Cult of the Lamb

Cult of the Lamb

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Gianki Aug 13, 2022 @ 2:17am
*FIXED* The game doesn't start after the "Controller Recommended" screen
I don't know why the game doesn't start, yesterday it worked and today not, it keeps giving me black screen after the Controller Recommended screen, I have also tried the black screen bug fix, but it doen't work. Can someone help me?

*EDIT FIX*
"I have "fixed" just reinstalling the game, and now it works... I really don't know what happened"
Last edited by Gianki; Aug 27, 2022 @ 4:29am
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Showing 1-12 of 12 comments
Pixelated Abyss Aug 13, 2022 @ 3:39am 
Can you post the error log for me?
BBG6 Aug 13, 2022 @ 4:05am 
I have the EXACT same issue 100%. There isn't an "error log" for me because it doesn't "crash" it still thinks it's working just a plain black screen (for me that is).
Pixelated Abyss Aug 13, 2022 @ 4:14am 
There's always an error log, it doesn't need to crash.

Go to:
'C:\Users\%USERNAME%\AppData\LocalLow\Massive Monster\Cult Of The Lamb'

And look at the Player.log file.
BBG6 Aug 13, 2022 @ 9:00am 
Oh, the more you know. here is what comes up for me:

Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Cult of the Lamb/Cult Of The Lamb_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Cult of the Lamb/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.40f1 (ffc62b691db5)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Cult of the Lamb/Cult Of The Lamb_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor:
VRAM: 4018 MB
Driver: 30.0.15.1215
Begin MonoManager ReloadAssembly
- Completed reload, in 0.428 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

<color=#FFEB04>MMJsonDataReadWriter - Read File C:/Users/caleb/AppData/LocalLow/Massive Monster/Cult Of The Lamb\saves\settings.json</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

<color=#FFEB04>MMJsonDataReadWriter - File Exists? C:/Users/caleb/AppData/LocalLow/Massive Monster/Cult Of The Lamb\saves\settings.json</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

<color=#FFEB04>MMJsonDataReadWriter - Read File - Successfully read encrypted file!</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

<color=#FFEB04>SettingsManager - Apply Settings</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[MMVibrate] Intensity Set to : 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[MMVibrate] Set haptics active : True
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

UnloadTime: 10.218300 ms
Platform: Startup
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unify: Startup
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

UNIFY: Awake
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

UNIFY: Constructor
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

USERHELPER: Init
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

UNIFY: SetPlatform: Standalone, English
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

LIFECYCLE: Init
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Try to find Unify Automation.WebSocketClient...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Not Found
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

UNIFY: Constructor, returns.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

UNIFY: Don't destroy on load set.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

UNIFY: Awake, returns.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

UNIFY: PAUSEMANAGER: Awake
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

UNIFY: PAUSEMANAGER: OnEnable
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

UNIFY: Engagaement, Awake
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

RewiredUnifyInput: Awake
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

InputManager:Init
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DOGames:Bootstrap.Start()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

UNIFY:Steam: steamworks initialized
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

CRC Mismatch. Provided 4c0ee310, calculated 614f0dcb from data. Will not load AssetBundle 'aa\StandaloneWindows64\dungeon1_3_assets_all_9256741c077c075dbb0e096b396009dc.bundle'
(Filename: Line: 451)

RemoteProviderException : Invalid path in AssetBundleProvider: 'C:/Program Files (x86)/Steam/steamapps/common/Cult of the Lamb/Cult Of The Lamb_Data/StreamingAssets/aa\StandaloneWindows64\dungeon1_3_assets_all_9256741c077c075dbb0e096b396009dc.bundle'.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

OperationException : GroupOperation failed because one of its dependencies failed
RemoteProviderException : Invalid path in AssetBundleProvider: 'C:/Program Files (x86)/Steam/steamapps/common/Cult of the Lamb/Cult Of The Lamb_Data/StreamingAssets/aa\StandaloneWindows64\dungeon1_3_assets_all_9256741c077c075dbb0e096b396009dc.bundle'.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

System.Exception: Dependency Exception ---> UnityEngine.ResourceManagement.Exceptions.OperationException: GroupOperation failed because one of its dependencies failed ---> UnityEngine.ResourceManagement.Exceptions.RemoteProviderException: Invalid path in AssetBundleProvider: 'C:/Program Files (x86)/Steam/steamapps/common/Cult of the Lamb/Cult Of The Lamb_Data/StreamingAssets/aa\StandaloneWindows64\dungeon1_3_assets_all_9256741c077c075dbb0e096b396009dc.bundle'.
--- End of inner exception stack trace ---
--- End of inner exception stack trace ---
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

