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yes you can't build wall without as i know.. and you can see if you plant 2 floor next to one and another they sometimes have diffrent level..
i tryed same and build four and everthing i normal can do to trick game when it comes to landscaping.. :(
In my game I ended up moving my house around until I found a suitable area that was pretty flat. It lost the plot in one small area as it got bigger and bigger though so it wasn't a total win. So you just need to pick a better spot. Better as in flatter.
I ended up quite a ways away from the start point. The thing is when you use a ghost to send you home it always sends you to that point so you will want a teleport built right there and one at your home sight to save you the run.
Also you can try something else I did. I do not really remember if it helped overmuch but at the time I thought it was, but it's basically a horrid system so don't hate me for suggesting it. If I had a small dip in the terrain that was sucking the floor tile down like the OP complains about I would build a path of floors around in a big loop following the same level that I wanted and come in from the other side. That make sense? It's tedious finding and building a path that snaps to the height you want but it worked for me.
Also something else with building that is easy to miss (I did for ages anyway but that's just me missing the obvious once again.) is that there are other tabs on many build tabs and smelting tabs and other crafting tabs that contain other sizes of what you want to build. Wall corners, shorter fence sections and smelt from scraps or ores for example. This might or might not help you make thing snap. I am unsure.
well as i always do i try to look for how to trick the game and first sorry for late respond and i found that i can lavel much more as if you build around areas you have rise really high area as well :P but thank for respond.. :)