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5)hammer - to slow
4)axe - to slow unless you get attk speed card
3) sword - medium ground
2) gauntlets - good damage if you get the 3rd hit off and decent speed
1) dagger - zoom around the map doing a stabby stab.
for me it really depends.
if the hammer one shots most enemies then it pretty good. if it does 95% i'd swap it for anything in a heartbeat, so it's either a 1 or a 5
i put sword probably as my highest, it's the most consistent
dagger would be behind it after i learned it's combo creates problems
then axe, if it can 2 hit it's pretty good, the combo sucks
the gauntlets are all over the place for me. if you get to the finisher it has much higher damage than it's usual and it's aoe is much than anything else as far as i can tell. it's great for breaking environmentals to quickly farm and is good at dealing with mobs. HOWEVER, it has a weird hitbox and i think it's the only weapon that can miss an enemy in your space or just slightly behind you when you swing.
(no real DPS, specially against bosses you're doing for the 2nd time)
4 - Gauntlets
(the 3rd hit is very nice but feels clunky / hard to get off)
3 - Sword
(all around nice, a good middle ground)
2 - Hammer
(very very nice to use, but certain enemies are too difficult to comfortably hit)
1 - Axe
(higher damage than sword, lower than hammer, but no real impact from supposed lower attackspeed, feels more consistent than hammer and like a straight upgrade from the sword.
2- Axe. Hit and roll like a maniac works well.
3- Dagger. Very low damage but might work depending on weapon and cards
4- Hammer. Depends on what map you are at imo. First 2 maps are more suited because enemies are slower.
5- Claw. I reset my runs if i get this weapon. All versions of it sucks ass.
Yeah this is another reason the dagger is doodoo. The multiple stab animation on hit 4 or 5 is too long. You rarely want to attack multiple times anyway, it's so much safer to just roll, hit, roll. So dagger literally just loses damage (for me).
This is the problem with the Gauntlets too; it's dangerous to get off that 3rd attack. If you get some attack speed you can hang back and kill the enemies from range though. I don't usually get in enemies fave to do the full combo due to the clunkiness you mentioned.
I haven't played 4th map yet but 3rd seems okay so far. I might change my opinion later. What I will say is the Hammer is super bad vs those owls that spit flies. It has its weaknesses for sure. I probably would put Axe over on second thought and I might underrate the Sword.
You've gotta get super close and it's fast attack speed is negated in the fact you are probably gonna have to dodge out after a couple of hits anyway which do less damage than one swing of an axe (which can also hit multiple enemies much easier).
Sword: meh
Hammer/Axe: God tier, just dodge and push button to kill, many mob is 1 hit kill. If you are good at dodging use the fleece with the increasing attack
Sword is a Comfort weapon.
Axe is okay-ish (completely slaps with Rainbow Attack Speed tho)
Gauntlets are meh
Hammer is bad
My 2 Cents on this Topic.
4 Gauntlets: you'll want to commit for the full combo, which also takes time
3 Dagger: doesn't feel like it has weight or range
2 Axe: is good
1 Sword: well balanced, not too slow, with good damage
5. Hammer. I see how it could be good, but I just don't care for the play style of it.
4.Gauntlets with attack speed are fantastic but without they aren't great
3. Daggers. Too situational to be better, plus the knockback in the game on small enemies sucks with daggers
2. Sword. Just a good well rounded weapon, kinda boring.
1. Axe is just better sword, doesn't really have any downsides
2. Hammer Doesn't work in all rooms but if it did itd be better than Axe
3. Sword not interesting when I get but not moaning
4. Dagger meh not great for bosses nice in regular rooms
5. Gauntlets
2. Axe - Strong overall decent speed
3. Gauntlets - Good damage with the 3rd strike, but need to commit to the combo
4. Sword - Decent overall but nothing standout
5. Dagger - Without specific builds can be pretty bad
I've had one good run with merciless daggers and the crit % card. Attack damage + Speed with the ranged bonus attack made it pretty good, but that combo would be better on a higher base damage weapon anyways.
👎Hammer, dagger (hammer too slow, dagger too short range)
The difficult ratings are the curses imo (spells)
Yeah, curses are tricky. The straight shot tentacles and homing missiles are pretty good, and freeze is very powerful on curses. The invincibility (it seems to be rarer) combined with hammer is crazy.