Cult of the Lamb

Cult of the Lamb

View Stats:
Ari Aug 26, 2024 @ 7:15am
Suggestions for Enhancing Co-op Mode and Gameplay Experience
The co-op mode was recently released, and I've been playing the game with my good friend. However, I feel that when managing the home base in this game, the screen should be split, and many of the zoom-in animations (such as eating, cooking, or interacting with followers) should be cancelable or skipped. This would prevent one player's actions from interrupting the other and allow for better division of labor. Otherwise, in the current version of the game, there are limited cooperative elements outside of combat, and as the game progresses, it can leave one player with nothing to do.
< >
Showing 1-7 of 7 comments
Beowulf47 Aug 26, 2024 @ 3:24pm 
Good luck...
Massive_CM  [developer] Aug 27, 2024 @ 1:58am 
Thank you for your feedback!
Crit Sep 3, 2024 @ 4:26pm 
Very much agreed
Darthjawa Sep 3, 2024 @ 6:43pm 
after playing the co-op for a bit to i completely agree with this. at the least having the split screen would be a great help
VISIA Sep 4, 2024 @ 2:58pm 
In principle, everything is fine, but there is something I agree with. But I refuse to split the screen.
[^sMauG^] Sep 7, 2024 @ 10:02am 
I don't agree with the split screen, it's fine like it is for this game. But I agree about other things.

I played this game alone from the beginning until the end, and now I'm playing in the coop. I already found some tasks repetitive, and with two players those tasks are even annoying.

- Interact with the followers or building break the pace of the game.
- Interaction with the followers is very hard, especially when the cult grows up. It might be better just to allow 1 action per day to bless, ask for money, etc for everybody at once. Otherwise, I'm not doing it anymore because is very boring, for both of the players.
- When the players are very far, then is not possible to play the game properly. I don't like split screens for this game, but maybe allow more zoom-out in these cases.
- If you want to follow the story, the first player that triggers the dialog can skip them and also sometimes is hard to know who the player owns the control. For the dialogs and interactions, it would be nice to have 2 checks, so only if the two players press the skip button, then the dialog skips.
Crit Sep 7, 2024 @ 2:18pm 
look in the top right of the message box when you're in locked down dialog screens to see which player is the main player.

Don't understand the issue with adding split screen, especially if done the way Larian does it where the game tries to keep things in one screen and only splits off if deliberately toggled or an action requires taking over the screen (like the interactions in this game) or the players go too far apart. split screen while crusading would be crazy, but the devs can choose when and where to have it apply, and honestly most of it would just be when interacting with npcs.

Already hard enough to pinpoint which follower you want to interact with at the cult at the current zoom level, zooming out further would make that issue much worse.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Aug 26, 2024 @ 7:15am
Posts: 7