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I wonder if it's tied to the Variant option in some way. Thanks for the heads-up there.
Anyway, I like that they are endogenous. I wish more games did that, I like being able to decide for myself
"Decide for yourself" is a major selling point of Cult of the Lamb in my opinion that not enough people talk about. Like there's about five solutions to dealing with dissenters and all are valid. One solution being morally neutral, one solution being kind of beautiful/pure and three incredibly sadistic and/or murderous solutions.
Love this game so much.
A large part of the game is about choices and genders would be relevant for some cults and their doctrines once the game is expanded upon further. Imagine getting bonuses because you keep the genders 1:1 or your entire cult is just one gender? Are you willing to sacrifice Greg just because he's a dude and you need to preserve gender equality (and also the poop thing he's super into) or do you recruit another girl and strain your already limited resources?
Or do a ritual that turns Greg into a girl to keep the unigender bonus, but he takes a MASSIVE loyalty hit for screwing with his identity like that and you're forced to imprison him almost immediately after. Unless you read his mind in advance and figured out he's a closet trans girl. Then instead the effects are reversed.
Who said anything about sexualizing? Knowing the gender of a character isn't sexualization.
I agree. Why have a character be stated to be one gender or the other when you can leave it for the player to decide based on their interpretation? In a gaming landscape where it feels so common for games to spell everything out for you unless it's a mystery game or one with hidden lore. I wouldn't change a thing about how gender is handled in this game.
But with a style like this, I don't think gender is necessary for this idea. Just have some hearts, a poof, and suddenly a baby.
Know what really adds to the point you're making? Weddings in this game are the most useful on the youngest possible followers so you can get the maximum possible benefit over the length of their life.
Like you said, that's getting WAY too real.
I rather my followers stay adults,children and whatnot don't have a place in this game.
Also agreeing in addition to what Ninian said as well.
The last thing we need is for the game which is already allowing you to marry anyone and everyone to put them in as an addition.
Maybe it's too deep for a game like this, but it's a thing in actual cults. The less it can step on the toes of while still allowing to keep its super dark themes, the better. Let's keep it that way.
As for the OG topic, there's no reason to put genders in the game outside of reproduction, or gay marriage. Which considering everyone's androgynous as is, again, like said, that's for you to decide. You can already do a sort of polygamist cult thing in the game after all.