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I played this game alone from the beginning until the end, and now I'm playing in the coop. I already found some tasks repetitive, and with two players those tasks are even annoying.
- Interact with the followers or building break the pace of the game.
- Interaction with the followers is very hard, especially when the cult grows up. It might be better just to allow 1 action per day to bless, ask for money, etc for everybody at once. Otherwise, I'm not doing it anymore because is very boring, for both of the players.
- When the players are very far, then is not possible to play the game properly. I don't like split screens for this game, but maybe allow more zoom-out in these cases.
- If you want to follow the story, the first player that triggers the dialog can skip them and also sometimes is hard to know who the player owns the control. For the dialogs and interactions, it would be nice to have 2 checks, so only if the two players press the skip button, then the dialog skips.
Don't understand the issue with adding split screen, especially if done the way Larian does it where the game tries to keep things in one screen and only splits off if deliberately toggled or an action requires taking over the screen (like the interactions in this game) or the players go too far apart. split screen while crusading would be crazy, but the devs can choose when and where to have it apply, and honestly most of it would just be when interacting with npcs.
Already hard enough to pinpoint which follower you want to interact with at the cult at the current zoom level, zooming out further would make that issue much worse.