Force of Nature 2

Force of Nature 2

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Garrett May 28, 2021 @ 10:49pm
What's up with the quantity of monsters in this game?
I am happy to hack & slash some wolves and goblins just like the other guy, but come on..!
First 5 steps out of my base it was a stray fox here, few goblins there, well enough. But now I can't make any step without them infesting from all over me which makes exploring quite tedious and fighting a chore...

To make things worst they seem to re-spawn every single time I leave my base. Not every other day. Not every week. Every.signle.time I leave my base.
They gave the player the option to control the re-spawn of new animals and monsters (no idea why would you do that), but I never really got to it cause it seems they spawn well enough on their own like it was an MMO over-populated with players hacking for 10 hides...
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Showing 1-15 of 60 comments
Rin D. Pryde May 29, 2021 @ 1:06am 
Originally posted by Garrett:
I am happy to hack & slash some wolves and goblins just like the other guy, but come on..!
First 5 steps out of my base it was a stray fox here, few goblins there, well enough. But now I can't make any step without them infesting from all over me which makes exploring quite tedious and fighting a chore...

To make things worst they seem to re-spawn every single time I leave my base. Not every other day. Not every week. Every.signle.time I leave my base.
They gave the player the option to control the re-spawn of new animals and monsters (no idea why would you do that), but I never really got to it cause it seems they spawn well enough on their own like it was an MMO over-populated with players hacking for 10 hides...

Well, the in-game description says that animals (not sure about bipedal enemies) respawn only when you sleep through the night in a sleeping bag. So perhaps just don't sleep?

Although the amount of enemies does get a bit irritating the further away you go, yeah.
Just a dog May 29, 2021 @ 1:14am 
Yeah i'm not sure how the respawns work. When I went through the starting map I don't think I got much in terms of respawns. But the amount of enemies was quite big to begin with, needed multiple stacks of baked potatoes and grapes just to make it through, which I didn't have so I ended up making a little forward outpost at the end of the first biome. Just 3-4 campfires and 3-4 seedbeds to get me more potatoes and grapes. It was pretty easy to setup considering the road follows the shore pretty much all the way.

I got hit by the respawns In the second map (i have never slept) but you can make checkpoints at that point so it's not a big deal anymore.

As long as you fight enemies one by one and you bring lotsa food (as the base regens are pitiful|) you should be fine in general.

There's really not much to "explore" on the first map, you just need to clear a path to get "strange light", everything else you might need is going to be available in close proximity to your base.
Last edited by Just a dog; May 29, 2021 @ 1:14am
123 May 29, 2021 @ 1:14am 
I never sleep in the game like at all, but they're still everywhere, not that I complain coz I can avoid them easily and engage only if I want to, sure I lose some health, but that's what foods are for, and there are plenty of foods to recover some health.
ProxyERGO May 29, 2021 @ 1:59am 
Wait till you get to the caves there's like 10 of them clumped together every step.
Garrett May 29, 2021 @ 2:01am 
Sleeping doesn't have anything to do with it, they are just swarming everywhere. I hope it will get balanced /twicked in some way. As for now it feels really off.
Potato Salad May 30, 2021 @ 12:07pm 
trying to make my way back to the mine to setup a portal, stopped counting at 75 enemies. Still didn't make it through x) ngl there's a itty bit too much enemies to my taste
Last edited by Potato Salad; May 30, 2021 @ 12:07pm
Blaze1961 May 30, 2021 @ 12:11pm 
Until it gets balanced out (if it does) teleporters are your best friend. Keep an eye out for the teleporters radius (map) and over lap them a little.
DarkFaceGlow May 30, 2021 @ 2:22pm 
No worries. Soon you’ll have 2 bears, a wolf and 5 goblins on you.
Riftweaver May 30, 2021 @ 4:14pm 
Originally posted by DarkFaceGlow:
No worries. Soon you’ll have 2 bears, a wolf and 5 goblins on you.

is that all? because i got tired of fighting the neverending swarm of goblins trying to get to this light source and just gave up fighting them and started running. i lost count after the bear, 30 foxes, 15 boars and 400 goblins.

how the heck is this balanced? healing is very slow, damage output is very low, and there just too damn many things in the way. i dont think i even made it halfway to the quest objective. i feel like im completely missing something. i like the building and resource gathering, but holy crap. the only weapons i have access to are a stone spear, or a mace. and fur armor. not a very good first level of a game, at all
DarkFaceGlow May 30, 2021 @ 5:34pm 
Originally posted by Riftweaver:
Originally posted by DarkFaceGlow:
No worries. Soon you’ll have 2 bears, a wolf and 5 goblins on you.

is that all? because i got tired of fighting the neverending swarm of goblins trying to get to this light source and just gave up fighting them and started running. i lost count after the bear, 30 foxes, 15 boars and 400 goblins.

