Kingdom Under Fire: Heroes

Kingdom Under Fire: Heroes

Morene Cloud Bourne Mission
Is anyone else able to clear the mission? No cut scene happens when I get to the end and ive tried multiple times and spent so long having to deal with pathing issues for units but when i get to the end nothing happens.
< >
Showing 1-12 of 12 comments
Aloreg Jul 2, 2020 @ 11:00am 
Yes, once you get to the end, valdemar says something about entering a cave and then two lv80 encablossa armies appear and then the mission ends abruptly. I always kept morean behind the troops and my calrvary at the front or helping with the ambshes
Cyrogan Jul 2, 2020 @ 12:14pm 
i haven't been able to beat it because the A.I stops pathing properly and just stands still at the final turn
ConorHuggy Jul 2, 2020 @ 2:13pm 
Originally posted by Cyrogan:
i haven't been able to beat it because the A.I stops pathing properly and just stands still at the final turn

I just came to the Discussions to bring this up, I spent multiple HOURS trying to do this mission and the A.I just gets stuck on the final turn.
The Gilk Warlock Jul 4, 2020 @ 2:45pm 
Originally posted by ConorHuggy:
Originally posted by Cyrogan:
i haven't been able to beat it because the A.I stops pathing properly and just stands still at the final turn

I just came to the Discussions to bring this up, I spent multiple HOURS trying to do this mission and the A.I just gets stuck on the final turn.

Happened to me too. What I did was moved my units back so the front dark elf force unit got ambushed. After helping them, that seemed to get them moving for me.

You can also look in the Mod Collection in the guide tab, as I'm pretty sure you can download a file or something that lets you skip the mission.
Last edited by The Gilk Warlock; Jul 4, 2020 @ 2:57pm
EMDream Jul 4, 2020 @ 7:17pm 
I was able to clear the mission with two archer units. I took my sweet time it can be very frustrating. The AI is bugged to hell for this mission

Your saving grace is that the AI love to attack and will even disregard pathing issues to get to enemy units. This is how I finished the level... once I got to the turn near the end I waited for the right ambush to spawn and kept the fighters healed until they all made it past the turn. Then, I killed the enemy and they managed to path just enough to spawn the final ambush to complete the mission.

Allow all of the archer units to die as soon as they get separated enough from the fighters that the fighters will stop trying to turn around to save them.
Last edited by EMDream; Jul 4, 2020 @ 7:19pm
Shaken Coffee Jul 5, 2020 @ 5:02pm 
i kinda wanna bring up the fact that the units being idiots isnt a port issue either. they got stuck on the xbox version too. the mission itself is simple but the AI makes it hell and very long.
DAGOTHWAVE Jul 6, 2020 @ 7:32pm 
Once I got to the end corner I had to let all except one die, then they got through fine, not saying I didn't have trouble.
Lt.Col. Anon Xer0 Jul 7, 2020 @ 10:47pm 
So far the current strategy is to hang behind and follow the king rather than rush infront. there'll be three units behind, and they'll get attacked, never heal them, and let them whittle down until they die. Keep Morene near these last 3 so the ambushes don't spawn near them until the main unit is far away enough, while the archers support the main mobile force in front with arrows and healing. When far away enough, abandon those three units at the back so that enemies spawn and kill them. They must die so that the rest of the army will abandon them. Treat Morene as a rearguard. Units that stay behind, get left behind.
To avoid the bug where all units are stuck at the cliff in the start, is by always staying behind the main dark elf force. After that, pray that an enemy spawns further in at the last turn so the AI pathfinding will follow it into the cave. If all else fails, download the mod in the guides section.

Originally posted by EMDream:
I was able to clear the mission with two archer units. I took my sweet time it can be very frustrating. The AI is bugged to hell for this mission

Your saving grace is that the AI love to attack and will even disregard pathing issues to get to enemy units. This is how I finished the level... once I got to the turn near the end I waited for the right ambush to spawn and kept the fighters healed until they all made it past the turn. Then, I killed the enemy and they managed to path just enough to spawn the final ambush to complete the mission.

Allow all of the archer units to die as soon as they get separated enough from the fighters that the fighters will stop trying to turn around to save them.

EMDream has it right, with the idea of two archers. Or cavalry will do. The point here is that you'll need a lot of SP and healing trees to keep things going. It's a long battle. RTS became a puzzle game. The massive difference in this battle compared to all others, is that you are entire not in control of the flow of battle. That is decided by the main force of the AI. Your actions are purely responsive and as support units.
Last edited by Lt.Col. Anon Xer0; Jul 7, 2020 @ 11:43pm
LtAvokairos Jul 23, 2020 @ 9:42pm 
Originally posted by Cyrogan:
i haven't been able to beat it because the A.I stops pathing properly and just stands still at the final turn

THIS

I can't get into Urukubarr's campaign because of this.
LtAvokairos Jul 23, 2020 @ 9:45pm 
Originally posted by scottandrew:
Once I got to the end corner I had to let all except one die, then they got through fine, not saying I didn't have trouble.

This hasn't worked for me. I let all units die but one and those ♥♥♥♥♥♥♥ won't move. Enemies just keep spawning until they are all dead. I have no issues keeping them alive.
KuFOrc Jul 25, 2020 @ 10:38am 
https://youtu.be/lhnr07y6j9I

that mission is really exhausting.
I upload my game. I hope it will help you.
I don't know why that bug didn't happen to me.
EMDream Jul 25, 2020 @ 12:06pm 
Originally posted by KuFOrc:
https://youtu.be/lhnr07y6j9I

that mission is really exhausting.
I upload my game. I hope it will help you.
I don't know why that bug didn't happen to me.

I'll tell you why because at 15:56 in your video the perfect ambush happened that drove the AI around the corner. It was pure luck I had to wait 15 mins for that very same ambush.
< >
Showing 1-12 of 12 comments
Per page: 1530 50