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Go to:
'C:\Users\%USERNAME%\AppData\LocalLow\Massive Monster\Cult Of The Lamb'
And look at the Player.log file.
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Cult of the Lamb/Cult Of The Lamb_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Cult of the Lamb/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.40f1 (ffc62b691db5)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Cult of the Lamb/Cult Of The Lamb_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor:
VRAM: 4018 MB
Driver: 30.0.15.1215
Begin MonoManager ReloadAssembly
- Completed reload, in 0.428 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
<color=#FFEB04>MMJsonDataReadWriter - Read File C:/Users/caleb/AppData/LocalLow/Massive Monster/Cult Of The Lamb\saves\settings.json</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
<color=#FFEB04>MMJsonDataReadWriter - File Exists? C:/Users/caleb/AppData/LocalLow/Massive Monster/Cult Of The Lamb\saves\settings.json</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
<color=#FFEB04>MMJsonDataReadWriter - Read File - Successfully read encrypted file!</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
<color=#FFEB04>SettingsManager - Apply Settings</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MMVibrate] Intensity Set to : 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MMVibrate] Set haptics active : True
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
UnloadTime: 10.218300 ms
Platform: Startup
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unify: Startup
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
UNIFY: Awake
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
UNIFY: Constructor
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
USERHELPER: Init
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
UNIFY: SetPlatform: Standalone, English
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
LIFECYCLE: Init
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Try to find Unify Automation.WebSocketClient...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Not Found
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
UNIFY: Constructor, returns.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
UNIFY: Don't destroy on load set.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
UNIFY: Awake, returns.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
UNIFY: PAUSEMANAGER: Awake
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
UNIFY: PAUSEMANAGER: OnEnable
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
UNIFY: Engagaement, Awake
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
RewiredUnifyInput: Awake
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
InputManager:Init
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
DOGames:Bootstrap.Start()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
UNIFY:Steam: steamworks initialized
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CRC Mismatch. Provided 4c0ee310, calculated 614f0dcb from data. Will not load AssetBundle 'aa\StandaloneWindows64\dungeon1_3_assets_all_9256741c077c075dbb0e096b396009dc.bundle'
(Filename: Line: 451)
RemoteProviderException : Invalid path in AssetBundleProvider: 'C:/Program Files (x86)/Steam/steamapps/common/Cult of the Lamb/Cult Of The Lamb_Data/StreamingAssets/aa\StandaloneWindows64\dungeon1_3_assets_all_9256741c077c075dbb0e096b396009dc.bundle'.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
OperationException : GroupOperation failed because one of its dependencies failed
RemoteProviderException : Invalid path in AssetBundleProvider: 'C:/Program Files (x86)/Steam/steamapps/common/Cult of the Lamb/Cult Of The Lamb_Data/StreamingAssets/aa\StandaloneWindows64\dungeon1_3_assets_all_9256741c077c075dbb0e096b396009dc.bundle'.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.Exception: Dependency Exception ---> UnityEngine.ResourceManagement.Exceptions.OperationException: GroupOperation failed because one of its dependencies failed ---> UnityEngine.ResourceManagement.Exceptions.RemoteProviderException: Invalid path in AssetBundleProvider: 'C:/Program Files (x86)/Steam/steamapps/common/Cult of the Lamb/Cult Of The Lamb_Data/StreamingAssets/aa\StandaloneWindows64\dungeon1_3_assets_all_9256741c077c075dbb0e096b396009dc.bundle'.
--- End of inner exception stack trace ---
--- End of inner exception stack trace ---
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
OperationException : ChainOperation failed because dependent operation failed
System.Exception: Dependency Exception ---> UnityEngine.ResourceManagement.Exceptions.OperationException: GroupOperation failed because one of its dependencies failed ---> UnityEngine.ResourceManagement.Exceptions.RemoteProviderException: Invalid path in AssetBundleProvider: 'C:/Program Files (x86)/Steam/steamapps/common/Cult of the Lamb/Cult Of The Lamb_Data/StreamingAssets/aa\StandaloneWindows64\dungeon1_3_assets_all_9256741c077c075dbb0e096b396009dc.bundle'.
--- End of inner exception stack trace ---
--- End of inner exception stack trace ---
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at Lamb.UI.UIManager+<>c.<LoadUIManager>b__14_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] asyncOperation) [0x00007] in <44c76d596a63498ba9c15aadf1f817b2>:0
at DelegateList`1[T].Invoke (T res) [0x0002c] in <7371912c21c946aca162144884f5cba6>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DelegateList`1:Invoke(AsyncOperationHandle`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent()
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
MonoBehaviourCallbackHooks:Update()
(Filename: <44c76d596a63498ba9c15aadf1f817b2> Line: 0)
Handle Event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CRC Mismatch. Provided 4c0ee310, calculated 614f0dcb from data. Will not load AssetBundle 'aa\StandaloneWindows64\dungeon1_3_assets_all_9256741c077c075dbb0e096b396009dc.bundle'
(Filename: Line: 451)
RemoteProviderException : Invalid path in AssetBundleProvider: 'C:/Program Files (x86)/Steam/steamapps/common/Cult of the Lamb/Cult Of The Lamb_Data/StreamingAssets/aa\StandaloneWindows64\dungeon1_3_assets_all_9256741c077c075dbb0e096b396009dc.bundle'.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
OperationException : GroupOperation failed because one of its dependencies failed
RemoteProviderException : Invalid path in AssetBundleProvider: 'C:/Program Files (x86)/Steam/steamapps/common/Cult of the Lamb/Cult Of The Lamb_Data/StreamingAssets/aa\StandaloneWindows64\dungeon1_3_assets_all_9256741c077c075dbb0e096b396009dc.bundle'.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Scene 'Assets/Scenes/BufferScene.unity' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
(Filename: Line: 170)
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.InternalLoadScene (UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation location, System.Boolean loadingFromBundle, UnityEngine.SceneManagement.LoadSceneMode loadMode, System.Boolean activateOnLoad, System.Int32 priority) [0x00017] in <7371912c21c946aca162144884f5cba6>:0
at UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.Execute () [0x0005d] in <7371912c21c946aca162144884f5cba6>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeExecute () [0x00000] in <7371912c21c946aca162144884f5cba6>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].<.ctor>b__35_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle o) [0x00000] in <7371912c21c946aca162144884f5cba6>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1+<>c__DisplayClass57_0[TObject].<add_CompletedTypeless>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] s) [0x0000c] in <7371912c21c946aca162144884f5cba6>:0
at DelegateList`1[T].Invoke (T res) [0x0002c] in <7371912c21c946aca162144884f5cba6>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DelegateList`1:Invoke(AsyncOperationHandle`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent()
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
MonoBehaviourCallbackHooks:Update()
(Filename: <7371912c21c946aca162144884f5cba6> Line: 0)
Setting up 2 worker threads for Enlighten.
Thread -> id: 37d4 -> priority: 1
Thread -> id: 10a4 -> priority: 1
Uninstalling or reinstalling the game won't affect your save. It is stored in a separate folder. It's good to back it up anyway though.