Cult of the Lamb

Cult of the Lamb

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Hawk Aug 14, 2022 @ 5:10pm
Automation features need to be much lower on the cult tech tree.
The more you play the more it becomes aggravating and annoying having to micromanage every aspect of the cult because your followers can't take care of themselves. Specifically harvesting which is tedious for no real reason. Harvesting and managing crops should be unlocked with the first tier of the farming. It's just needless tedium for tedium's sake.

Another is cooking. There's no reason why followers shouldn't be able to at least make basic meals early on so you don't need to. Maybe make it so you have to unlock future tiers for the followers to be able to make better meals?

The goal should be to focus on the macro level of the cult, rituals, doing quests, building, etc and not having to stop everything because your followers can't cook some grass.
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Showing 1-15 of 36 comments
Neyreyan_Youtube Aug 14, 2022 @ 5:13pm 
yes, even with all resources at ridiculous numbers you still waste time every day, especially after a long dungeon
Nick Papagiorgio Aug 14, 2022 @ 5:52pm 
I totally agree the farming section gave me flashbacks to the early days of Farmville and mobile sims
Smug Kot Aug 14, 2022 @ 6:00pm 
cooking needs some kind of automation so the cult doesn't ♥♥♥♥♥♥♥ tear apart if you want to do some deep diving.
StoneColdPenguino Aug 14, 2022 @ 6:03pm 
How I wish there was a ritual or building to assign a chef villager of some sort, sort of in the vain of how at the missionary has specific items and success rates for the villagers depending on the level, it's be nice if at whatever restaurant structure it would tell you what type of dishes you could tell the cooks to make and they'd have success rate for the cooking minigame depending on their level and if the villager had a "cooking trait" that slightly boosts the success rate of their automated dishes.

This would introduce problems like "What if you don't have enough food materials for them to cook" and "Are they going to burn through your food supply if they just make the amount for each villager per day" and this could be addressed by letting the player select how much of whatever dish the cook is supposed to make in the morning so it doesn't just scale to however many villagers you have.

And making it so that if they go a day without being able to make the dish they've been instructed to then they lose devotion as a penalty for the player not keeping up management of the food supply. If it were a building like the missionary then you could assign up to 3 chefs to make different dishes, you only get to have 1 type of dish per cook and it'd make trait hunting a specific type of chef interesting.

The drawback of having it automated would be that sometimes depending on their success rate they'll make a bad dish, so it'll always be quicker and more accurate if the player does it themselves but it would add a layer of automation to make the micromanage less daunting, there are tools the game give you for micromanaging loyalty with an enforcer and cleanliness( to a degree) with the janitor station, so I do wish there was a hunger micromanager besides the farmers for harvesting or just shutting them down for 3 days with the fast ritual
Last edited by StoneColdPenguino; Aug 14, 2022 @ 6:07pm
Smug Kot Aug 14, 2022 @ 6:40pm 
Chef villager structure sound amazing, each tier reduces the chances to burn the food, etc.
Canteu Aug 14, 2022 @ 6:42pm 
fast ritual
StoneColdPenguino Aug 14, 2022 @ 6:42pm 
Originally posted by Smug Kot:
Chef villager structure sound amazing, each tier reduces the chances to burn the food, etc.

Thanks lol I may need to add it to that suggestion thread I posted earlier lol since cooking management was something I wanted but had forgotten to put in there.
CptOmnom Aug 14, 2022 @ 6:47pm 
i think the dungeon and village aspect is the main difficulty about the game you have to deside what to focus on. changing aspect like this change the game dif tremandously and i personally think its not needed i mean the start farming crops youself etc is hard but its a step to provide one of the main mechanics food if you would change it to automatation this early in the game it would be a less stressing expirience which imo it should be. i think the cook option is a good thing but not for t1 and t2 because otherwise its just meta pushing and dungeon farming. if there will be dlc's i think its a good thing for lategame when you have more content and grind but changing these mechanics in the early game would just make it way to easy and sounds boring for me.
Last edited by CptOmnom; Aug 14, 2022 @ 6:47pm
StoneColdPenguino Aug 14, 2022 @ 6:51pm 
Originally posted by Canteu:
fast ritual

Fast helps for the next 3 days but it would be nice to have something that doesn't keep needing re-doing and if you didn't pick up the fast ritual (don't know why someone wouldn't but if they didn't) then there would be an alternative for managing hunger to a degree so that a player could focus more on the dungeon crawling aspect of the game if they wanted.

