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Only way I've kinda worked around it is to just make sure to name followers with positive traits uniquely while temp/junnk/bad trait ones I just leave with randomized names. It isn't ideal... and can still get messy, but kinda works.
Unfortunately however no mod does this, so this being implemented into the base game would be THE best QoL update yet imo
It'd also be good to be able to see them when sacrificing a follower, etc. instead of needing to check them individually, because well... it kind of just ruins the experience to have to go around reading their thoughts individually and trying to remember what traits each one has for every ritual.
It's at the point where I have to write down "Follower name - 2 good perks" or "Follower name - 1 good 1 bad perk" just to keep track of it all.