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Maybe they could make post game building like a soul forge. You sacrifice a follower to get the spell or weapon you want for your next run. I reckon it would be pretty cool addition to the village. Stronger follower opens up better weapons or something.
4. Sword. It isn't bad ... just has to be ranked next to the awful Gauntlets.
3. Axes. High damage, high enough speed.
2. Hammer. Lots of damage, but slow speed leaves you open to attack
1. Dagger ... but only because of how broken the godly dagger is. without it, you could probably switch out Axes with this spot and vice versa.
hammer just oneshots everything for me same like axe plus axe has alot of range.
after that comes gauntlets and sword for me
i hate dagger
i think atm with golden fleece which is highly overpowered the slow high dmg weapons like hammer axe and gauntlets just do yo much dmg with it that a weapon ranking is very hard imo
Claws tend to have the same distance as the hammer in general so it is also a weapon i don't like but if it replaces the hammer I'll take it over that.
Dagger is too low damage for me. Sure it is fast but that's all that it has going for it. Though combined with the poison on hit ability does make the dagger not as bad.
Swords are slower and more manageable but it is a boring weapon.
Axe is more my cup of tea... It does a large chunk of damage and means you have to hit less and more controllable where you hit as it has a good arc too.
Combined with the golden fleece and a potential godly weapon... That just is a disgustingly broken combination... Throw in Poison weapons... and a potential wave of ghostly apparitions in the mix from a curse... Then you have the perfect run that it hard to lose.
In the end I'd wish that there were more attack combos instead. So having heavy attacks and normal attacks... Which would be like dynasty warriors in how to do combos. But that's just a dream.
So for me the (5) Hammer is the worst find as it slows the run down too much. Harvesting precious grass. and stuff.
The (1) sword would rate the highest for me as the quick attacks just maws through everything quickly and staggers smaller mobs out of their attacks
The other 3 are solid finds with a drawback compared to the sword
(2) Dagger looses reach, but attack speed makes for quick and constant damage
the last 2 both just loose attack speed compared to the sword.
(3) The claws probably inches ahead of the (4) axe due to the finisher being something worth landing, making it a little more fun
- Unreliable low damage as getting the combo is very situational
4) Dagger
- Great for shredding low hp enemies
3) Hammer
- If you have good timing this pounds most groups of enemies
2) Axe
- Easy mode for groups of enemies
1) Sword
- Get your timing right (or just swing away) and you can break enemy attacks easily
- Coupled with the good attack rate and reasonable damage make this is dream