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The roguelike tag can be debated forever if people want, it does lack a good deal of replayability because the first hour of the game is basically a tutorial making it a slog for anyone who wants to repeat it (especially streamers). The majority of events are scripted and happen at exactly the same time every time you play.
What is is though is a fun game that has a few bugs which seem to be getting fixed rapidly. I'm glad I bought it.
This game does fit the action roguelite tag, u have dungeons to crawl through and the obvious tarot cards and random weapons and spells u use in it, and every run rewards you with resources that u could use to improve your odds in the next, thats textbook action roguelite
What i feel cheated/lied to about is the quality of the full game, the demo gave the impression that it had way more polish and content than it actually did. When going through the 1st dungeon in the demo, youre under the impression that this is the tutorial meant to teach you the basics of dungeons in this game, you expect what comes next to be more complex and bigger because why would the whole game be exactly the same as the tutorial? But it wasnt, dungeons stayed mostly the same, nothing new was introduced in further dungeons, the length of each. Dungeon was still equally short.
Same can be said about the town management portion, demo gave us the impression that it was really really important to take care of your cult, that its a core part of the game, but in actuality they didn't even bother to balance the perks you could give to the cult, many times u could immediately tell that 1 perks way better than its counterpart, and theres so many ways that u could just circumvent putting in effort here that its clear they didn't care about it.
Im miffed because they ended the demo literally right before these cracks start to show, right before u can notice the shallowness, right before u realise building is a pain in the ass on keyboard, right before a lack of a proper way to look after your followers as a whole becomes a problem, right before the bugs start to show
You can say its my fault for making these assumptions but at the same time it really feels like they delibrately led us on
A common problem with game design is the first 90% of the game takes 10% of the total time to develop. So yes, they can have a well polished demo but polishing the entire game several times over tends to be difficult to fund. Time is the enemy and they have to wrestle with having a job vs putting a perfect product out.
Don't get me wrong, I don't ever watch streamers on a regular basis (didn't even know about this game until about a week before release when I started getting bombarded with streams in recommended) and I know they're not exactly the best spokespeople for the authentic state of the game, but it's shocking how different the game actually is compared to what I thought it was going to be. I figured we were in for something in the same vein as Hades or Isaac - obviously not the same, but similar. I thought the roguelite stuff would be a lot more emphasized, front and center. Right now it feels like it's basically tacked on to give you something to do as you hunt for resources for what is obviously the main focus, the village sim, and that makes me sad.
The overall story, while short, is enjoyable to me. The art style and the music are excellent in my opinion and deserve special mention. I still think this game has promise and could be an enjoyable casual game for when your brain needs a break, but that's just not what I'm looking for in games I play.
When the game does get more polished, and I still think it will, I would still recommend it to non-gamer friends who want to dip their toe into something approachable, fun and light. As for me, I'm probably gonna stick to Gungeon and Hades and consider this a $25 spent for a fun weekend of bug hunting and related forum discussions. Why not? Keeps me outta trouble, heh.
The game is getting quite a bit of positive reviews overall, most of which seem to be rather meme'y in nature rather than actually helpful or genuine, but if people are enjoying it then I think it's a good thing. It's just not for me I think. Maybe that'll change, but if not, so be it. I wish the devs all the best regardless.
I know that demos usually have higher qualities than the rest of the game, i didnt expect the rest of the game to be as good as the demo, i just didnt expect the quality to drop off so drastically, its like being served super expensive caviar for the appetiser and then getting a bowl of poop for the main course
This is an indie title after all and they are working on it to fix the bugs we reported...I believe anyways. It would be a different story if they weren't fixing anything.
Its the depth of the negative reviews that reflect the true health of a game, negative reviews are often written by folks that really really cared about a game, and tend to have the deeper insight on things
Yes, I thought I had that figured out a long time ago. This was the first title I've prebought since Diablo 3, and will probably be the last one for good. I used to prebuy games all the time up until the mid 2000's, but things have changed.
I don't regret my purchase necessarily, but I'm almost a little embarrassed that I started feeding into hype which is something I haven't done in a very long time. I guess I was excited for new blood in the roguelite genre as I've only within the past six months or so been absorbing myself into it, after a friend gifted me Hades. I'm normally a 4x or ARPG type guy. I enjoyed Hades enough that it kind of broke me into trying out Nuclear Throne, replaying Binding of Isaac and finally finding my one true love in the genre, Enter the Gungeon.
Ah well.
the demos job are to give you a taste of what is to be, it gets you emotionally invested and fills you with the desire to play the game/puts you off, so you definitely get invested into the game through the demo,
obviously i expect bugs thats not what im calling predatory, i am a dev myself and i know not a game in the world releases bug free, its just that this game had a huge amount of bugs to the point that some core things were clearly ♥♥♥♥♥♥ up, things that had no business getting to release