, 2020 @ 8:34am 
Originally posted by Maxpower991:
Hi tobspr - I am curious if you have looked at the output rate of balancer's when the output is going onto a straight vs curved conveyor belt? I am noticing significant throughput issues when outputting items onto a straight belt vs a curved one and I am wondering if this is intended or not. Outside of this I would like to thank you for your work on this game! It has been a fantastic play so far :) Got up to 20/s belt speed and started having the issue stated above - Otherwise perfect!

Try the latest update - hopefully should be fixed now! :)
tobspr  [developer] Jun 27, 2020 @ 8:34am 
Originally posted by bartover:
Have Q/pipette work on hotbar items directly so we don't have to mentally switch from picking items with Q in the gameplay area and doing that by clicking on the hotbar, please/thanks!

Low prio but added it to my todo list :)
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