OperationException : ChainOperation failed because dependent operation failed
System.Exception: Dependency Exception ---> UnityEngine.ResourceManagement.Exceptions.OperationException: GroupOperation failed because one of its dependencies failed ---> UnityEngine.ResourceManagement.Exceptions.RemoteProviderException: Invalid path in AssetBundleProvider: 'C:/Program Files (x86)/Steam/steamapps/common/Cult of the Lamb/Cult Of The Lamb_Data/StreamingAssets/aa\StandaloneWindows64\dungeon1_3_assets_all_9256741c077c075dbb0e096b396009dc.bundle'.
--- End of inner exception stack trace ---
--- End of inner exception stack trace ---
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at Lamb.UI.UIManager+<>c.<LoadUIManager>b__14_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] asyncOperation) [0x00007] in <44c76d596a63498ba9c15aadf1f817b2>:0
at DelegateList`1[T].Invoke (T res) [0x0002c] in <7371912c21c946aca162144884f5cba6>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DelegateList`1:Invoke(AsyncOperationHandle`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent()
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
MonoBehaviourCallbackHooks:Update()

(Filename: <44c76d596a63498ba9c15aadf1f817b2> Line: 0)

Handle Event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

CRC Mismatch. Provided 4c0ee310, calculated 614f0dcb from data. Will not load AssetBundle 'aa\StandaloneWindows64\dungeon1_3_assets_all_9256741c077c075dbb0e096b396009dc.bundle'
(Filename: Line: 451)

RemoteProviderException : Invalid path in AssetBundleProvider: 'C:/Program Files (x86)/Steam/steamapps/common/Cult of the Lamb/Cult Of The Lamb_Data/StreamingAssets/aa\StandaloneWindows64\dungeon1_3_assets_all_9256741c077c075dbb0e096b396009dc.bundle'.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

OperationException : GroupOperation failed because one of its dependencies failed
RemoteProviderException : Invalid path in AssetBundleProvider: 'C:/Program Files (x86)/Steam/steamapps/common/Cult of the Lamb/Cult Of The Lamb_Data/StreamingAssets/aa\StandaloneWindows64\dungeon1_3_assets_all_9256741c077c075dbb0e096b396009dc.bundle'.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Scene 'Assets/Scenes/BufferScene.unity' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
(Filename: Line: 170)

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.InternalLoadScene (UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation location, System.Boolean loadingFromBundle, UnityEngine.SceneManagement.LoadSceneMode loadMode, System.Boolean activateOnLoad, System.Int32 priority) [0x00017] in <7371912c21c946aca162144884f5cba6>:0
at UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.Execute () [0x0005d] in <7371912c21c946aca162144884f5cba6>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeExecute () [0x00000] in <7371912c21c946aca162144884f5cba6>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].<.ctor>b__35_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle o) [0x00000] in <7371912c21c946aca162144884f5cba6>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1+<>c__DisplayClass57_0[TObject].<add_CompletedTypeless>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] s) [0x0000c] in <7371912c21c946aca162144884f5cba6>:0
at DelegateList`1[T].Invoke (T res) [0x0002c] in <7371912c21c946aca162144884f5cba6>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DelegateList`1:Invoke(AsyncOperationHandle`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent()
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
MonoBehaviourCallbackHooks:Update()

(Filename: <7371912c21c946aca162144884f5cba6> Line: 0)

Setting up 2 worker threads for Enlighten.
Thread -> id: 37d4 -> priority: 1
Thread -> id: 10a4 -> priority: 1
Pixelated Abyss Aug 13, 2022 @ 9:10am 
Hrm, perhaps try deleting your settings.json file in the save folder?
BBG6 Aug 13, 2022 @ 3:43pm 
Nope, that didn't work. I guess I'll just wait for the patch.
Last edited by BBG6; Aug 13, 2022 @ 3:43pm
Pixelated Abyss Aug 13, 2022 @ 4:12pm 
Have you got a save game?
Gianki Aug 14, 2022 @ 8:06am 
I have "fixed" just reinstalling the game, and now it works... I really don't know what happened
BBG6 Aug 15, 2022 @ 4:01pm 
Did your save game get deleted when you reinstalled it? I would assume I could back it up, but just figured I would ask ahead of time. (The current update didn't fix it.)
BBG6 Aug 15, 2022 @ 4:24pm 
I backed it up just in case but didn't have to. Thanks for the help!
Pixelated Abyss Aug 15, 2022 @ 4:45pm 
Originally posted by BBG6:
Did your save game get deleted when you reinstalled it? I would assume I could back it up, but just figured I would ask ahead of time. (The current update didn't fix it.)

Uninstalling or reinstalling the game won't affect your save. It is stored in a separate folder. It's good to back it up anyway though.
Gianki Aug 27, 2022 @ 4:28am 
Originally posted by BBG6:
Did your save game get deleted when you reinstalled it? I would assume I could back it up, but just figured I would ask ahead of time. (The current update didn't fix it.)
No, all the saves were good
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Showing 1-12 of 12 comments
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Date Posted: Aug 13, 2022 @ 2:17am
Posts: 12