VLADiK BRUTAL

VLADiK BRUTAL

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Missing Tracks in OST + Future of VLADiK BRUTAL + Crossover Madness
The soundtrack, it really is superb, but purchasing the OST on Steam has some missing tracks in it unfortunately, like the boss theme for the Big Mimibrain and the track that plays after you pick up your weapons from the train station bathroom.

Considering its success, will there ever be a sequel/DLC in the future? Because considering there are so much enemies and others, being cut from the game, will they perhaps be added in any of these? That's basically from watching dev footage that dates back over four years ago.

As also a fun idea, considering this is a spiritual successor to Half-Life 1 and 2 I assume, is it possible to add in a big feature to play both Half-Life 1 and 2 maps (making BSP files adaptable for VB), coupled with the NPCs from both games being replaced with the VLADiK BRUTAL NPCs? Because New BSPGuy exists, writing a text file of all the entities and weapons can also be an option, as people can edit BSP maps without decompilation. I know New Blood Interactive did the same thing with DUSK, but for the first Half-Life game. The wads and material files are also an important factor. That is up to full consideration, and I am confident that this can attract even more Half-Life fans like myself, like Moths to a light bulb. Can you imagine comrad? XD
Última edición por Nephalem Vanguard #SV_PureIsBad; 3 DIC 2024 a las 10:40
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ну эта завтра
RUS: Что ты имеешь в виду?

ENG: What do you mean?
Última edición por Nephalem Vanguard #SV_PureIsBad; 4 DIC 2024 a las 7:25
Some of missing tracks is very short or looped simple composition,by this reasons we are not added them in Soundtrack DLC
RUS: Кстати, а как насчет других моих идей по поводу игры? Кроссовер был бы просто нечто.

ENG: Speaking of which, what about my other ideas for the game? The crossover one would be quite something.
Publicado originalmente por ВОВА ДРИСТ:
Some of missing tracks is very short or looped simple composition,by this reasons we are not added them in Soundtrack DLC

RUS: Я думаю, что мы можем сделать, так это то, что в случае коротких песен их можно удлинить с помощью дополнительного постепенного затухания, а зацикленные песни можно обработать таким же образом, возможно, даже изменить. Вы также можете использовать музыку Suno AI для создания расширенных версий. Это или просто переделать их в какой-то момент в будущем, потому что мне нравится, например, тема босса Big Mimibrain, учитывая ее мрачную, захватывающую, индустриальную металлическую атмосферу.

ENG: I think what we can do, is that in the case of short songs, they can be elongated with an added fade out, while looped ones can have the same treatment, perhaps even modified. You could also use Suno AI music to make extended versions. That or simply redo them at some future point in time, because I love the boss theme of the Big Mimibrain for example, given its dark, haunting, industrial metal vibes.
CitizenX3639 19 DIC 2024 a las 17:44 
Im writing my review, how would you describe the OSt. I find it to be 80s pop(beats) driving with Nine Inch nails Industrialized sound when in combat.
Publicado originalmente por CitizenX3639:
Im writing my review, how would you describe the OSt. I find it to be 80s pop(beats) driving with Nine Inch nails Industrialized sound when in combat.

More or less.
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