Near the endgame one could just straight up stay in the village and manage perpetually if they wanted, getting new followers and food materials using the missionary and using the devotion money to buy seeds if you need. but the same isn't true for the dungeon crawling aspect of the game. your village never becomes self sufficient enough for you to do more than 2 long dungeon runs without beginning to fall apart.

Originally posted by CptOmnom:
i think the dungeon and village aspect is the main difficulty about the game you have to deside what to focus on. changing aspect like this change the game dif tremandously and i personally think its not needed i mean the start farming crops youself etc is hard but its a step to provide one of the main mechanics food if you would change it to automatation this early in the game it would be a less stressing expirience which imo it should be. i think the cook option is a good thing but not for t1 and t2 because otherwise its just meta pushing and dungeon farming. if there will be dlc's i think its a good thing for lategame when you have more content and grind but changing these mechanics in the early game would just make it way to easy and sounds boring for me.

Full agree for the point on how the early game should be stressful a bit. Yeah a chef idea would need to be expensive and late enough that it doesn't break the early game since late game you can have tons of food and cook it perfectly for all the villagers, so it ends up being less of a stressful thing and more of a chore that gets in the way if you wanted to dungeon farm for a while.
Last edited by StoneColdPenguino; Aug 14, 2022 @ 6:55pm
Smug Kot Aug 14, 2022 @ 6:55pm 
Originally posted by Canteu:
fast ritual
forcing people to pick a doctrine is bad, right now fasting and brainwashing are the only way to make deep divings and its terrible.
アゼム Aug 14, 2022 @ 6:57pm 
At the very least janitor should be lower so you don't spend 50% of the early game shoveling ♥♥♥♥
CptOmnom Aug 14, 2022 @ 7:01pm 
Originally posted by Smug Kot:
Originally posted by Canteu:
fast ritual
forcing people to pick a doctrine is bad, right now fasting and brainwashing are the only way to make deep divings and its terrible.

yeah that what i thaught too when i saw these 2 doctrines thats why i didnt choose them but atm i play a hard run next will be an easy one i think but it feels like the devs are motivated and i hope that there will be alot of balance patching and new content to get replayability i hopr they throw tonns of doctrines tarot cards and weapons at us because atm its just to less to have the replayability i want to have
CptOmnom Aug 14, 2022 @ 7:02pm 
Originally posted by TaquitoBurrito:
At the very least janitor should be lower so you don't spend 50% of the early game shoveling ♥♥♥♥

i have to say i didnt get the difference between toiletts and janitors isnt the toilett a bad janitor because janitor gets rid of puke too toilets dont do that or am i missing smth?
i have both in my actual playthrough
Last edited by CptOmnom; Aug 14, 2022 @ 7:03pm
Smug Kot Aug 14, 2022 @ 7:04pm 
Originally posted by CptOmnom:
Originally posted by TaquitoBurrito:
At the very least janitor should be lower so you don't spend 50% of the early game shoveling ♥♥♥♥

i have to say i didnt get the difference between toiletts and janitors isnt the toilett a bad janitor because janitor gets rid of puke too toilets dont do that or am i missing smth?
i have both in my actual playthrough
Janitor is there to clean pukes, if you have enough toilets then ♥♥♥♥ is not a problem unless someone is sick,
StoneColdPenguino Aug 14, 2022 @ 7:06pm 
Originally posted by CptOmnom:
Originally posted by TaquitoBurrito:
At the very least janitor should be lower so you don't spend 50% of the early game shoveling ♥♥♥♥

i have to say i didnt get the difference between toiletts and janitors isnt the toilett a bad janitor because janitor gets rid of puke too toilets dont do that or am i missing smth?
i have both in my actual playthrough

I think Janitor is for if they throwup and Toilets are for poop but then it overflows if it reaches it's max limit, but if they poop immediately from eating some of the foods then the player has to clean it
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Date Posted: Aug 14, 2022 @ 5:10pm
Posts: 36