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thanks a lot for your valuable feedback! Really appreicate those comments.
Let me give you a quick feedback to a few points:
- we know that we have to work on the balancing. This is something which came up after releasing version 0.8. With all the new stuff like POI's, level 3 units, sepcial abilities etc. we need to adjust the values. This is something we are working on currently
- new units -> yes they will follow later. The Schedule is to launch version 0.9 about summer this year (may is not realistic at the moment). This major update will include the 2nd avatar with a complete new bunch of about 30 units.
- three main points we are currently working on -> line of sight, healing and balancing overall
If you have more feedback don't hasitate to contact us!
Thank you!
Kind Regards,
Atahualpa
Any chance of multi-stage movement for cavalry? I've seen this in some Panzer General style games for recon units. If you wanted to balance this, perhaps only the light cavalry would have this ability.
Are you describing a stacking mechanic similar to some tabletop hex-based wargames or Civilisation 3 and 4? That would be nice!
I was asking if the cavalry (Reitern? Pferdtruppen? Ich kenne nicht das genaue deutsches Wort dafuer) could have (what some games such as Panzer General call) "phased movement" for recon units (Aufklaerungseinheiten?).