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Make sure to have faith, hunger and cleanliness bar at full before leaving. Empty the toilets, have a janitor outpost, leave some food out, kill the old followers so they don't die while you're away and can't chop up their corpse. You can also use the mushroom ritual to lock your faith for two days, albeit some cultists will become sick afterwards. But you have some time before they die out of sickness.
Also be mindful of active quests with a time limit before you leave. If they run out you get a massive loss of faith.
Maybe they could add an early food stock building, old peopel retire home or assign a cult member for taking care of corpses. Like assigning an enforcer for the faith we already have now.
I always have everything full, leave atleast 12 food and have outhouses, have no old followers and no time quests active. Go on a 8-10 min run (I explore every room in each stage to get the most ♥♥♥♥) and then come back to 5-10 faith and people about to leave. It just seems ridiculous and like they just dont want you to go on runs, which is meant to be a big part of the game but feels more like 15-20% of it
I'm literally 8 hours into my save and can't go on runs longer than like 6 mins most of the time because of doctrines needing to cooldown, despite leaving everything on full and 12 food with no elderly followers and still come back to my cult all ♥♥♥♥♥♥ up
Hmm, so what lowers your faith in the first place? There should be pop-ups on the left side to show what made you lose faith. It's hard to keep track of all of them, but if you lose 90+ faith a lot of things must have happened.
It really doesn't, max for a death is -10 and that's is two blessings.. so pretty much nothing when it comes to faith loss on death. Can spend 3 times that amount on a ritual and still be fine.
Death in of itself is totally negligible outside of losing 50% of your pick-ups but faith wise it's a none issue.
I literally don't know, nothing will pop up to tell me, it just happens