how the heck is this balanced? healing is very slow, damage output is very low, and there just too damn many things in the way. i dont think i even made it halfway to the quest objective. i feel like im completely missing something. i like the building and resource gathering, but holy crap. the only weapons i have access to are a stone spear, or a mace. and fur armor. not a very good first level of a game, at all

Not sure what weapon you are using but most of the goblins are one-hitters
crpgnut May 30, 2021 @ 6:07pm 
Another nice tidbit for the never-ending spawns is that they stop giving experience after awhile. A green goblin still damages me for two damage and still can be part of a swarm, but I get no XP for killing it. The same with foxes, boars, and other simple creatures on the first isle.
cywizz May 30, 2021 @ 8:09pm 
I do not use the sleeping bag but I found that enemies will re-spawn once you load your save. Based on this, I clear an area and then place a portal before the next area to continue.
Darke May 30, 2021 @ 8:53pm 
Originally posted by DarkFaceGlow:
Originally posted by Riftweaver:

is that all? because i got tired of fighting the neverending swarm of goblins trying to get to this light source and just gave up fighting them and started running. i lost count after the bear, 30 foxes, 15 boars and 400 goblins.

how the heck is this balanced? healing is very slow, damage output is very low, and there just too damn many things in the way. i dont think i even made it halfway to the quest objective. i feel like im completely missing something. i like the building and resource gathering, but holy crap. the only weapons i have access to are a stone spear, or a mace. and fur armor. not a very good first level of a game, at all

Not sure what weapon you are using but most of the goblins are one-hitters
Maybe later they are, but not on the initial run to the light. I had the +1 attack shield and the biggest damage weapon being the mace at 10, and it was taking multiple hits to kill the most basic ones for the most part; and that's not counting the harder ones on the road north to the light.

I could have spent time grinding on the wolves a bit more to get teeth to get the necklace for another +2 attack, but I'd been maxed out my tech tree for probably two hours (out of a 4 hour playtime at that point) and just wanted to get something new done so cooked up a pile of meat and potatoes and ran chugging potions^Wfood.

And there is an /insane/ enemy density at that last point too. I couldn't even chat to the ghost without having to kill things every few seconds since an enemy off screen would suddenly spot me; in the short conversation before teleporting out I killed 4 wolves, 2 bears and at least 3 upgraded goblin things.

Also there's no real crowd control so anytime you're swarmed you have no option but to retreat eating food, and then try to pick them off one by one. The gameplay reminds me of old early-2000's diablo clones like Space Hack ( https://www.mobygames.com/game/windows/space-hack ) where you really only had a single target melee/ranged attack and then maybe something AoE on a long or expensive cooldown.
123 May 30, 2021 @ 11:03pm 
Originally posted by ProxyERGO:
Wait till you get to the caves there's like 10 of them clumped together every step.
Yea you're right, in Canyon or Mine, the enemies lump together and the area not big enough to kite for too long.
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Anyway, the pattern of the game is we need to grind, either for consumables for replenishing hp/stam, for ammo, and exp, exp starts gaining slow at lv 8 imo.

I just got kabuki mask it boosts movement speed +15%, it helps for making distance for firing arrows, less getting hit to save consumables, but will need lots of arrows, or using melee but then need to heal. Also we will need skill points for accuracy if want to use bow, meaning no points for faster construction/crafting.

Most games nowadays are all about quests, story, because ppl hate grinding because lots of games were so invested by it, but now that most games are the opposite, it's good to go back to basic and play a grindy game, and the grindy part of the game is quite fun and rewarding. I'm not rushing and will slowly building up my stocks for finishing the game.
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TL;DR Grinding is part of the game, either for consumables, arrows, skill points, materials, etc. That is actually the gameplay, whatever you do, it will cost you. I'm kinda liking it. Game is small , can practically stay in my ssd forever, restocking grapes in one sitting is ok, or animal foods, or whatever that needs restocking, it's part of the game. I wish there will be more grindy type game like old days mmo, but with fun mechanics even if it's repetitive.


Anyone tried easy difficulty ?
Last edited by 123; May 30, 2021 @ 11:21pm
silverfang17 May 30, 2021 @ 11:27pm 
Wait till you get to other maps. The other maps have swarms of enemies zerg rushing you once they notice you.

One thing i love about FoN1 is that fighting to get the pieces of force of nature is optional since you can chop and mine your way through to avoid enemies till the clearing where swarm of enemies are.

FoN2 is quite linear where you have to expect every way you go there will be swarms of enemies coming your way. But I do love the additional bombs and magic they added to offset the swarms of enemies.
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Date Posted: May 28, 2021 @ 10:49pm
Posts: 60